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Doc0075: Captain - "OHHHHHHH
Captain - Who lives in a cavern not under the sea?
Zombies - B-J-Gamer!
Captain - Decaying, black and white a penguin he be!
Zombies - B-J-Gamer!
Captain - I'm looking for people to join with my crew,
Zombies - B-J-Gamer!
Captain - Join up on the double and stop feeling blue!
Zombies - B-J-Gamer!
Captain - Ready?
Captain & Zombies - B-J-Gamer, B-J-Gamer, B-J-Gamer!
Captain - B-J-Gameeeerr!
Captain - HA HA HA HA!"
( I can't stop laughing after reading this. :D )

(For those that don't know, Doc is talking about this Goglodyte.)

https://www.gog.com/forum/general/yohoho_grog_pirate_plunder_giveaway/post1
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BenKii:
LOL I was wondering where that came from, this song was way too specific to be random.
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Doc0075: ** TURN 9 **

Northern side tunnel:

37 - OldNick - Drow Thief exits the room and walk down the small corridor towards the main tunnel. You stop by the door and listen, you can hear loud singing (check northern main tunnel thread for the song).

1 - Hummer - Elven Ranger steps into the door way only to be greeted by the sight of an Illithid dragging the Halfling towards a chair. You turn and start walking back towards the tunnel. After a few steps you spin round and loose an arrow at the Illithid *rolls dice* the arrow clatters off the wall just behind the Illithid.
*rolls dice* The Illithid hits you with a mental blast *rolls dice* you are thrown against a wall and struggle to remain conscious.
I'm going to assume that Rizzleskiff is in the same small corridor as OldNick.

Rizzleskiff enters the large room and sends the Elemental to attack the zombies on the ship. At the same time Rizzleskiff levitates a good 12 feet off the floor and floats along the wall as much in the shadows as she can, surveying her surroundings.
(Northern Main Tunnel)

I stealthily enter the side tunnel on the left to see if it is safe; only moving a small distance. I think that it is apparent that all the others in the group have not caught up to us.

- Stephareth, Human Necromancer
** TURN 10 **

Northern main tunnel:

ATTENTION ALL SPELL CASTERS, as it is turn 10 you get recharge of your spells, meaning that if you had 8 spell casts at the beginning of the game you get another 8 spell casts now plus whatever you had left from before turn 10.

51 - Henz - Elf Thief equips both daggers of life leach while slipping his Dagger +2 into one of his shoes.

56 - Damon - Dwarf Warrior advises caution and asks the thieves to stealthily check out the cavern ahead. The group (unless stated otherwise) wait patiently in the tunnel.

10 - Squee - Goblin Thief while moving to the door on the left to check for traps, you stop and step back as two Drow and an Elemental exit the door into the tunnel.

51 - Henz - Elf Thief stealthily advances to the cavern entrance. You can see - a small lake stretching from one side of the cavern to the other. There is a large pirate ship anchored in the middle of the lake with two planks leading to the shore in front of you.
Standing in the center of the ship is a 12 foot tall, zombie penguin complete with eye patch and skeletal parrot on his shoulder.
Zombies of various races meander around the ship making repairs where they are instructed to.
*rolls dice* You notice an 8 foot tall zombie Ettin just behind the penguin who whips the other zombies as they walk past.
*rolls dice* You also see fins circling the ship in the water.

Having learned what you can, you sneak back to alert the others to what lies ahead.

34 - Stefareth - Human Necromancer suggests the door to the left rather than the cavern ahead. He sees two Drow exit the door on the left. You enter the door behind the Drow and see a small corridor leading into a room ahead of you.
** TURN 10 **

Northern side tunnel:

ATTENTION ALL SPELL CASTERS, as it is turn 10 you get recharge of your spells, meaning that if you had 8 spell casts at the beginning of the game you get another 8 spell casts now plus whatever you had left from before turn 10.

1 - Hummer - Elven Ranger you try to stay conscious *rolls dice* you fall to your knees as you try to stop the darkness shutting down your mind. You know you need to wait a bit before trying to move.

37 - OldNick - Drow Thief enters the main tunnel, you notice a large cavern to your left where the singing is coming from.
A group of adventurers are waiting in the tunnel. You cautiously move towards the cavern and levitate.

16 - Rizzleskiff - Drow Shaman follows her fellow Drow into the main tunnel then levitates high into the shadows while sending her Elemental into the cavern to attack the zombies there.

*rolls dice* The Penguin turns its head to regard an approaching Elemental. As it does all the zombies also turn to face the intruder.

*The Illithid sits in one of the chairs having dumped its lifeless goblin inhabitant onto the floor. It muses that the Halfling tasted quite delectable and makes a mental note that it must have one again should the opportunity arise.

64 - Kubajz - Halfling Thief is dead.

64 - Kubajz - Halfling Thief earns the achievement *Left 4 Dead*
"Well, I guess that was to be expected from drows. Act first, think later that's what is to be expected from drows." I mutter to myself. "Never trust a drow!" I add loudly after few seconds.

"Friends, I think we lost our chance to resolve it peacefully. I say we should help our dark skinned, pointy eared, bullheaded ekhm... friends."

"Or should we just let the drows fight BJGamer and the zombies alone. Maybe we could step up after they are done and try to talk with the penguin?" I whisper to Damon.

- Aleric, dwarf cleric
Post edited October 21, 2019 by Nadruk
[56 - Damon - Dwarf Warrior] [Northern Main Tunnel]

Waiting impatiently the return of the two thieves, I see a big elemental overpass me and entering in the cavern with battling attitude followed by 2 drows.

Astounded, my mouth form the movement of the word "What the.." without emitting any sound

I see Squee the little goblin in my same condition

I fell nervous with a sense of unawareness of what is going on, I tighten the grip on my battle axe ready to rush into the battle.. or if necessary to flee

I try to recompose myself and understand better what to do next... I still don't know how many enemies are we going to face, is this elemental friend or foe?
How many zombies are there?

My friend Aleric whisper something and the only part I hear is what could sound like a wise suggestion: wait the development of the events and then try to have a pacefully reasoning with the big penguin who seems to be the master of the zombies

I nod to him: "yes, let's wait and see what we can do next" i look the other members of the party: "what do you think?"

I can also see the Elf thief returning from his inspection
Post edited October 21, 2019 by Damon18
Squee slinks back to the main party. On the way he glances in the door. He cannot comprehend what he sees there but he knows it is bad. He asks Darci if these two are friend or foe. He looks back and forth at the open door and the two floating drow repeatedly shuddering slightly.

-Squee Goblin Thief
Grom Grombly

Assuming the party moves forward into the cavern as a result of the commotion and given my newfound magical vigor and the thematic flammability of Zombies...

As soon as I have line of sight I cast a Flame Strike attempting to envelop the Zombie Ettin and as many of the nearby Zombies as many of the nearby Zombies as possible.
(Northern Main Tunnel)

Wait, I have a plan! Let us size up the zombie pirate crew, for if we can defeat them we could take over the ship. If they do not begave agressivly we may find a way to progress mabord their vessel to a way out of here. If they do attack and we overcome them, then we may sail the vessel ourselves. Let us hope for the former, for the penguin captan will doublessly know the best path forward. That is, unless he wishes to lead us into a trap. We must always remain wary, yet press ever forward.

- Stephareth, Human Necromancer
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Hooyaah:
That's what I was thinking, especially the part with penguin knowing the way out. Without him it's possible we'd be sailing blindly for eternity in these forsaken halls, not to mention that I doubt anyone here has any experience with sailing and being a captain.

It's too late for that I guess, half of our party has already gone berserk and is attacking BJGamer and the zombies.

- Aleric, Dwarf Cleric
Vanathradil Elf Mage

Sooo, do we join the fight or we wait? if we are going to fight we'd better be all together. And we should really get out of this tunnel and into the cavern, I can't even imagine a zombie mage flooding the tunnel with water and drowning us not to mention eaten by shark zombies. Aleric, Danric, Damon what's our strategy? This is an important moment for our survival, at least the smart of us should stay together and work as a team. Btw we shouldn't use fire spells like flamestrike, we might burn the ship and then we will be trapped here without a means of escape. I could cast an acid fog above the ship if you agree to attack, that would last a few rounds and do good damage to all our enemies.
(Northern Main Tunnel)

Alas Aleric, for they ignored that discretion is the better part of valor and we may have lost or way out of here. I have some experiene aboard ship, but for now, perhaps we could check out what's in the space down the passage on the left. Perhaps some usable goods or even a map! Still, we should proceed with due caution.

- Stephareth, Human Necromancer
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greeklover:
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Hooyaah:
First things first yes, we should check the opening to the left. We can always come back to the cavern later if left door turns out to be a dead end.

That being said, I proceed cautiously through the door to the left, encouraging others still remaining sane to follow me.

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muddysneakers:
"Hey, little goblin... Squee, is that right? I encourage you to choose to stay with us, as for now there's only madness in the cavern ahead. Maybe you could scout the way forward through the left door and see what lays further ahead?"

- Aleric, Dwarf Cleric
Post edited October 22, 2019 by Nadruk