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it is the nature of companies to change their business model in order to keep up with changing tech and customer analytics. suits get paid big bucks to interpret those trends in favor of the company. They can get it wrong. if gog or any other business is no longer meeting your needs then vote with your wallet and buy elsewhere. i think most of us came to gog by that same process, they lured us from other vendors.It can also happen to them.

its just bidness
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.Ra: Anyone feel gog is losing their focus on their fans?
When you mean customers by that they already shifted their focus long ago from existing customers to the yet to acquire ones.

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Enebias: Imo, the real question is: is the original user base in any way still relevant economically?
They might not be. But the other question is, are the new to acquire customers really that profitable that they are worth the enormous effort? Seeing GOG's drop in profitability at least some doubts may be allowed.
Post edited June 27, 2019 by eiii
low rated
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GameRager: One can be a fan of something and not be obsessed/be a fan in a bad way/etc. You seem to be conflating the word/term "fan" with something that's always bad...this is not always the case.
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DetouR6734: To me being a fan isn't anything to be proud of. It isn't a good thing.
If you truly believe this I pity you. :\
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.Ra: With gog galaxy 2.0 they are pushing connecting with other platforms instead of having the client mainly focusing on gog fans.
Yea. This is what confuses me. What is the point of Galaxy 2.0? I mean, how is it suppose to bring in new users?

Way I see it, if I have Steam, Origin, uPlay and get games on those platforms, why would I buy anything on GOG? I would use their Launcher of Launchers to have all games in one place and that would be it.
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DetouR6734: To me being a fan isn't anything to be proud of. It isn't a good thing.
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GameRager: If you truly believe this I pity you. :\
It's the experience of being at the bottom, you see how stupid people are, and how far they will go to make themselves happy without a care for others.
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mintee: it is the nature of companies to change their business model in order to keep up with changing tech and customer analytics. suits get paid big bucks to interpret those trends in favor of the company. They can get it wrong. if gog or any other business is no longer meeting your needs then vote with your wallet and buy elsewhere. i think most of us came to gog by that same process, they lured us from other vendors.It can also happen to them.

its just bidness
Certainly all businesses change (even more rapidly now via internet) and must find ways to survive, but often changing for a larger market share involves diluting a brand identity. For some reason I keep thinking of DICE. Anyway, what will GOG stand for in the future? Will it still champion DRM-free and old games along with the new? Let's hope... but my gut says to me that it's far from certain.
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mintee: if gog or any other business is no longer meeting your needs then vote with your wallet and buy elsewhere. i think most of us came to gog by that same process, they lured us from other vendors.It can also happen to them.
I'll just restate that they lured me from "piracy", not from any other business. Didn't and still don't have any interest in supporting a business earning money off digital copies of anything, which are in themselves infinite and carry negligible costs per copy even if downloaded from a central server, and zero if "pirated" from wherever. Was here to support their mission and apparent dedication to change the entire industry, using the earnings to fund that endeavor. Sure fooled me. But I'm yet to find another place trying to do the same. There's Zoom now, in the sense of DRM free and flat pricing as far as I know, but just sort of there, not a specific mission, not making any impact or even seeming to try to, and can't find anything interesting there anyway.

But yeah, this is the generic discussion here. Nothing to do with Galaxy 2.0.
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Enebias: Imo, the real question is: is the original user base in any way still relevant economically?
It doesn't sound nice to say, but the harsh truth is painfully obvious.
One reason GOG devided to expand beyonf just selling old games is they had reahed the point where that market wassort of a dead end.. Thye were probably having problems,wiere as this might sound..in finding old games that has enough sales potential to justify the expnesne of making them work on a modern system. It was expand the market or die.
Real oroblem with a lof of the people here is they don't know crap about the relaties of the business world..
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mintee: if gog or any other business is no longer meeting your needs then vote with your wallet and buy elsewhere. i think most of us came to gog by that same process, they lured us from other vendors.It can also happen to them.
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Cavalary: I'll just restate that they lured me from "piracy", not from any other business. Didn't and still don't have any interest in supporting a business earning money off digital copies of anything, which are in themselves infinite and carry negligible costs per copy even if downloaded from a central server, and zero if "pirated" from wherever. Was here to support their mission and apparent dedication to change the entire industry, using the earnings to fund that endeavor. Sure fooled me. But I'm yet to find another place trying to do the same. There's Zoom now, in the sense of DRM free and flat pricing as far as I know, but just sort of there, not a specific mission, not making any impact or even seeming to try to, and can't find anything interesting there anyway.

But yeah, this is the generic discussion here. Nothing to do with Galaxy 2.0.
what is zoom?
It's a business,not a fan club.
To address multiple points:

Resources are finite. That means all the energy, funds, et cetera given to Galaxy is unable to be used on alternate strategies. In other words, the more resources that go to Galaxy, the less resources available for strategies other than Galaxy. The same is true of singleplayer games versus multiplayer games, or even different modes within multiplayer games. If the funding is a sunk cost, it would still be better to focus on other strategies rather than doubling down. To double down would be to commit the sunk cost fallacy.

A point I've made many times: A mom-and-pop store cannot realistically compete with Walmart. If trying to adopt the same features as Walmart, the mom-and-pop store goes out of business as it cannot price the same as Walmart nor does it have the market recognition (even if it started to gain a foothold, Walmart could still likely undercut it). Where the mom-and-pop store can succeed is by catering to a niche better than Walmart can, or perhaps by providing better service in a more subjective sense (e.g., more eco-friendly, more appealing to certain politics, et cetera).

More importantly,
Just because GOG's "old" audience was possibly deemed tapped out, does not mean that the solution is to become Steam-lite.

A couple subpoints to this, which tie into one another:

One could point out that general consumers are also "tapped out" on Steam and Steam-like features. Look already at the outrage caused by Epic, or by having to use other proprietary clients. And for all the businessminded "businesses are about making MONEY, not satisfying you", are you aware of the term red ocean? Because even if consumers were loving every client that got released, GOG would be entering a red ocean market by requiring their own additional proprietary client. As it is, GOG is dipping its toe in the red ocean, not drastically harming business, but not necessarily helping long term either.

Right now, there is an absolute glut of DRMed games. There has been a buildup to numerous clients and services, which is poised to turn into a glut given the "access over ownership" cancerous philosophy that publishers are doing handsprings to implement as much as possible ASAP. The overarching point here is that it is extremely difficult for a business to enter a red ocean market and succeed, primarily because they are not standing out. Hence the need for a unique selling point. And no, "mandatory client, except our mandatory client interacts with your other mandatory clients", is not enough of a USP even to the braindead general public.

More importantly, the glut of DRM and clients has one possible positive in that it is opening the door for a new audience of DRM-free gamers. One has to wager that eventually, a significant number of people will get fed up with this stuff. It would still take some large scale outcry, but is certainly possible. In the console realm, people have switched to and from Nintendo, switched away from Playstation after PS3 reveal, switched from Xbox brand due to the infamous "red ring" error, switched from Sony after PSN hacks, switched far away from original Xbox One reveal, et cetera. Companies, especially ones hasty to greed, are not infallible.

Already, people are becoming fed up with how video streaming has turned into multiple competing clients and brands. If that were to happen where suddenly there are numerous PC competitors, or even the exclusives were redistributed among the existing stores, there is a chance that these folks will just wake up to the fact that mandatory clients are anti-consumer garbage. The way GOG is introducing Galaxy 2.0 strikes me as a cautious step in recognizing a future of many competing clients; GOG is able to interact with all of them. Unfortunately, this does nothing for DRM-free gamers and would be more a move to survive, rather than thrive.

I still think GOG, as a bastion of DRM-free and the only place to buy large-scale DRM-free games, can thrive.
I disagree, If only in part. I think that the GOG Galaxy is for people do get fed up with mandatories and realize about the anti consumer practices. The GOG Galaxy, already described as optional could definitely appeal to many, causing more traffic, and potentially more users.
There's a very simple way to eliminate this pointless thought.

STOP IDENTIFYING YOUR EGO WITH EXTERNAL COMPANIES AS A MEANS TO DEFINE YOURSELF.

GOG is doing GOG, they will keep doing what they do and to be fair I feel that since I've been here since 09 it has only improved overall.

Now, I know why this question was raised I think and it has to do with the lack of communication regarding the 2.0 Beta which I think has users slipping into some bizarre anxiety induced existential crisis about a gaming platform.

I do agree the lack of communication can be slightly annoying, checking my emails every hour like an addict but remember patience is a fruit of the spirit.
Very true words.
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GameRager: 2. They are having trouble lately, though. Their last income report states they had very narrow net profit margins.
That's probably cos GOG have made the site since unusable for most browsers when they downgraded last year.
If you don't use the browser that GOG tells you to use, you can't see the games and you can't buy the games. Thus, less people are buying games and GOG's profits go down.

If someone comes here and sees just a bunch of blank squares and 'links' that don't even work, they're gonna know the site is broken, and they're not gonna hang around.