Posted February 21, 2019

gogamess
RPG's
Registered: Dec 2013
From Spain

rtcvb32
echo e.lolfiu_fefiipieue|tr valueof_pi [0-9]
Registered: Aug 2013
From United States
Posted February 21, 2019
D&D/Pathfinder, Herosystem, BESM, GURPS...

Geralt_of_Rivia
🐺 Gwynnbleid 🐺
Registered: Apr 2009
From Austria
Posted February 21, 2019
I'm pretty old school having started with The Dark Eye and later moved on to AD&D 1st Edition and later 2nd Edition.
Today as far as I have heard many people prefer D&D 3.5 if they still have the rule books or Pathfinder which was designed as a D&D 3.5 compatible replacement since later D&D versions streamlined to gameplay too much for the taste of the core RPG crowd.
So Pathfinder might be a good place to start since many people play and recommend it and the rule books are generally a lot cheaper than for some other systems. Digital versions are also often available in bundles. Such a bundle is currently available on Humble, BTW.
www.humblebundle.com/books/pathfinder-10th-anniversary-books
Today as far as I have heard many people prefer D&D 3.5 if they still have the rule books or Pathfinder which was designed as a D&D 3.5 compatible replacement since later D&D versions streamlined to gameplay too much for the taste of the core RPG crowd.
So Pathfinder might be a good place to start since many people play and recommend it and the rule books are generally a lot cheaper than for some other systems. Digital versions are also often available in bundles. Such a bundle is currently available on Humble, BTW.
www.humblebundle.com/books/pathfinder-10th-anniversary-books

rtcvb32
echo e.lolfiu_fefiipieue|tr valueof_pi [0-9]
Registered: Aug 2013
From United States
Posted February 21, 2019
I suppose it really comes down to complexity. D&D and pathfinder have all the overhead pre-written, while OVA, BESM, Herosystem and others give you core rules and you build the world yourself. (or buy the source books with things pre-built, modern day handguns names, damages, weights, etc).
I'd probably still go with D&D or Pathfinder... until they get their feet wet enough and they want to expand where the limits and annoyances of the fixed classes gets in the way, then approach with a template or point buy system for powers/abilities allowing her to expand however she wants. Jumping straight into say HeroSystem could be a bit too much, too many things to read. (Same with D&D spells, but stick with fighter/rogue classes and it's far simpler).
I remember having a pamphlet that was like 2 pages that explained GURPS in a nutshell, and it was very good. GURPS might be a better choice.
Or... maybe something more silly. Munchkin?
I'd probably still go with D&D or Pathfinder... until they get their feet wet enough and they want to expand where the limits and annoyances of the fixed classes gets in the way, then approach with a template or point buy system for powers/abilities allowing her to expand however she wants. Jumping straight into say HeroSystem could be a bit too much, too many things to read. (Same with D&D spells, but stick with fighter/rogue classes and it's far simpler).
I remember having a pamphlet that was like 2 pages that explained GURPS in a nutshell, and it was very good. GURPS might be a better choice.
Or... maybe something more silly. Munchkin?

PhilD
uh-huh, sure.
Registered: Mar 2011
From United States

hudfreegamer
hudfree 4 life
Registered: Dec 2012
From United States
Posted February 25, 2019
I've never played a tabletop RPG, but I was under the assumption that the only person who really needs anything is the dungeon master.
It's possible that she could find a local club near where she lives and play RPGs without ever having to buy anything. She could probably use the website called Meetup to find clubs like that.
It's possible that she could find a local club near where she lives and play RPGs without ever having to buy anything. She could probably use the website called Meetup to find clubs like that.

hmcpretender
hobby strategist
Registered: Apr 2012
From Other
Posted February 25, 2019
The First question you should ask, when deciding on an RPG is: who am I going to play with? Then you ask your friends what they are interested in and agree on something everyone can live with. The entry costs are usually rather low, no matter which system you pick. Yes, you need the core rules and some dice (if you don't already have them) but that's basically it. Ignore all the expansions and stuff until got comfotable with the game.
Post edited February 25, 2019 by hmcpretender

mqstout
Pittsburgh cis-gay-male
Registered: Jun 2010
From United States
Posted February 25, 2019
A set of dice should be $10 or less. Well, in the US anyway. I see you're in Turkey.
D&D's a good go-to to start. You might try Pathfinder (which is based on D&D 3rd edition) -- it's a more "complicated" role-playing game, but it's cheaper, and the rules are entirely open-source (https://www.aonprd.com/) and currently super cheap on humblebundle.com to get the fancy with-art-and-layout version in PDFs.
If you want to go an alternate route, Fate is a great game and can be played any way one wants. There's no strong pre-published fantasy setting, but it's easy to "roll your own", as a generic system. Dice are harder to find, but can be mimicked with standard d6s. Even if you want a print copy, it's fairly inexpensive (though I don't know about shipping. https://fate-srd.com/ and the PDFs are PWYW on drivethrurpg.com
dtgreene: One thing that's worth mentioning:
* One important thing, perhaps more important than the specific game, is the group of people that she plays with. In particular, points 2 and 3 could be violated with the wrong group, as the game master could easily choose to create a problematic setting or introduce sexual content, and other players could start getting a bit too sexual, if she joins the wrong group.
* Also, as with any group setting, there are potential issues with things like bullying and harassment; such incidents could ruin a game. (If this becomes an issue, either the offender should be kicked out of the group, or she needs to find another group to play with. Remember, this is supposed to be fun.)
Therefore, I recommend making sure that you trust the group of people that she is playing with, and that she also trusts that group. In particular, I would recommend finding a group that already has at least one other girl in it (unless she doesn't like that idea). The ideal situation, of course, would be for her to play with friends that she hangs out with regularly, and whom you (or your friend) trusts. I wanted to thank you for saying this so I didn't have to. And I'm quoting it in its entirety to highlight its importance.
Despite modern "streaming culture" encouraging the idea that GMs (Game Masters) should be experts, I would encourage a new group staring together to just go at it. With RPGs, the only way of "not doing it right" is "not having fun". Just dig in and tell a story together! Use the rules to help you along.
D&D's a good go-to to start. You might try Pathfinder (which is based on D&D 3rd edition) -- it's a more "complicated" role-playing game, but it's cheaper, and the rules are entirely open-source (https://www.aonprd.com/) and currently super cheap on humblebundle.com to get the fancy with-art-and-layout version in PDFs.
If you want to go an alternate route, Fate is a great game and can be played any way one wants. There's no strong pre-published fantasy setting, but it's easy to "roll your own", as a generic system. Dice are harder to find, but can be mimicked with standard d6s. Even if you want a print copy, it's fairly inexpensive (though I don't know about shipping. https://fate-srd.com/ and the PDFs are PWYW on drivethrurpg.com

* One important thing, perhaps more important than the specific game, is the group of people that she plays with. In particular, points 2 and 3 could be violated with the wrong group, as the game master could easily choose to create a problematic setting or introduce sexual content, and other players could start getting a bit too sexual, if she joins the wrong group.
* Also, as with any group setting, there are potential issues with things like bullying and harassment; such incidents could ruin a game. (If this becomes an issue, either the offender should be kicked out of the group, or she needs to find another group to play with. Remember, this is supposed to be fun.)
Therefore, I recommend making sure that you trust the group of people that she is playing with, and that she also trusts that group. In particular, I would recommend finding a group that already has at least one other girl in it (unless she doesn't like that idea). The ideal situation, of course, would be for her to play with friends that she hangs out with regularly, and whom you (or your friend) trusts.
Despite modern "streaming culture" encouraging the idea that GMs (Game Masters) should be experts, I would encourage a new group staring together to just go at it. With RPGs, the only way of "not doing it right" is "not having fun". Just dig in and tell a story together! Use the rules to help you along.
Post edited February 25, 2019 by mqstout

Engerek01
Disteryan
Registered: Oct 2013
From Turkey
Posted February 25, 2019
Some excellent feedback here. Thank you very much everyone.

Breja
You're in my spot
Registered: Apr 2012
From Poland
Posted February 25, 2019

Anyway, it's usually best to have at least a second copy of a whatever core rulebook/player's hanbook contains the most important stuff that comes up often laying around, to make checking rules easier. If three people need to look up different details at virtually the same time and you only ahve one book the game can suddenly grind to a halt for 10 minutes. Then the people currently not holding the book start just talking about shit waiting for the other guy to find whatever he needs, and afterwards it's probably ten more minutes untill you really getting the game back on track.
Post edited February 25, 2019 by Breja