yyahoo: Soldier of Fortune was indeed a magazine that was licensed for that game. Regardless of how important it actually was to the game, it's still a license that would have to be straightened out before it could be sold again.
Fever_Discordia: See *I* thought I'd heard that it WASN'T licensed from the magazine but the magazine had (finally) noticed that there was a game with the same name a threatened legal action, or Activision were afraid they were going to or something!
This might all just be some stuff that some bloke with a beard was reckoning one time though...
I found a SoF postmortem on Gamasutra by Beissman and Johnson, who were, according to Mobygames, Project Coordinator and Programming Director, respectively.
I'll quote the entire first paragraph for context, but the last sentence is the relevant bit:
The development of Soldier of Fortune was rife with questions and uncertainties right from the very beginning. Fresh from finishing up Portal of Praevus, the Hexen 2 mission pack, Raven was ready to dig in to a full-fledged stand-alone product. Unfortunately, no one at Raven had a solid idea for our next project and we found ourselves floating in a sea of ideas without a solid direction. With a full team ready and willing to go, we needed a project and we needed one fast. It was then that Activision handed us the Soldier of Fortune license.
So indeed, it was licensed. Thanks for nothing, Activision. For those who still remember the game, it had *nothing* to do with the magazine. I
think there was a parody of it in the game - surely not something that required a license.
So why did they license it? I think the answer lies in the third paragraph:
While the license name itself was met with mixed reactions from the SoF team, at its core was everything that we wanted from the game. Action, intrigue, political turmoil, and firepower were key elements of the design from the very beginning. Now we needed to find a story that would complement the license and turn it into a great game.
Specifically the phrase "license name". Name. They wanted the goddamn name. None of this other stuff is exactly unique to some kooky "mercenary" magazine. I'd say this was quite a failure on the part of Activision's lawyers, seeing as how the expression "soldier of fortune" predates the magazine by, oh, a mere few hundred years. Or if they wanted to play the "intellectual properties named this" game, there was a 1955 film and a 1974 song (Deep Purple), while the magazine was first published in 1975.