Posted January 11, 2013
Here's some instructions on how to get the DirectDraw game Killing Time working with DXGL. Note that these instructions were tested with the DEBUG build of DXGL, meaning you have to compile the source code (provided on the DXGL website) yourself and insure you're compiling the DEBUG version. I also don't know if the game works with the official installer provided on the DXGL website, which is a pre-compiled version of the latest DXGL installer.
--Killing Time--
1. Open the DXGL configuration utility (dxglcfg.exe, or "Configure DXGL" from the shortcut provided by the installer).
2. Click on the "Add..." button. You may need to accept Windows' request to authorize DXGL's administrative action.
3. Navigate to the folder which contains the Killing Time executable (KillTime.exe).
4. Select the Killing Time executable and click the "Open" button.
5. Exit the configuration utility.
6. Launch the game!
NOTE: The opening (and possibly closing) cinematics may appear garbled, display in a bizarre color palette, or display no video. This does not affect either in-game cinematics or gameplay.
--Killing Time--
1. Open the DXGL configuration utility (dxglcfg.exe, or "Configure DXGL" from the shortcut provided by the installer).
2. Click on the "Add..." button. You may need to accept Windows' request to authorize DXGL's administrative action.
3. Navigate to the folder which contains the Killing Time executable (KillTime.exe).
4. Select the Killing Time executable and click the "Open" button.
5. Exit the configuration utility.
6. Launch the game!
NOTE: The opening (and possibly closing) cinematics may appear garbled, display in a bizarre color palette, or display no video. This does not affect either in-game cinematics or gameplay.