Posted December 21, 2020
Ganni1987: I've been wondering about the game -EpicPortal switch, are you people actually testing this with the internet disconnected or just checking if the launcher is required?
The switch itself indicates it may still be trying to access a server somewhere, which in turn the game would still be DRM-ed.
I don't own all games to test and rely on contributors both here and on PCGamingWiki. Personally though, when I test a game I do what I described in the original post ("Ideally if you have 2 or more PC's, the games could be downloaded on one and tested on another (preferably offline) to rule out any potential Epic Store equivalent of Steam's CEG (locking games to specific motherboards)"). This also detects things like missing registry entries (rare on modern games but it does occur on older ones even here on GOG, though it's more an issue for older 90s titles that Epic doesn't tend to sell). The switch itself indicates it may still be trying to access a server somewhere, which in turn the game would still be DRM-ed.
I also run a WhiteList Firewall (Block by default, Allow by Exception) instead of the default Blacklist Firewall (Allow by Default, Block by Exception). This blocks Internet connections which as you correctly said, that can flag errors. Not everyone does this here, however I'm also an editor at PCGW and am aware that some over there who do test Epic version DRM do make sure to disconnect from the Internet. Sometimes there may be a sign of Internet Required in-game, eg, The Talos Principle throws up an in-game login screen not seen on the GOG version. Generally though if an Epic Store game does require Internet Access, it does it through the client and if that isn't running it usually just won't start in the same way DRM'd Steam games don't. You are correct though that where possible, testing with Internet temporarily disabled is a more thorough test against unwelcome "surprises".
Post edited December 21, 2020 by AB2012