Posted March 21, 2011
Okay, first big post, first topic posted, etc etc. Woo. This is going to be fun.
Alright, so I'm Cassy, I'm sort of the "head" of an experimental dev studio currently called Grey Room Studios. (There's been talks of changing it before release to something less esoteric, but we're not sure yet if we will or what to.)
Experimental, in this case, means unique games and unique solutions to traditional "problems," gone at in the best tradition of problem solving: the scientific method. However, given that our first release is a multiplayer FPS, one problem I'm having currently is finding a half-decent anti-cheat solution that doesn't lead to heavy DRM.
Initially I was considering using Steamworks to take advantage of the bevy of cool features it has (including automatic updates, in-game DLC, etc) on top of the VAC system, but then I remembered that I've heard a lot of bile projected Steam-wards here. (Worth mentioning that I've only heard it here, would the proponents of this view say that their perspective could be considered an "extreme" one?)
But not using Steamworks is a problem. VAC prevents cheating pretty well, but the only other solution I know of, PunkBuster, is awful at such things. Extremely so, especially in my experience. Being an independent developer with a budget of 0, I doubt there are many options out there for me. And preventing cheating is integral to the way this game will work.
So that's where you guys come in. I need ideas, suggestions, discussions, anything that might help in the end. Even theoretical solutions might come in handy later on, after our first game -- but try to focus on stuff that will help now.
Thank you!
Alright, so I'm Cassy, I'm sort of the "head" of an experimental dev studio currently called Grey Room Studios. (There's been talks of changing it before release to something less esoteric, but we're not sure yet if we will or what to.)
Experimental, in this case, means unique games and unique solutions to traditional "problems," gone at in the best tradition of problem solving: the scientific method. However, given that our first release is a multiplayer FPS, one problem I'm having currently is finding a half-decent anti-cheat solution that doesn't lead to heavy DRM.
Initially I was considering using Steamworks to take advantage of the bevy of cool features it has (including automatic updates, in-game DLC, etc) on top of the VAC system, but then I remembered that I've heard a lot of bile projected Steam-wards here. (Worth mentioning that I've only heard it here, would the proponents of this view say that their perspective could be considered an "extreme" one?)
But not using Steamworks is a problem. VAC prevents cheating pretty well, but the only other solution I know of, PunkBuster, is awful at such things. Extremely so, especially in my experience. Being an independent developer with a budget of 0, I doubt there are many options out there for me. And preventing cheating is integral to the way this game will work.
So that's where you guys come in. I need ideas, suggestions, discussions, anything that might help in the end. Even theoretical solutions might come in handy later on, after our first game -- but try to focus on stuff that will help now.
Thank you!