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I was thinking about getting Kerbal before the sale ends but then remember someone saying something about it possibly phoning home. Does anyone know anything about this? For people who have the game from gog and have some kind of net filter, have they seen anything from it?
This question / problem has been solved by ariaspiimage
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Spectre: Does anyone know anything about this?
Looks like there's some settings you can turn off to block this:

https://wiki.kerbalspaceprogram.com/wiki/Settings.cfg

Anything I don't want phoning home, I just block within windows and its firewall.

Just for reference, google pulls up quite a lot about this if you haven't done so already:

https://www.google.com/search?q=kerbal+space+program+phoning+home
high rated
It probably does. I don't have Kerbal, but I've seen in other Unity games (Unity 5 more exactly) the analytics files it creates every time a game is running. You can easily end up with hundreds of small files and folders. And it tries to connect to the internet.

Here's a blog from Windward's developers confirming that Unity collects some anonymous statistics about hardware. Windward is made with Unity 4, I think, and it doesn't create those analytics files, but it tried to reach the internet first time I launched it. As I don't play multiplayer, I block all the games in the firewall.

The Unity 5 games will create their config, analytics and save files inside the folder:
C:\Users\*user name*\AppData\LocalLow\*company or dev's name*\*game's name*\

Here can be a bunch of folders and/or files, but what you need to look for is the Unity folder, which keeps the analytics files, so you'll see something like this:
\Unity\*big string of letters and numbers*\Analytics\ArchivedEvents\

Inside the ArchivedEvents folder are lots of other folders which contain 2 small files, e and s. You can safely delete everything in this folder. Those 2 small files can be viewed with a text editor, like Notepad.

The Signal From Tolva is a Unity 5 game that I played recently and testing it today, it tried to reach IP 52.85.184.163, an Amazon cloudfront.net server.

I personally make a custom entry in CCleaner for every game that makes this crap. People who don't know about this, will probably have thousands of these files and folders. Or maybe they get deleted after are sent to those servers? Don't know, I won't give it internet access to test it. So it wasn't enough that many Unity games run like crap, now they're filling our drives with telemetry junk.
Thanks for the information I managed to grab the game just before sale ended, although even at that price it was a bit steep, still haven't managed to get round to playing it.


ps Is there any way to mark two posts as the solved?
Post edited March 04, 2018 by Spectre
thanks for the info on the unity analytics - Seems like it's time to create a few rules in my firewall
FWIW, on Linux, I currently have the following unity games installed (from either gog or humble):
Cipher Prime Studios, Inc./Splice
Daedalic Entertainment GmbH/Shadow Tactics Blades of the Shogun
Dreadlocks Ltd/Dex
Harebrained Schemes/Dragonfall
Harebrained Schemes/Shadowrun
increpare games/English Country Tune
inXile Entertainment/Wasteland 2: Director's Cut
JeppeCarlsen/140
Mike Bithell/Thomas Was Alone
Obsidian Entertainment/Pillars of Eternity
Recoil Games/Rochard
Red Thread Games/Dreamfall Chapters
Santa Ragione/MirrorMoonEP
VITALI KIRPU & QUADRO DELTA/Pixel Piracy
Zachtronics/Infinifactory

Of those, the only one which actually has the ArchivedEvents folder with telemetry is Shadow Tactics Blades of the Shogun (and in case that makes a difference, that's from the demo, not the full game).

(If other Linux users want to check, look in ~/.config/unity3d/ )
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gogtrial34987: ...snip
I believe those are games made with older versions of Unity (4 or below). From my observations, only version 5 makes those analytics files.
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gogtrial34987: ...snip
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ariaspi: I believe those are games made with older versions of Unity (4 or below). From my observations, only version 5 makes those analytics files.
Infinifactory and Dex are Unity versions 5.2.2p2 and 5.1.0f3 respectively. (I didn't look up most of the others, so you could be right they're mostly on 4, though.)
Gorogoa and Human: Fall Flat both do this.

I blocked it on firewall but I believe it can also be disabled by editing the config file to:
{"prefs":{},"analytics":{"enabled":false,"events":{"custom_event":{"max_event_per_hour":-1}}}}

I also changed security permissions on ArchivedEvents to stop the logging (deny full control to everyone).
Post edited April 19, 2018 by _P136_
I just got the latest unity developer email, and funnily enough the two parts which jumped out at me were:
Ads and In-App Purchases
Enhanced Analytics

So expect a lot more of this.
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_P136_: I also changed security permissions on ArchivedEvents to stop the logging (deny full control to everyone).
Careful with the Deny permission, it could block access also to you O_o'
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_P136_: I also changed security permissions on ArchivedEvents to stop the logging (deny full control to everyone).
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phaolo: Careful with the Deny permission, it could block access also to you O_o'
That's kind of the point. :) The process that creates them runs as "me."

Not really tested in practice though, as I finished Gorogoa and Human: Fall Flat irritated me so I stopped playing it.
I have heard there was some change to the EULA that concerns privacy. I don 't know if this they are making changes or this is clarifying what they've already done.