Posted July 02, 2015
Gilozard: It could easily be that GOG got the developer to remove the DRM-check at one point, than the dev made a patch and forgot to set it up separately for GOG, so the patch also patched in the DRM. GOG is now asking the Dev to set up a special build for GOG with the check permanently removed from the code to prevent patching the DRM back in in the future.
Having working in development, this seems the most likely explanation to me.
The point is that GOG should have done this from the start in order for the game to qualify as DRM-free and be advertised and sold as such here, simple as that. This is not the first time this happens, yet GOG didn't bother to ask for a proper DRM-free build until now, and the game's sold here since 2012. Having working in development, this seems the most likely explanation to me.
As for the patching part - from the posts Ciris made, the DRM-check was never removed, it's just that the pre-activation key used to pass the check, until the dev revoked it, twice. It may seem to be the most likely explanation to you, but it's still not much of an excuse on GOG's part, as they knew that the DRM was never removed, just worked around, and in a way that the dev could revoke at any time.
The abundance of Good News™ was too much for him to handle.
Post edited July 02, 2015 by HypersomniacLive