drm9009: (Crackers wrote:)
"Reminder: The reason why Ubisoft, EA, and such companies never remove denuvo from their games is only because the LOVE feeling *superior* and ENJOY seeing you the customer as PIGS under their control or worse. If you want to be a *slave* for those nasty evil bastards, it's your choice ... just don't dare to call yourself a man or even a human being afterwards, cause you would have lost that already."
Too much hyperbole.
Logically thinking, the reason most publishers are so pro-DRM is because:
1. They hate the mere thought of losing control of their product (hence, potentially any extra revenue). I think it is quite human, in essence it is the same feeling why I am anti-DRM, ie. I don't want to buy a product over whose (whomstd've?) usage I don't have control, like that I can't play it at some point anymore because the publisher decides so or the service from which I bought it goes defunct. From their point of view, they hate the idea I get to decide where and when and with whom I might be playing the game, if there is even a slight possibility having a stricter control over the purchase could yield another purchase of the product.
So even if a game made lots of money, the mere thought that there are possibly some people playing it without paying irks many publishers to no end.
This reminds me of a couple of years ago when a Finnish, quite popular and successful, female singer artists commented on a court case of a small girl (or most probably her father) downloading an illicit mp3 of her song. (The father was told to pay the law firm thousands of euros or go to court, so he (probably foolishly) chose to go to court; yes it was one of those cases where a law firm sends "pay up or else" letters to alleged pirates.)
I guess the public was expecting her to show at least some veiled compassion and understanding to the family (because of how she seems to depict herself as a quite leftist, humane, compassionate etc. person in her songs), but instead she was very harsh and went on and on on how wrong it is that some people try to listen to
HER music for free etc., and didn't show any compassion at all towards the family. In essence, she seemed to feel the family got what they deserved.
I am not saying that artist was wrong (generally speaking I am anti-piracy, except in e.g. cases where I feel piracy is the only way to save some work of art from disappearing from the face of the earth), and I can understand how she feels jealous and protective of her own songs, but the public still seemed somewhat surprised by her harsh reaction to the case.
2. Some publishers may have a more pragmatic approach that "maximize early profits with stricter DRM early when the game is released, even if it inconveniences the customers somewhat, and then maybe later remove the DRM when it matters less to pirates". So they aren't really gung-ho pro-DRM, merely think about it pragmatically.
No I don't think there is any of this "Haha you customers are just peeeegs! Squeel for me!".