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Green_Hilltop: W___W
D___D
W_T_W
D___D
W___W
W___W
W_P_W
Something like this, the D is Door, W is Wall, and T is trapdoor. P is Party.
We forgot to decide about the main purpose of cooperation, which, I believe, is to survive.

As I understand, we have danger behind us and unknown in front of us. Also doors and trapdoor in front of us. Not very comfortable position, if you ask me. In my opinion we should move to the other side of trapdoor (if possible), just to:
a) have a trapdoor between us and anything comes from main chamber,
b) get to know where the main tunnel leads.
I don't want to be pushed into trap or stuck behind one of the doors if something is chasing us.
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ciemnogrodzianin: We forgot to decide about the main purpose of cooperation, which, I believe, is to survive.

As I understand, we have danger behind us and unknown in front of us. Also doors and trapdoor in front of us. Not very comfortable position, if you ask me. In my opinion we should move to the other side of trapdoor (if possible), just to:
a) have a trapdoor between us and anything comes from main chamber,
b) get to know where the main tunnel leads.
I don't want to be pushed into trap or stuck behind one of the doors if something is chasing us.
Indeed. The noise from the central chamber can't be good.

I agree with the suggestion to move past the trap-door, while the Thief is checking the doors for traps.

EDIT:
I also suggest we keep our distance from the Drow. I am sure it makes you feel as uneasy as me (the massive debuff).
Post edited September 25, 2019 by idbeholdME
Walks up to the group: "I think we should do the right door because that would be a more righter choice then the wronger door, but let me listen to the right door first"
Puts ear on right door to see if i hear anything
22 - 01kipper - Kip - Halfling Brigand - southern side tunnel

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alexandros050: 69 - Rudy - Human Ranger moves to the last door (the northern one I believe it is) and opens the door.
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Lone_Scout: So, that means that, by the time we arrive, the southernmost door will be open and/or a rival looter will be hanging around.
Aslain (or anyone), call Beldarion if you need some backup.
I think we should just ignore whichever door already Rudy opens ahead of us, and concentrate on the other two.

(I'm unclear which door Rudy is opening, the post was edited to say the northern door, but since Rudy is moving south the "last" door would be the southern door... Regardless, the middle door is the one we want to open, so it doesn't really effect our plans whichever one is meant).
Post edited September 25, 2019 by 01kipper
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Doc0075: The tunnel has reasonable visibility, there are two doors further up the right wall of the tunnel. A third door has been discovered inbetween the original two.
I have a quick question for Doc0075:

When you refer to "right" and "left", does that mean from the perspective of the adventurers (so since we're moving south, the "right wall" would be the west wall? Or do you mean from the perspective of a map with north pointing upwards, in which case the "right wall" would be the east wall?
Post edited September 25, 2019 by 01kipper
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idbeholdME: I also suggest we keep our distance from the Drow. I am sure it makes you feel as uneasy as me (the massive debuff).
*pout
as Cervello is the only Drow in the South since the beginning.

Goes pass the trap door and open the door on the left wall.
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aRealCyborg: Walks up to the group: "I think we should do the right door because that would be a more righter choice then the wronger door, but let me listen to the right door first"
Puts ear on right door to see if i hear anything
Are you listening to the first right door (before the the trapdoor)? Since there's a second one on the right after the trapdoor as well.
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aRealCyborg: Walks up to the group: "I think we should do the right door because that would be a more righter choice then the wronger door, but let me listen to the right door first"
Puts ear on right door to see if i hear anything
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Green_Hilltop: Are you listening to the first right door (before the the trapdoor)? Since there's a second one on the right after the trapdoor as well.
hm... i want to listen to the second one right one then
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ciemnogrodzianin: We forgot to decide about the main purpose of cooperation, which, I believe, is to survive.

As I understand, we have danger behind us and unknown in front of us. Also doors and trapdoor in front of us. Not very comfortable position, if you ask me. In my opinion we should move to the other side of trapdoor (if possible), just to:
a) have a trapdoor between us and anything comes from main chamber,
b) get to know where the main tunnel leads.
I don't want to be pushed into trap or stuck behind one of the doors if something is chasing us.
Just to avoid any misunderstandings, are you aware that a trapdoor is a door in the ground, not a normal, vertical door? It's usually either a slab of rock or wood in the floor, with an iron ring or a handle attached to it which you use to lift it up, and then descend below using the staircase that's usually below it or a rope ladder attached to the bottom side of the trapdoor.

So there's basically no difference whether we're in front of it or not, as it can't provide us with any cover from anything, since the monsters could just easily walk over it. Unless we lift it up and manage to keep it upright or someone can magically set it on fire (if it's made of wood and not unflammable material). And then they'd just go through the sides, as the trapdoor doesn't cover the entire floor but only the middle, so they'd just pass through.

It's not obstructing the view either, so given that it's most likely only a meter or two big, you won't see more from its farther end than you would from the one closer to us, so you'd have to use your turn to move more ahead that just beyond the trapdoor to see more of the tunnel.

However I agree that it's great to try to survive, but since we don't know where the tunnel leads, it's entirely possible that a way out might be in one of the doors or in the path below us (using the trapdoor). So in case there are some key items (if this is a puzzle dungeon) that might be important later on, or that might help us face the cackling threat (I'm guessing it's a wizard of some kind), it's better to explore it now rather than be forced to return later - which might be impossible later on.

There are 14 of us here, unless Doc says Thras didn't make it in time, so we have enough people to try to explore multiple doors at the same time, saving time, if we cooperate together. We could either go 7/7 and do 2 doors at a time, or even split up more, if the dungeon was designed for less people and we don't need to be that cautious (eg. 4/5/5). Unless Zayd meant his dire warning towards us all, not just any threats lurking within these walls.

I'd also love to explore to find out the secrets and have adventure, but ultimately I think it's better to see what leads where, as I'm guessing the creature won't be that fast to break out, and they will be slowed down by any adventurers still residing within the first room.

And since some people have already started checking for traps (Fulvus) and listening at the doors (Kyp), I suggest we see what Fulvus finds, and if he doesn't find any traps or new secrets - or mages cast Reveal Secrets, if they're willing - we check out two of the doors (or four of them, since I'm guessing Fulvus and Kyp would cover listening checks at all the doors, and more people could help) before deciding which ones we want to explore quickly. Someone could potentially try lifting the trapdoor to take a look what's below - if it's a room or a tunnel leading somewhere.
Post edited September 25, 2019 by Green_Hilltop
While Rudy the rude human ranger is barging ahead by opening either the first or last door in the small tunnel, I, Og'rialt the dwarf brigand, am listening at the middle door. If I don't hear any signs of ambush or other immediate danger, and if Aslain doesn't call out that he's detected a trap, I signal to Beldarion, "Wait a few seconds to see if any enemies come storming out at Rudy. If nothing immediately threatening to the rest of us happens, feel free to open this middle door."

"If something threatening does come out, I suggest we let it rough up Rudy for a bit, and then see if we feel like helping out to show him the benefits of interspecies cooperation."
Post edited September 25, 2019 by gogtrial34987
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gogtrial34987: While Rudy the rude human ranger is barging ahead by opening either the first or last door in the small tunnel, I, Og'rialt the dwarf brigand, am listening at the middle door. If I don't hear any signs of ambush or other immediate danger, and if Aslain doesn't call out that he's detected a trap, I signal to Beldarion, "Wait a few seconds to see if any enemies come storming out at Rudy. If nothing immediately threatening to the rest of us happens, feel free to open this middle door."

"If something threatening does come out, I suggest we let it rough up Rudy for a bit, and then see if we feel like helping out to show him the benefits of interspecies cooperation."
After nodding to confirm he's ready for the plan, Beldarion holds firmly his sword and replies:
"Frankly, we'd better share the benefits of looting the corpse of a careless adventurer. My instincts tell me not to trust this Rudy..."
Doc, how long does a turn last now? Can we wait to see how some actions resolve first before taking an action? (eg. if Max Fulvus finds another door).

Is it okay if we wait for trap, listening and secrets checks to resolve before choosing which door to take a look in and then go in, if we like what we see there?

If yes, I'm listening at the closest left door, and if Max doesn't find anything new (traps or secrets), I take a peek inside.

By the way, how does the trapdoor look? Is it a normal, sturdy wooden trapdoor, does it have a bolt to keep it secure from our side?

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MaxFulvus: What are we waiting for ? Christmas ?
I'm starting to detect traps or secrets on each of the 4 doors and the trapdoor in the main southern tunnel. I would like to be under Babargh's Globe of Protection and his Holy Guardian close to me while the others guard the surroundings or simply waiting for the thing escaped from the central chamber decides to lunch among us !
Since Max is trapchecking all of the doors.

And Kyp listening at the right door at the far back.

I listen at the closest left door, after he checks it for trap, so that I don't trigger one.
Post edited September 25, 2019 by Green_Hilltop
I'm going to check the door on the left wall before the trapdoor.
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idbeholdME: I also suggest we keep our distance from the Drow. I am sure it makes you feel as uneasy as me (the massive debuff).
Yeah, that was my initial thought as well, but since the tunnel is straight so far, we (or he) would have to go far ahead, so we might as well cooperate. Unless the Doc says we can move with 50 feet between us with no problems while in the same vicinity, and Cervello would be okay with that. Which means he'd eitehr have to be the one behind or in front, which I'm not sure how much he'd be willing to do that.

I'm not sure how wide is the corridor in terms of feet, but it's possible if we explore opposite doors, we will enough far apart.

Edit: My mistake, it's just standing next to or few feet within a drow, I thought it was 50 because Rizzleskiff said he wants to be 50 feet within other parties, so for some reason I had that number fixed it my mind, despite reading that Doc said it's just few feet.

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CervelloYM: *pout
as Cervello is the only Drow in the South since the beginning.

Goes pass the trap door and open the door on the left wall.
That's why I advised you earlier to choose the other paths where you could've found more drow, goblin and half-orc company, but since you're here, we can cooperate if you'd like. Since unless one party runs ahead or stays behind, we're going to be in the vicinity (or find branching paths) mostly anyway.

Do you want to work together or go completely solo? Or go solo but be on friendly terms when we meet, given the size of this tunnel? We could try to keep the distance and at the same time exchange information, loot and help when we meet.
And, of course, come and aid each other when someone's in trouble they can't handle. It wouldn't be fair to say we cooperate and then leave you hanging in mortal peril if we could reach you in time. Or at least I'd help, I can't speak for everyone here.

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arsalan12: I'm going to check the door on the left wall before the trapdoor.
Are you checking it for traps or taking a look inside? I picked the same door in a post above you to listen at (if I can hear something inside, I just bolded the relevant lines now so that it's easier for Doc and others to see). And Max the thief is check is checking all four doors for traps and secrets, in case you're interested.
Post edited September 26, 2019 by Green_Hilltop
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arsalan12: I'm going to check the door on the left wall before the trapdoor.
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Green_Hilltop: Are you checking it for traps or taking a look inside? I picked the same door in a post above you to listen at (if I can hear something inside, I just bolded the relevant lines now so that it's easier for Doc and others to see). And Max the thief is check is checking all four doors for traps and secrets, in case you're interested.
Wanted to take a look inside. But since you're already there so now I'm going to take a look at the door on the right wall before trapdoor after Max checks for traps.
Post edited September 25, 2019 by arsalan12