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MarkoH01: What do you think ... could this be a sign that GOG is trying to be completely DRM-Free again?
https://www.pcgamer.com/gog-recommits-to-drm-free-philosophy-as-it-struggles-to-stop-bleeding-money/
I'll second what Ancient-Red-Dragon said. Talk is cheap and we've seen talk of doing better, staying true and going back to roots from GOG a lot of times before and the reality just kept getting worse. It's true that recent releases are encouraging, and splitting Gwent and other CDP-related costs and work from GOG should do them a world of good, both financially and in terms of available man-hours, but it'll take proof after proof and a long time of things getting better in reality for any trust to be regained.
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MarkoH01: What do you think ... could this be a sign that GOG is trying to be completely DRM-Free again?
https://www.pcgamer.com/gog-recommits-to-drm-free-philosophy-as-it-struggles-to-stop-bleeding-money/
I'll believe it when they remove the games listed here until the DRM has been removed by the developers. Also when they start setting an example with their own games (i.e. Cyberpunk, removal of GWENT). Also when we start seeing the offline installers brought up to date with their Galaxy counterparts.

I don't care for their cheap words. I want to see concrete actions and results.
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MarkoH01: What do you think ... could this be a sign that GOG is trying to be completely DRM-Free again?
https://www.pcgamer.com/gog-recommits-to-drm-free-philosophy-as-it-struggles-to-stop-bleeding-money/
I think it's what game journalist does best, taking a one or two sentence out of whole presentation and making 20 articles out of it even though no details is known what so ever.

Personally I think it's mostly internal reorganization, a couple of team moved from one side of the org chart to the other, probably a couple of layoffs, I don't think it will really changes anything significant one way or the other.

The interesting thing is the part about Gwent, from what Gog said previously I was under the impression that Gwent was actually a good thing for Gog, as in, the share of the profits was higher than the costs resulting in some sort of "passive" income for Gog. If they plan to remove Gog from the equation it would mean that either Gwent is no longer as profitable and the running costs are not higher than Gog profit shares... or if you want to be negative / paranoiac... removing Gog from the Gwent consortium would make it easier for CDPR should they want to ever sell / get rid of Gog.
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Looks like Epic Online Services was added to Titan Quest:
https://www.gog.com/forum/titan_quest_anniversary_edition/is_eos_epic_online_services_in_the_gog_version_of_titans_quest

While it appears to only be used for telemetry for now, worth keeping an eye in case the game gets retroactive updates.
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MarkoH01: gog-recommits-to-drm-free-philosophy-as-it-struggles-to-stop-bleeding-money
It means "we'll fire the people who write Galaxy code in an attempt to cut costs". Obviously, it does not mean that GOG will do things like patch their own games to remove DRM cosmetics, or pressure the devs to release games with DRM-free multiplayer, that's just silly. No rich do-nothing shareholder (for whom the presentation was made) would like that, they only want more money.

The most we can hope for is they won't try to release another DRMed single-player game.
Post edited December 05, 2021 by deesklo
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_Auster_: Looks like Epic Online Services was added to Titan Quest:
https://www.gog.com/forum/titan_quest_anniversary_edition/is_eos_epic_online_services_in_the_gog_version_of_titans_quest

While it appears to only be used for telemetry for now, worth keeping an eye in case the game gets retroactive updates.
That's bad. Another small step toward Epic. Gog already sells games for Epic through Galaxy. Now they equip games with EOS. Let's see what's next.
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_Auster_: Looks like Epic Online Services was added to Titan Quest:
https://www.gog.com/forum/titan_quest_anniversary_edition/is_eos_epic_online_services_in_the_gog_version_of_titans_quest

While it appears to only be used for telemetry for now, worth keeping an eye in case the game gets retroactive updates.
EOS is used to provide cross store Multiplayer for GOG, Steam, and Epic versions. People can invite their friends for Multiplayer regardless of what store they have the game on.
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Another one with DRM'd multiplayer! Yay!

Roboquest

From the store page:
Multiplayer is available between GOG GALAXY users. Cross-play with Steam users will be added in one of the upcoming updates
Store page link:
https://www.gog.com/game/roboquest
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_Auster_: Another one with DRM'd multiplayer! Yay!

Roboquest

From the store page:

Multiplayer is available between GOG GALAXY users. Cross-play with Steam users will be added in one of the upcoming updates
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_Auster_: Store page link:
https://www.gog.com/game/roboquest
Yay. :-( Thanks for the warning.
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Lifthrasil: ...I will also include instances of 'soft' or 'only cosmetic' DRM, that don't really affect the gameplay...
In this case, I would highlight Tales of Maj'Eyal. While the game itself is GPL-ed open source, an online connection (and account with te4.org) is required to gain access to extra features like in-game special events and cosmetic addons (which should be possible to provide for off-line players).

To clarify, the GOG version of Tales of Maj'Eyal does include several "contributor" addons which the free download from te4.org does not (the Possessor class, Exploration mode, custom tiles, 3 vault spaces for transferring items between characters) - but not all of them.
Post edited December 22, 2021 by AstralWanderer
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Lifthrasil: ...I will also include instances of 'soft' or 'only cosmetic' DRM, that don't really affect the gameplay...
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AstralWanderer: In this case, I would highlight Tales of Maj'Eyal. While the game itself is GPL-ed open source, an online connection (and account with te4.org) is required to gain access to extra features like in-game special events and cosmetic addons (which should be possible to provide for off-line players).

To clarify, the GOG version of Tales of Maj'Eyal does include several "contributor" addons which the free download from te4.org does not (the Possessor class, Exploration mode, custom tiles, 3 vault spaces for transferring items between characters) - but not all of them.
Thanks for notifying me. I added it to the list.
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_Auster_: Looks like Epic Online Services was added to Titan Quest:
https://www.gog.com/forum/titan_quest_anniversary_edition/is_eos_epic_online_services_in_the_gog_version_of_titans_quest

While it appears to only be used for telemetry for now, worth keeping an eye in case the game gets retroactive updates.
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Lifthrasil: That's bad. Another small step toward Epic. Gog already sells games for Epic through Galaxy. Now they equip games with EOS. Let's see what's next.
EOS is added but not used in the GOG release as proven in the linked thread.
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Lifthrasil: That's bad. Another small step toward Epic. Gog already sells games for Epic through Galaxy. Now they equip games with EOS. Let's see what's next.
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MarkoH01: EOS is added but not used in the GOG release as proven in the linked thread.
Thank you for pointing this out.
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youtu.be/oH7nLTrRVGA

just watched the above video about GOG. is GOG good now? was all the DRM nonsense due to the Witcher franchise encouraging them to be more "mainstream" and DRM-friendly?
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dick1982: just watched the above video about GOG. is GOG good now? was all the DRM nonsense due to the Witcher franchise encouraging them to be more "mainstream" and DRM-friendly?
This isn't the proper thread for this. This is discussed plenty (with good answers) in other threads, a couple of them. (tldr: things are mostly fine outside of some corporate structure shenanigans)