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mm324: I'm not real savvy when it comes to stuff like this, is that suspicious or just odd?
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DarrkPhoenix: Maybe slightly odd, but nothing suspicious.

I'm probably around 15 hours into Enderal now and still have only just scratched the surface. The game is amazing, with the quality of world and area design really standing out (they make very good use of space, and there's lots of stuff to find so exploring is really rewarding; lots of spectacular vistas as well). The skill system is similar to the Gothic games (you level up with xp, then get learning/crafting points that can be spent on skills); there's also a variant on the Skyrim perk system added in to give additional depth, with both passive and active abilities that can be gained (the active abilities are implemented through the shout system from Skyrim). Voice acting is generally very solid, and I haven't run into any bugs yet (just a few translations that got missed, and a couple remnants from quest hooks where the quests were ultimately dropped from the game).
Sounds interesting I'll give it a try, after I catch up with some of my backlog.
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rtcvb32: Interesting that the download for Enderal is a .gz file (gzip) while it's actually a .zip file.
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mm324: I'm not real savvy when it comes to stuff like this, is that suspicious or just odd?
Just an interesting quirk. You see while Zip is an archiver format and can hold multiple files and the like (compressing each file separately and having the TOC at the end, built for when we backed up to tapes and floppies more) Gzip compresses a stream or single file. This is often why you will see tar.bz2 or tar.gz, where tar is the archiver and the gz/biz2/7z/xz/other as the compressor that reduces the actual size.

A number of games have simply rename files to hide their contents. For Spaz png's are renamed as spz; And in Torchlight the zip file is renamed to a dat file (I believe that's right). And Java programs are simply zip files renamed as jar files.

It's not a security risk or anything. I just tend to test archives and installers when I can to ensure they aren't obviously broken or failed downloads (that appear as properly downloaded).
Post edited August 20, 2016 by rtcvb32
Oh,silly me.Why would anyone reply to my sincere post?Give myself an uppercut.
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mm324: I'm not real savvy when it comes to stuff like this, is that suspicious or just odd?
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rtcvb32: Just an interesting quirk. You see while Zip is an archiver format and can hold multiple files and the like (compressing each file separately and having the TOC at the end, built for when we backed up to tapes and floppies more) Gzip compresses a stream or single file. This is often why you will see tar.bz2 or tar.gz, where tar is the archiver and the gz/biz2/7z/xz/other as the compressor that reduces the actual size.

A number of games have simply rename files to hide their contents. For Spaz png's are renamed as spz; And in Torchlight the zip file is renamed to a dat file (I believe that's right). And Java programs are simply zip files renamed as jar files.

It's not a security risk or anything.
Thanks for the explanation. Just to give you a laugh, I have to tell you...When I took a computer class (waaay) back in High School we had three pc's, two used the big floppy discs and one used a cassette tape. =D
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mm324: Thanks for the explanation. Just to give you a laugh, I have to tell you...When I took a computer class (waaay) back in High School we had three pc's, two used the big floppy discs and one used a cassette tape. =D
The 5¼" drive. As for cassettes... Probably a normal tape. Must be REALLY old because the ZX Spectrum was far more known to use tapes; Although most early 8bit computers did that for a while until floppy disks were a thing.
Post edited August 20, 2016 by rtcvb32
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mm324: Thanks for the explanation. Just to give you a laugh, I have to tell you...When I took a computer class (waaay) back in High School we had three pc's, two used the big floppy discs and one used a cassette tape. =D
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rtcvb32: The 5¼" drive. As for cassettes... Probably a normal tape. Must be REALLY old because the ZX Spectrum was far more known to use tapes; Although most early 8bit computers did that for a while until floppy disks were a thing.
A couple of years later the school splurged and got an Apple IIe
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mm324: A couple of years later the school splurged and got an Apple IIe
Yeah, the Apple 2's. The official computer used in schools, along with macs. Although rarely I'd see an IBM/PC.

Maybe I grew up in a weird era. I used the Atari800 at home, the Apple 2 at school, and later my dad got into the x86 PC computers, although the earliest I can recall is probably the 286 series with windows 3.1. Not to mention the whole 2 megs of ram! Wow... those were the days.

Learn to do programming on the Atari with BASIC, then moved to the PC with QBasic, and then assembly language programming self taught.

Hmmm... been a weird run for me.
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mm324: A couple of years later the school splurged and got an Apple IIe
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rtcvb32: Yeah, the Apple 2's. The official computer used in schools, along with macs. Although rarely I'd see an IBM/PC.

Maybe I grew up in a weird era. I used the Atari800 at home, the Apple 2 at school, and later my dad got into the x86 PC computers, although the earliest I can recall is probably the 286 series with windows 3.1. Not to mention the whole 2 megs of ram! Wow... those were the days.

Learn to do programming on the Atari with BASIC, then moved to the PC with QBasic, and then assembly language programming self taught.

Hmmm... been a weird run for me.
10 PRINT "HI"
20 GOTO 10

LOL the good ol' days
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mm324: 10 PRINT "HI"
20 GOTO 10

LOL the good ol' days
Not that long ago I wrote a detokenizer, and I learned more about the internals of BASIC than I ever wanted to know. It was interesting, how the floating point/numbers are held, where they are held, how the variable names are stored and encoded, useless filler symbols in order to just match what you entered rather than be useful (like extra spaces), tokens just for marking errors... It was interesting...

Reminds me, I gotta finish refactoring it and submit it to the Atari archive...
So, trying to use the launcher and it just dies...

Anyone have any suggestions?

MD5: 6D3654B48CD5457036BF59191BC18F19


edit: Extracting right on top of existing Skyrim doesn't work, so I'd be stuck unable to do much with this unless there's an explanation how to install it manually.
Attachments:
Post edited August 20, 2016 by rtcvb32
I wonder if there are any reviews of Enderal available already.
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rtcvb32: So, trying to use the launcher and it just dies...

Anyone have any suggestions?

MD5: 6D3654B48CD5457036BF59191BC18F19

edit: Extracting right on top of existing Skyrim doesn't work, so I'd be stuck unable to do much with this unless there's an explanation how to install it manually.
You don't need to extract anything yourself. You should have downloaded the Enderal launcher and EnderalInstall_EN.gz and have microsoft net framework 4.5 installed. Drop the Enderal launcher in the Skyrim root folder (C:\Program Files (x86)\Steam\SteamApps\common\Skyrim by default in windows 7) and then double click on it to install Enderal.
Post edited August 20, 2016 by ashwald
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macuahuitlgog: I wonder if there are any reviews of Enderal available already.
Actually, yes. Gamestar (german only, use translator of your choice) gave it a 87 out of 100.
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ashwald: You don't need to extract anything yourself. You should have downloaded the Enderal launcher and EnderalInstall_EN.gz and have microsoft net framework 4.5 installed. Drop the Enderal launcher in the Skyrim root folder (C:\Program Files (x86)\Steam\SteamApps\common\Skyrim by default in windows 7) and then double click on it to install Enderal.
Net 4.5 installed, already tried dropping it in that folder and it still stops working. Although the 'default folder' isn't going to be in steam since I refuse to use steam. Rather it's C:\Games\Skyrim\

But I'll give it another go.

edit: Well it didn't crash this time...
Post edited August 20, 2016 by rtcvb32