Posted March 07, 2015
rtcvb32: Well back when the game came on floppies or on CD and you had to install it, it took sometimes several minutes (especially with inserting floppies in numerical order)... Which makes it the perfect time to glance over the manual (since you aren't doing anything else), or better yet take the manual with you when you had to use the restroom. Sometimes i also read a manual while waiting for my turn at the computer/game so when i got to it i usually did better than they did.
The thing is, many classics had good tutorials. For instance, to me it seems that RTS games teach the gamers to play the game bit by bit, while TBS games are far more often the variety of "you figure it out". What's up with that? E.g., you can put a total newbie to play a floppy version of Dune 2 or Warcraft (1 or 2), and I don't think he'll have any problem figuring out the game. The first missions teach the basics bit by bit, how to produce units, upgrade units, harvest resources etc. It could be also in separate tutorial missions, if needed.
Maybe this is because those RTS games are mission-based (broken into missions), while MOO is kinda "here's the universe, do something in it". The latter would possibly need some kind of separate tutorial mini-campaign showing different options and what to do when.
I was also delighted when I recently started playing Mechwarrior 3. It has lots of buttons and lots to learn (even for someone who has played lots of mech games), but I think the tutorial training missions do a good work teaching it all to you. I don't think you necessarily need to even open the manual.
Post edited March 07, 2015 by timppu