Posted July 23, 2015
Pheace: Steam's 'shovelware' period didn't start till a few years ago and you have to realize that they clearly stated that up until then, they simply were not capable of releasing more titles a year than they were before that. The floodgates opened when they became capable of doing so.
GOG is a small company, I have no doubt this 'boutique approach' they like to claim is not so much a choice as it is a necessity, GOG is only able to release so many titles a year. So to those wanting the gates to be opened, that's probably not an option.
Whether their curation could stand some improvement (like the OP is asking for), that's another matter. I've seen titles rejected I personally considered quite good, but then again I've noticed over the years my preferred titles don't tend to be top sellers, and I guess to a store, that last part is paramount.
the.kuribo: This post pretty much sums up what I believe is the reason why GOG is so careful with releases. If they can start gaining more market share, I'd expect it would make it a lot more business sense to increase the number of releases... but for now, every release is already competing against eachother for GOG's (comparatively) meager userbase. GOG is a small company, I have no doubt this 'boutique approach' they like to claim is not so much a choice as it is a necessity, GOG is only able to release so many titles a year. So to those wanting the gates to be opened, that's probably not an option.
Whether their curation could stand some improvement (like the OP is asking for), that's another matter. I've seen titles rejected I personally considered quite good, but then again I've noticed over the years my preferred titles don't tend to be top sellers, and I guess to a store, that last part is paramount.
One thing that I do think is in GOG's power at this moment in time is that they could put a little more effort into developer relations at the time of rejection. Instead of a one-liner that often seems rather baseless like "We don't sell visual novels (except for the we actually do, and the game in question wasn't really a visual novel at all)", they could give a more thorough line of actual reasoning why they didn't accept the game AT THIS TIME, and a list of things the dev could do or market conditions that would perhaps make the game a better fit for GOG and that it might be accepted if resubmitted in the future. Maybe include some sort of non-disclosure agreement in the terms for submitting a game for consideration so that devs aren't allowed to blab and spill the beans on info that GOG would rather not be public.
As it stands, I'm actually of the opinion that GOG doesn't have enough manpower or resources to actually thoroughly evaluate many of the submissions they receive, and thus devs just get this standard effortless response when a game for some reason or other doesn't immediately scream out "this game can sell really well here right now, let's go get it".