Posted June 26, 2015
high rated
Sorry, but the problem here is that all this should not be happening and the suggested workarounds should not be required in the first place - the game should not behave differently when an active Internet connection is present. As russellskanne said, this is unacceptable, and I hope that a permanent solution that doesn't involve any home-phoning for single-player will be implemented soon.
Goodaltgamer: https://www.gog.com/forum/general/defcons_drm_is_still_active_support_doesnt_give_a_crap/post29
You could always loop the IP of the dev to local loopback in the hosts file and problem solved.
But that is something, which can not be done by GOG
This way, you don´t need to block it or whatsoever.
Like:
127.0.0.1 www.defcon.com (whatever they use to check, a sniffer program could collect this info easily and no I don´t have the game, wireshark will do)
127.0.0.1 tells Windows to send this request to the local loopback, so it will never be able to phone home ;)
Would you please stop repeating this as a valid solution? A DRM-free game shouldn't need this sort of workaround, which, if I may add, may not even be a trivial one for the average gamer. Or any workarounds relating to active Internet connections.You could always loop the IP of the dev to local loopback in the hosts file and problem solved.
But that is something, which can not be done by GOG
This way, you don´t need to block it or whatsoever.
Like:
127.0.0.1 www.defcon.com (whatever they use to check, a sniffer program could collect this info easily and no I don´t have the game, wireshark will do)
127.0.0.1 tells Windows to send this request to the local loopback, so it will never be able to phone home ;)