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In particular, I am looking for a roguelike that is:

1. Short. I am thinking about a half hour or less for a complete playthrough.

2. Casual. There should be at least one difficulty setting in which a novice player could beat the game more often than not. (In particular, I am not looking for the difficulty typically associated with this genre.)

3. Needs to be a roguelike in the traditional sense; in particular, the game must be turn based and the levels randomly generated.

Also, I would prefer it if there is no backward progression; in other words, I would prefer to do without things like level draining and stolen items. I would also prefer item identification to be easy or for items to already come identified.
Cardinal Quest is the closest thing I can think of. But it's been a while since I played it, so I don't remember exactly how longi t is (although it is short) or the difficulty settings, just that it was rather easy, while not entirely without challenge, and was easy to pick up.

Also, the 10 $ seems a bit much for how short it was, although I did really like it.
Post edited September 10, 2016 by Breja
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dtgreene: In particular, I am looking for a roguelike that is:

1. Short. I am thinking about a half hour or less for a complete playthrough.

2. Casual. There should be at least one difficulty setting in which a novice player could beat the game more often than not. (In particular, I am not looking for the difficulty typically associated with this genre.)

3. Needs to be a roguelike in the traditional sense; in particular, the game must be turn based and the levels randomly generated.

Also, I would prefer it if there is no backward progression; in other words, I would prefer to do without things like level draining and stolen items. I would also prefer item identification to be easy or for items to already come identified.
Minesweeper meets all of your stated qualifications. I suggest giving it a try.
The Doom Roguelike.
I remember a really good one on Kongregate that I loved, if I happen to find it I'll post it.
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Bouchart: The Doom Roguelike.
Half an hour or less? I don't think so.
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dtgreene: In particular, I am looking for a roguelike that is:

1. Short. I am thinking about a half hour or less for a complete playthrough.

2. Casual. There should be at least one difficulty setting in which a novice player could beat the game more often than not. (In particular, I am not looking for the difficulty typically associated with this genre.)

3. Needs to be a roguelike in the traditional sense; in particular, the game must be turn based and the levels randomly generated.

Also, I would prefer it if there is no backward progression; in other words, I would prefer to do without things like level draining and stolen items. I would also prefer item identification to be easy or for items to already come identified.
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Bookwyrm627: Minesweeper meets all of your stated qualifications. I suggest giving it a try.
The thing is, I want a game where I actually take a character into a dungeon, kill enemies, level up (or similar growth system), and get loot. Minesweeper does not qualify here.
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Bouchart: The Doom Roguelike.
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PaterAlf: Half an hour or less? I don't think so.
Maybe a little longer than that, but it's still short and very accessible by roguelike standards, especially on easier difficulties.
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Bouchart: Maybe a little longer than that, but it's still short and very accessible by roguelike standards, especially on easier difficulties.
I agree on the "very accessible" part. It was one of the first roguelike that I've played and it was totally easy to get into it. Still like this game a lot.
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dtgreene: In particular, I am looking for a roguelike that is:

1. Short. I am thinking about a half hour or less for a complete playthrough.

2. Casual. There should be at least one difficulty setting in which a novice player could beat the game more often than not. (In particular, I am not looking for the difficulty typically associated with this genre.)

3. Needs to be a roguelike in the traditional sense; in particular, the game must be turn based and the levels randomly generated.

Also, I would prefer it if there is no backward progression; in other words, I would prefer to do without things like level draining and stolen items. I would also prefer item identification to be easy or for items to already come identified.
What about Desktop Dungeons? Each run is short, it's easy to survive the early dungeons, the levels are randomly generated and the combat is turn-based.

It's not a pure roguelike though. Game and combat also have some puzzle game elements.
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dtgreene: In particular, I am looking for a roguelike that is:

1. Short. I am thinking about a half hour or less for a complete playthrough.

2. Casual. There should be at least one difficulty setting in which a novice player could beat the game more often than not. (In particular, I am not looking for the difficulty typically associated with this genre.)

3. Needs to be a roguelike in the traditional sense; in particular, the game must be turn based and the levels randomly generated.

Also, I would prefer it if there is no backward progression; in other words, I would prefer to do without things like level draining and stolen items. I would also prefer item identification to be easy or for items to already come identified.
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rtcvb32: I remember a really good one on Kongregate that I loved, if I happen to find it I'll post it.
Probably this one.

@dt - that should meet almost all your requirements, and it's free! The only thing off is that combat is real-time, but there are plenty of opportunities to stop, rest, or retreat.

Keep trying new things every playthrough and you'll gradually unlock more and more neat little bonuses.
Post edited September 10, 2016 by yogsloth
Kilgazar is probably close to your description. I wrote a review for the game which you can find under the link.
Your requirements might be a little too specific and too casual for known rogue-likes.

Only thing I can recommend that's pretty casual is Pixel Dungeon.
Have you tried Invisible Inc.?

It's short, turn-based, has three different difficulty settings, and the levels are randomly generated. You control from 1 to 4 characters and you decide skills to level on them.

(Edited to add link)
Post edited September 10, 2016 by Incognita97
But the best thing in the "roguelikes" and "rogue-lites" is dying. And dying again.

And again.
And again.
And again.
And again.

So you learn from experience, then comes that one tim.. *dies again* OH FVCK ME! GODDAMN IT!


Anyway, try for the classic ascii goodness, [url=http://www.zincland.com/powder/]Powder, Pixel Dungeon for the moar graphical pixel thingies. I've heard some people mentioning Dungeons of Dreadmor and Sword of the Stars as "babies first rogue-like" aswell.