Xeshra: Well, my own judgement is not complete yet as i did not have the time to check it all out and making comparisons. I only very recently got me those games. Technically i can not cry but art is always a sensitive matter.
Sarang: Heck it doesn't have to be a generalized label even, you can list in detail so I can decide if I am ok with it. When it comes to upscaling just let my TV do it or some other grade upscaler. There is also the concern the further in the future we go and the more advanced it becomes that Jensen and others will BURY in the code for it to censor by slightly changing little things or outright deleting them. We already saw the latest DLSS on what they are bragging about.
What is to stop AI from doing Newspeak like in 1984 for visuals down the road?
In many cases when you are making such statements, which for sure are at a "philosophical grade" so there is not really a easy answer to it because your formula, or the formula we would require; it is not 1+1 = 2, it is way more complicated as a formula... kind of a super big formula with many variables that could change at any position in time... so yeah... true maths.
Besides, as well the reason, why "coding" of complex or big games can cause so many issues on the stability, glitches or bug-terms... even on the most sophisticated and most capable engine as... as bigger or more complex "the code behind" as bigger as well any issues that can be caused if just one single fraction of the code tends to act at some point "stubborn"... as it can have an effect on any other part of the huge code. Thats why even a software is never absolutely stable... and a hardware as well is never absolutely stable... just "sufficiently stable" which is the target we usually want to achieve, in a relative term. Luckily, on games there are usually no "life threatening consequences" if there is a issue... so the devs kinda can act pretty feisty and kinda "play in a big sandbox" which can lead to extraordinary results in the coding terms. In the end, games are allowing for a huge creativity which is perhaps a major aspect why games as a medium are "that interesting" to me and many other gamers.
On the matter how a transistor is actually working... they do not work like "on and off"... this is the common believe... not knowledge... believe. A transistor is having a certain "threshold" in which he can "switch the condition" but at what point this threshold is appearing totally depends on the type of transistor and how it has been designed. There are as well transistors with 3 different states, not only 2 states... so a transistor is not necessarily "digital", although this is considered to be a common believe... not knowledge... just a believe. Therefore... even something that "rational" such as an transistor can act unstable due to the nature of it having a certain "threshold"... said as simple as i could.
In this regard, just to say "what i feel" and why it gets kind of complicated.
Specific toward your concerns i find it difficult to make predictions but we have to consider a pretty straight reality first, in order to "judge" about: This reality is "that AI will not go away, it is here to stay", we just do not know in what shape it may mostly or mainly serve us and how it may affect the games and gamers in longer term... but it surely will not go away, it is part of way too many stuff in the current and especially future age.
Okay, then there comes the aspect of "controlling", and "alienation", which are some big aspects of what could be happening or how it has been intended... some sort of "higher motivation" because they want to shape the economy or simply future toward their "higher needs"... which should act in benefit for those having the "reign".
Well, most people and gamers are actually willing to "give up themself" for greater needs such as giving away any ownership and simply "do as commanded" in benefit of those asking for. AI is of course a important tool that can help those matters in favor of those "having the control".
So, AI is not initially good nor bad... it is a tool such as nuclear energy. If it "goes bad or good" totally depends on how humans are handling it and with what motivation. So, this is a "open book": For sure, currently, what is happening here rather looks like it does mainly benefit the very powerful ones which is leading to even more power. This is clearly a wrong direction... but as i said... AI is not inherently good nor bad... it is simply a tool that can be used in a good or as well rather destructive way. It is up to the humans how they want to use it and as well dependable on the "acceptance" and guidance of the ones in the end having to face most of its consequences. May those people and gamers be wise... else it may not act toward their favor.
Whats surely critical is "to have transparency"... so the gamers and people should know its use, where it has been used and then they can decide themself how to deal with or what is "acceptable" to them.