Posted August 12, 2015
Official Announcement
Blog Post
Website (with sign-up and voting+suggestions for Kickstarter physical and digital goods)
Swen Vincke's Twitter
On returning to Kickstarter:
"We’re saving the announcement of all the features for when the Kickstarter campaign launches on August 26th, so I won’t discuss those just yet. Instead, I thought I’d talk a little bit about why we’re returning to crowdfunding, and what our hopes and aspirations are.
Divinity: Original Sin wouldn’t be the game it was without the input from our Kickstarter backers & Steam Early Access players. There were a lot of them and they pushed us forwards in directions we hadn’t anticipated when we started development. To this day, our entire team is incredibly grateful for this. Our community was a critical factor for the success of the game. Without having that same community on board, I think it’s going to be very hard for us to achieve the goals we have with Divinity: Original Sin 2, and so we’ll do our very best to convince them to back us once again. The result at the end will be so much better if they do."
Banner Art
http://larian.com/wp-content/uploads/2015/07/Banner_20X128_A_Small.jpg
Blog Post
Website (with sign-up and voting+suggestions for Kickstarter physical and digital goods)
Swen Vincke's Twitter
On returning to Kickstarter:
"We’re saving the announcement of all the features for when the Kickstarter campaign launches on August 26th, so I won’t discuss those just yet. Instead, I thought I’d talk a little bit about why we’re returning to crowdfunding, and what our hopes and aspirations are.
Divinity: Original Sin wouldn’t be the game it was without the input from our Kickstarter backers & Steam Early Access players. There were a lot of them and they pushed us forwards in directions we hadn’t anticipated when we started development. To this day, our entire team is incredibly grateful for this. Our community was a critical factor for the success of the game. Without having that same community on board, I think it’s going to be very hard for us to achieve the goals we have with Divinity: Original Sin 2, and so we’ll do our very best to convince them to back us once again. The result at the end will be so much better if they do."
Banner Art
http://larian.com/wp-content/uploads/2015/07/Banner_20X128_A_Small.jpg
Post edited August 18, 2015 by playerone81