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One of the most distinctive JRPG series is joining the GOG catalog. Today, we’re happy to announce the release of several titles from the SaGa titles on GOG, all fully DRM-free, alongside launch discounts!

As part of this release, players can explore a selection of fan-favorite entries known for their unique mechanics and open-ended approach to storytelling. To celebrate their arrival, the following titles are now available at a discount:
Romancing SaGa 2 (-70%)
SaGa SCARLET GRACE: AMBITIONS (-70%)
Romancing SaGa 3 (-70%)
SaGa Frontier Remastered (-50%)

All discounts will be available until May 4th, 9 AM CEST.

Now on GOG!
Romancing saga 2
I've seen if a characters falls and loses 1lp they can get hit again and lose another lp.
But you can actually heal a fallen ally with 0 hp and they will stand back up as long as they have lp left. It's obvious that they die if they lose all lp.

Anyway hope we can get Romancing saga 2 revenge of the seven also someday.
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Fonzer: Romancing saga 2
I've seen if a characters falls and loses 1lp they can get hit again and lose another lp.
But you can actually heal a fallen ally with 0 hp and they will stand back up as long as they have lp left. It's obvious that they die if they lose all lp.

Anyway hope we can get Romancing saga 2 revenge of the seven also someday.
RS3 and SaGa Frontier work similarly.

In RS3, I believe that LP recovers at the inn, and a character who reaches 0 LP will be removed from the party, but it might be possible to re-recruit them by going back to where you first recruited them. (Romancing SaGa: Minstrel Song also works this way.)

In SaGa Frontier, 0 LP does not kill the character, but does make them unusable until you go to the inn or otherwise restore LP. When you fight a battle, characters not in the party that's fighting will recover some WP, JP, and LP, though mechs don't recover LP, and I don't think you can bring back a 0 LP character this way (though it's rather rare for LP to reach 0, except in special cases that only apply to the main character, whose LP death is equivalent to a party wipe, anyway).

(In RS2, apparently the Final Emperor/Empress reaching 0 LP is a special case; the second character dies and the main character recovers half LP.)

On the other hand, note that multi-target healing is extremely rare in these games.
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Xeshra: Well, my own judgement is not complete yet as i did not have the time to check it all out and making comparisons. I only very recently got me those games. Technically i can not cry but art is always a sensitive matter.
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Sarang: Heck it doesn't have to be a generalized label even, you can list in detail so I can decide if I am ok with it. When it comes to upscaling just let my TV do it or some other grade upscaler. There is also the concern the further in the future we go and the more advanced it becomes that Jensen and others will BURY in the code for it to censor by slightly changing little things or outright deleting them. We already saw the latest DLSS on what they are bragging about.
What is to stop AI from doing Newspeak like in 1984 for visuals down the road?
In many cases when you are making such statements, which for sure are at a "philosophical grade" so there is not really a easy answer to it because your formula, or the formula we would require; it is not 1+1 = 2, it is way more complicated as a formula... kind of a super big formula with many variables that could change at any position in time... so yeah... true maths.

Besides, as well the reason, why "coding" of complex or big games can cause so many issues on the stability, glitches or bug-terms... even on the most sophisticated and most capable engine as... as bigger or more complex "the code behind" as bigger as well any issues that can be caused if just one single fraction of the code tends to act at some point "stubborn"... as it can have an effect on any other part of the huge code. Thats why even a software is never absolutely stable... and a hardware as well is never absolutely stable... just "sufficiently stable" which is the target we usually want to achieve, in a relative term. Luckily, on games there are usually no "life threatening consequences" if there is a issue... so the devs kinda can act pretty feisty and kinda "play in a big sandbox" which can lead to extraordinary results in the coding terms. In the end, games are allowing for a huge creativity which is perhaps a major aspect why games as a medium are "that interesting" to me and many other gamers.

On the matter how a transistor is actually working... they do not work like "on and off"... this is the common believe... not knowledge... believe. A transistor is having a certain "threshold" in which he can "switch the condition" but at what point this threshold is appearing totally depends on the type of transistor and how it has been designed. There are as well transistors with 3 different states, not only 2 states... so a transistor is not necessarily "digital", although this is considered to be a common believe... not knowledge... just a believe. Therefore... even something that "rational" such as an transistor can act unstable due to the nature of it having a certain "threshold"... said as simple as i could.

In this regard, just to say "what i feel" and why it gets kind of complicated.

Specific toward your concerns i find it difficult to make predictions but we have to consider a pretty straight reality first, in order to "judge" about: This reality is "that AI will not go away, it is here to stay", we just do not know in what shape it may mostly or mainly serve us and how it may affect the games and gamers in longer term... but it surely will not go away, it is part of way too many stuff in the current and especially future age.

Okay, then there comes the aspect of "controlling", and "alienation", which are some big aspects of what could be happening or how it has been intended... some sort of "higher motivation" because they want to shape the economy or simply future toward their "higher needs"... which should act in benefit for those having the "reign".

Well, most people and gamers are actually willing to "give up themself" for greater needs such as giving away any ownership and simply "do as commanded" in benefit of those asking for. AI is of course a important tool that can help those matters in favor of those "having the control".

So, AI is not initially good nor bad... it is a tool such as nuclear energy. If it "goes bad or good" totally depends on how humans are handling it and with what motivation. So, this is a "open book": For sure, currently, what is happening here rather looks like it does mainly benefit the very powerful ones which is leading to even more power. This is clearly a wrong direction... but as i said... AI is not inherently good nor bad... it is simply a tool that can be used in a good or as well rather destructive way. It is up to the humans how they want to use it and as well dependable on the "acceptance" and guidance of the ones in the end having to face most of its consequences. May those people and gamers be wise... else it may not act toward their favor.

Whats surely critical is "to have transparency"... so the gamers and people should know its use, where it has been used and then they can decide themself how to deal with or what is "acceptable" to them.
Post edited April 30, 2026 by Xeshra
Awesome games; very pleased they're here.
https://www.gog.com/forum/general/dive_into_the_beloved_saga_titles_946bf/post120

Regarding my "offer"; "Foxhack" for whatever reason did not tell a single word for exactly around 1 week already, in no form, neither on this topic nor chat... since i made this offer. I am not kidding... i do lack the time for making such jokes.

Anyway, i made this "time limit" which has been passed now, due to the reason of still being able to get a discount and even more important "that i actually can verify he really does want those games and is willing to contribute on behalf of himself as well". He had the chance to pay a pretty low "regional pricing" on the other games by using the 75% discount and the only pricey game would have been added by me as a bonus.

So far, sorry to say... it looks to me that he only wanted to rather blatantly "vent" about unfair regional pricing in general but he never really had an interest for this game... at least on GOG, ever. On this basis i think there is no good reason trying to make things happen. Okay... he got "his vent" and apparently this was the major thing to him... it was never really related to this game... just some "general thing".

At this condition i got no interest continuing my offer which has been "running out of time" now. Those who really enjoy something, by heart... but are just absolutely incapable of "currently or in the near future" buy it... they may in many cases get some support but... those who are not really honest about, i think no need to worry... most likely it was not a "pressing matter" and everything is more or less okay.
Post edited May 01, 2026 by Xeshra
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pferreira1983: That's not helpful of them. Hopefully Square Enix brings back the first game.
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BreOl72: They can't "bring back" what was never there (on PC) in the first place.
It's weird missing the first game and having the sequels. They must know this?
Just important, even me is too less precise but BE PRECISE here:

Romancing SaGa is not SaGa, yet it is part of the "SaGa-franchise".

So... what we "realistically" are missing is Romancing SaGa and SaGa.

Both are available on PC, on Steam...

Romancing SaGa is with even higher demand as it was the forerunner of the games we already got. However, the issue is that the "Remaster" is actually not a Remaster, it is a 3D Remake instead. The Classic-version was a SNES game with pretty different graphics. The Classic can so far only be played by an emulator or on the Original console.


1989 The Final Fantasy Legend
1990 Final Fantasy Legend II
1991 Final Fantasy Legend III
-------> SaGa-Trio All 3 on Steam
[1992 Romancing SaGa] Apparently there is no "classic port" available, Remake only.
1993 Romancing SaGa 2 PC port of the 2016 PlayStation Vita/Android/iOS remaster
1994
1995 Romancing SaGa 3 PC port of the 2019 PlayStation Vita/Android/iOS remaster
1996
1997 SaGa Frontier Simultaneously released in 2021 on PC, Android and iOS remaster = "mobile version".
1998
1999 SaGa Frontier 2------->On Steam. Simultaneously released in 2025 on PC, Android and iOS remaster = "mobile version".
2000–2001
2002 Unlimited Saga
2003–2004
2005 Romancing SaGa: Minstrel Song (Remake)------>On Steam
2006–2008
2009 SaGa 2 Hihō Densetsu: Goddess of Destiny (Remake)
2010
2011 SaGa 3 Jikū no Hasha: Shadow or Light (Remake)
2012 Emperors SaGa
2013–2014
2015 Imperial SaGa
2016 SaGa: Scarlet Grace Native 2016 PS Vita and PS4 title that has been ported to PC in 2019.
2017
2018 Romancing SaGa Re;univerSe
2019 Imperial SaGa Eclipse
2020–2023
2024 SaGa: Emerald Beyond------->On Steam
Romancing SaGa 2: Revenge of the Seven (Remake)------>On Steam
Post edited May 03, 2026 by Xeshra
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Xeshra: Romancing SaGa is not SaGa, yet it is part of the "SaGa-franchise".

So... what we "realistically" are missing is Romancing SaGa and SaGa.

Both are available on PC, on Steam...

Romancing SaGa is with even higher demand as it was the forerunner of the games we already got. However, the issue is that the "Remaster" is actually not a Remaster, it is a 3D Remake instead. The Classic-version was a SNES game with pretty different graphics. The Classic can so far only be played by an emulator or on the Original console.
Romancing SaGa 1, the original, isn't available on PC anywhere (aside from emulation); it was only released on SFC (not SNES, as it did not leave Japan) and later the WonderSwan Color.

In particular, RS1 and RS: Minstrel Song are very different games that just happen to share the same plot (and most content).

The remakes of SaGa 3 (JP only) and Romancing SaGa 2 are also very different from the originals mechanically. (The original SaGa 3 has levels and XP; they're gone in the remake.)

(The SaGa 2 remake is an exception; the battle mechanics are similar to the original, with only minor differences.)
SFC is Super Famicom = SNES. You are right it has only been released in Japan, although there are fan-translations available.

So, the next SaGa GOG should be getting is the SaGa 2 Remake.
Post edited May 03, 2026 by Xeshra
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Xeshra: SFC is Super Famicom = SNES. You are right it has only been released in Japan, although there are fan-translations available.

So, the next SaGa GOG should be getting is the SaGa 2 Remake.
Except that the SaGa 2 remake (Goddess of Destiny) still has not been released outside of Japan.

The next SaGa is probably going to either be the collection of SaGa 1-3 (originals, or rather the Final Fantasy Legend branded versions) or the remaster of the Romancing SaGa 1 remake. I'm predicting that the SaGa Frontier 2 remaster will arrive here before or at the same time as the Romancing SaGa 2 remake and/or SaGa Emerald Beyond.

SaGa 2, Romancing SaGa 2, and SaGa Frontier 2 are all different games. (In particular, SaGa 2 is linear with only one (mostly) optional area, Romancing SaGa 2 is nonlinear (though not entirely free roam; you still need to unlock areas), and SaGa Frontier 2 is largely (though not completely) linear without even being able to freely revisit earlier areas. (Although the final bosses aren't easy, though SaGa 2's final boss got a lot harder in its remake, changing it from a damage per round test to a test of your party's healing capabilities.)




Or we might get Final Fantasy 2 Pixel Remaster, which I'd argue is really a SaGa game. (I could argue that it's really SaGa 0.)
Post edited May 03, 2026 by dtgreene
SaGa 2 Remake got a fan translation, but it indeed never has been officially translated nor released outside Japan.

My recommendations for the next Saga titles would be:

-Romancing SaGa 2: Revenge of the Seven Remake
-SaGa Emerald Beyond
-SaGa Frontier 2

And i hope as a bonus:
-Romancing SaGa: Ministrel Song Remake
Post edited May 03, 2026 by Xeshra
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Xeshra: SaGa 2 Remake got a fan translation, but it indeed never has been officially translated nor released outside Japan.

My recommendations for the next Saga titles would be:

-Romancing SaGa 2: Revenge of the Seven Remake
-SaGa Emerald Beyond
-SaGa Frontier 2

And i hope as a bonus:
-Romancing SaGa: Ministrel Song Remake
I *think* the remaster of Romancing SaGa: Minstrel Song may have been the next SaGa released in chronological order. Either that or the collection of (original) SaGa 1-3.

I have actually played the remakes of SaGa 2 and 3. They're good (though not without issues; SaGa 3 remake is too easy and the encounter rate is too high later on), though the fan translations are hit or miss. SaGa 2's fan translation is the weaker one IMO, and I believe that's the one with the bug that crashes the game whenever you try to soft reset (or on the automatic soft reset after a clear save); SaGa 3's fan translation is better, but I don't like how they remove the O in front of positive passives and the X in front of negative passives.
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SCPM: Fantastic work, thank you GOG and Square Enix! Now we're closer than ever to getting games like Octopath, Chrono Cross, and the Dragon Warrior series.
Chrono Cross, much needed!!!