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FormerHuman: If Valve didn't support mods, then I don't think TF2 or CS would have the enormously significant presence they have today.
They may have supported them genuinely in the past. Not really relevant for the situation now, especially since the main thing they seem to have learnt is that mods can be monetised.

Valve is a business, but your assessment of what a business is for couldn't be more jaded and cynical.
It also couldn't be any more accurate. Sorry bro, Gabe ain't your friend, Valve ain't a charity and they could easily afford to host mods for free in perpetuity- or take no cut from them- with their current business income. They don't because Valve and Gabe like money, even when they have enough of it. That's for profit companies for you.
I'm not saying there aren't issues within what Valve does and how Steam operates, but making grand statements about how they don't care about the products they make or their user base is innacurate and obtuse.
Don't think I said they don't care about the products they make, they by and large care a lot about them as that's how they make money. As for their user base, they care enough not to want to alienate them, and that's all. It's also why lock in is important, as it raises the alienation threshold.

If they cared they'd have things like a decent support system.
What was so infuriating about the 'paid-mods' fake controversy a while back was that it was stopped not by it not working, but by a kneejerk reaction so firm and misplaced that it never even got off the ground. This is counter productive - it needs to be tried, to see if it works or not, to have that data to analyse. if it doesn't work, it will go away, just like Steam Greenlight is being revised into, hopefully, a less exploitable platform.
Paid mods were a legit shit show, not some drummed up controversy. They had people stealing others' work for profit and the like (and Valve saying that was OK, no less), they had no support offered, they had the ridiculous revenue split- it wasn't made up fake controversy, they actually did the stuff they were accused of and for once reaped the whirlwind.

As for greenlight- it was crap, but it will be replaced by crap because doing game submissions properly is hard and costs money, and Valve wants easy and cheap. They're either philosophically or practically (both, almost certainly) incapable of setting up a good system.

But who is determining what can and cannot be sold? Why is it something so binary? Why are people so against even having the discussion or the experiment take place? It's reactionary nonsense. Let's have it happen, and if it fails, it fails, and we can all reap the benefits of what happens next, because it will not be The End of anything but rather an evolutionary step towards something better.
It won't 'fail', except in the way you seem to hate- public backlash. It's free money for Valve, it can't fail from their perspective unless it fucks their branding up. Their vision is clearly one where mods are paid for, with them getting 30% of that money. From their perspective that's inherently far better than a status quo in which they offer the same thing and get nothing instead.
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Siannah: I can dislike that fact as much as I want, it won't change anything. If a payment system for modders will happen in the future, Valve or Bethesda are the most likely candidates for the sole reason, that they are among the biggest supporters for modding.
I didn't realise we were talking about changing anything. I was just saying what I don't like about recent developments in mod support.
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HereForTheBeer: Kinda curious what problem they're trying to solve.
The one where Valve isn't making money out of it of course. Devs and modders getting a cut is just Valve's excuse for charging money from other people's work, otherwise they'd offer transaction fee free and steam cut free donation option where all the money went to the modders.
Post edited February 20, 2017 by Petrell
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Siannah: Corporation's made the rules, that modifying their work isn't allowed (EULA's), which is why modders can't ask for money. Modding so far only exists, because those so evil corporations are looking the other way and tolerate it. Some even appreciate it. That's the status quo.
Now some of those so evil corporations wanted to change that and give those modders an option to receive payment. It was shut down. Not by some other corporations, not by legal law, but mostly from the gaming community.
Talk about naivete. Wow!