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Pheace: Steam's 'shovelware' period didn't start till a few years ago and you have to realize that they clearly stated that up until then, they simply were not capable of releasing more titles a year than they were before that. The floodgates opened when they became capable of doing so.

GOG is a small company, I have no doubt this 'boutique approach' they like to claim is not so much a choice as it is a necessity, GOG is only able to release so many titles a year. So to those wanting the gates to be opened, that's probably not an option.

Whether their curation could stand some improvement (like the OP is asking for), that's another matter. I've seen titles rejected I personally considered quite good, but then again I've noticed over the years my preferred titles don't tend to be top sellers, and I guess to a store, that last part is paramount.
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the.kuribo: This post pretty much sums up what I believe is the reason why GOG is so careful with releases. If they can start gaining more market share, I'd expect it would make it a lot more business sense to increase the number of releases... but for now, every release is already competing against eachother for GOG's (comparatively) meager userbase.

One thing that I do think is in GOG's power at this moment in time is that they could put a little more effort into developer relations at the time of rejection. Instead of a one-liner that often seems rather baseless like "We don't sell visual novels (except for the we actually do, and the game in question wasn't really a visual novel at all)", they could give a more thorough line of actual reasoning why they didn't accept the game AT THIS TIME, and a list of things the dev could do or market conditions that would perhaps make the game a better fit for GOG and that it might be accepted if resubmitted in the future. Maybe include some sort of non-disclosure agreement in the terms for submitting a game for consideration so that devs aren't allowed to blab and spill the beans on info that GOG would rather not be public.

As it stands, I'm actually of the opinion that GOG doesn't have enough manpower or resources to actually thoroughly evaluate many of the submissions they receive, and thus devs just get this standard effortless response when a game for some reason or other doesn't immediately scream out "this game can sell really well here right now, let's go get it".
Having just read through the thread, I think these two responses seem to fit best with my thoughts on the subject. Hopefully GOG can find a way to be a bit more transparent and explanatory with this process. And thanks, Barry, for all the effort you put in to raise awareness of some great games that belong here. I see your posts all the time and have probably put in votes on the wishlist for 50+ games I've seen you mention.
My question is, is every indie developer "great"??? My clear answer is no.

This means that GOG only publish "great" games? Well maybe mostly, but even if definitively we also have here some not good games, the quality standard is pretty high (but this also depends on your tastes).

GOG is more curated, STEAM more open minded, I like both approaches, I like GOG now as an alternative to STEAM, and that's good for us. We own or own personal market and pockets, for example: Last 2 years I was almost exclusively buying games here, recently some changes made me turn back to STEAM (To be too focused on Galaxy, killing the Library, the old good aspect of the website,... these things made me feel not so welcome as a collector here anymore, but make me feel the site is becoming something more similar to STEAM) but GOG is still keeping wonderful parts bringing old franchises to life, publishing mostly GOOD indie games, giving me not so many problems to buy games from different parts of the world (I travel a lot and i know this could appear a small issue, but I had my problems with STEAM rejecting me games I bought being temporally in other territories, and this is REALLY annoying...) and taking much care than VALVE to make old good games work properly in our PCs. So actually I buy now in both places again.

GOG take their own decisions, STEAM their own, and we can decide who does better for us..., actually I think is better to have both of them ... so this is the market, welcome to it... if you do not like something, just show it to the channel or platform with your consumer behavior, if you are an indie developer that thinks STEAM is doing better, go there, simple.
Post edited July 23, 2015 by YaTEdiGo
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blotunga: I for myself like GOG's curated aproach. There is too much shovelware on Steam.
Do you think these games are "shovelware":

http://store.steampowered.com/app/310970/
http://store.steampowered.com/app/246760/
http://store.steampowered.com/app/293160/

Because GOG rejected all those games.
When some game gets rejected, it is easy just to go on other sites which sold this game and read reviews and forums to see why it could possible be rejected - there are usually quite solid reasons for that.

One of such games (I won't name it to avoid game bashing) featured VGA graphics (which were a thing in 1990-1994), it was locked at 30 fps, it didn't have that much happening on the screens, fine, retro-style, but it could put quite solid PCs on their knees, causing overheating.

Surely people want such games?
Post edited July 23, 2015 by Sarisio
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blotunga: I for myself like GOG's curated aproach. There is too much shovelware on Steam.
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Crosmando: Do you think these games are "shovelware":

http://store.steampowered.com/app/310970/
http://store.steampowered.com/app/246760/
http://store.steampowered.com/app/293160/

Because GOG rejected all those games.
Maybe they are, maybe not, I didn't tried them, GOG probably did and took a decision, is a BD decision that could be related to MANY things, not just that the games are good or bad, but also that they have limited publishing windows, or "space" and these games could be out of their interests not for being bad, but for have better options.

There is nothing WRONG, NOTHING wrong choosing what you publish in your own platform. Even if I defended that HATRED has no real reason to not be here, as POSTAL 1 or 2 are sold here, there is also no reason for GOG to publish it, if they decide to not do it.
Post edited July 23, 2015 by YaTEdiGo
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Crosmando: Do you think these games are "shovelware":

http://store.steampowered.com/app/310970/
http://store.steampowered.com/app/246760/
http://store.steampowered.com/app/293160/

Because GOG rejected all those games.
Frankly, the first one is garbage. Second is good, third is decent, by MY standard.

Regardless of my opinions, Steam have made cash from those titles. And that's where Steam really shines, they attract people to buy.

GOG simply does not have the capacity of monstrous userbase number like Steam has.

If GOG rejected them because there's not enough interest, it IS GOG problem to begin with. They don't have large userbase, so yeah.... That's like pointing out own weak point.
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Crosmando: I for myself like GOG's curated aproach. Ther
Absolutely, GOG's perfectly reasonable and infallible criteria are setup to know exactly what is and is not shovelware.
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darthspudius: Personally id rather GOG avoid the indie scene. So much artsy crap floating around when we could be getting real games, new or old.
To make matters worse, what does Indie even mean anymore? Some of those "Indie" companies have gotten rather huge and some of it is artsy crap, but some of it is the same sort of dreck that the publishers were making.

Since GOG does actually do some QA and Steam doesn't, they're going to have to have fewer titles, it's just not possible to compete for size with somebody that does no QA if you're doing QA on the titles.
IMHO GOG is doing a VERY GOOD JOB in the titles they are choosing in general. My two cents...
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YaTEdiGo: IMHO GOG is doing a VERY GOOD JOB in the titles they are choosing in general. My two cents...
Yes, and I would like to add that games GoG add every month is already larger then my budget, so it matters not missing one or two worthwhile games.
I don't think GOG has any cred in the "indie dev" community to be honest.

I really don't get GOG's "curation ". Whoever is in charge of accepting/rejecting seems to be EXTREMELY biased towards and against certain genres and graphic styles, sometimes it feels like GOG has an autoaccept and autoreject mechanic based on what genre you list your game as.
Post edited July 23, 2015 by NoNewTaleToTell
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Crosmando: I for myself like GOG's curated aproach. Ther
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ShadowWulfe: Absolutely, GOG's perfectly reasonable and infallible criteria are setup to know exactly what is and is not shovelware.
Yes, they are not infallible. Some things get through, hatoful boyfriend and "enhanced editions" of bg/iwd spring to mind. But overall they are doing a pretty good job. £3.99, a bit steep, 50%+ discount, might be ok.

As for those games, well, the first is a LOM clone. Doesn't look great TBH.

The second looked ok, typical hex battles, then open land exploration, would wishlist and get on deep discount. £30, oh how I chuckled.

The third however is the most interesting, quite old looking. Again, would hold out for a deep discount. Say the price £13.59, hahahaha! Maybe £1.

Overall, it shows what the whole early access/indie set on steam is producing, and how, given a vast enough user base, you can sell sand in the desert.
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undeadcow: It seemed promising when GOG rolled out their developer portal in what seemed to be an attempt to reach out to smaller indie developers; however it's not clear which games, if any, resulted from that. If titles like Braid, Thomas Was Alone, or Cthulhu Saves the World get boo'ed then I'd be hard pressed to imagine which indie games GOG imagines would have worked out through that process.
I'm frankly more surprised about GOG actually releasing older and cheap indie titles that had already been bundled (like VVVVVV), than I am about GOG rejecting them. I can't imagine they'd make much profit off those. Apart from a few exceptions, it seems sensible to concentrate on day one releases, as far as indies are concerned. Not that GOG is doing the best job in this regard, but it seems more profitable than releasing games that everyone and their grandmother except for a few GOG fanatics already own from other sources because GOG is lagging behind. I doubt many people come to GOG for Good Old Indie Games from last season.
Post edited July 23, 2015 by Leroux
Speaking of bundled games, what about classic indies like Braid, Cave Story+, Limbo and Super Meat Boy? Why aren't they available here after all these years? Did their developers all turn GOG down? Is GOG not bothering to acquire them because everyone who would ever be interested in them must already own them? As well-known and beloved as these titles are, do you really think they wouldn't make enough profit to justify the cost of releasing them?
Post edited July 23, 2015 by Barry_Woodward
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blotunga: I for myself like GOG's curated aproach. There is too much shovelware on Steam.
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Crosmando: Do you think these games are "shovelware":

http://store.steampowered.com/app/310970/
http://store.steampowered.com/app/246760/
http://store.steampowered.com/app/293160/

Because GOG rejected all those games.
I like at least number 2 and 3 and number 1 looks not worse than many other games here. GOG should have taken them on, although maybe with reduced coverage.