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JDelekto: You know, I went "all in" with the Elio. I even invested in their "start your engine" campaign to buy shares. I'm really hoping that they will deliver that vehicle fourth quarter of next year as planned. From what I've seen on their timeline however, they are making milestones and it looks good.

Not sure if I could wait 2 years for a game which is much less tangible and has less utility, but the game could wait for me. :)
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Gnostic: I look at this
http://www.alibaba.com/product-detail/2015-hot-sale-electric-car-for_60351099130.html
and this
http://www.alibaba.com/product-detail/High-speed-solar-electric-SUV-2015_60257393066.html

And wondered if it is too good to be true.

Then I read
http://uk.reuters.com/article/uk-nevs-panda-electric-vehicles-idUKKBN0U02OF20151217
http://cleantechnica.com/2015/11/19/china-electric-car-sales-booming/

So Elio may face tough competition in the future if it still use petrol.
That may be the case, but what I like about it is that: a) it's going to be made here; b) it's going to be inexpensive; c) it's going to run on regular petrol; d) the engine is old-school, anyone could work on it; and e) it's an excellent commuter car, which is what I need.

I got to see the previous prototype when they came down to the Barrett Jackson auto-show in West Palm beach, also sat in the front and back seat. I was impressed.
I Kickstarted Elite:Dangerous. I was looking forward to it. Then, at the 11th hour, right before release, they said, "oh, hey, and it's DRMed!" Fortunately, I was able to get a refund.
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JDelekto: OK, that being said, what games on GOG are closest to something like Elite Dangerous or even other sandbox exploration games where you're not necessarily fighting for survival, but just exploring and discovering?
I'll second the thought that you should look into the <i>X series</i>.

I've played both X (aka X1), and X2 back when they were released; and purchased all of the X's here on GOG (and will play X3 but it's in my backlog atm), and I spent a lot of time in them just flying to the different sectors just having fun exploring.

I also highly recommend Freelancer - I loved just exploring in that game - but, alas, can't get it here on GOG. Hopefully one day...
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mqstout: I Kickstarted Elite:Dangerous. I was looking forward to it. Then, at the 11th hour, right before release, they said, "oh, hey, and it's DRMed!" Fortunately, I was able to get a refund.
I wonder if the money they've made (and online interactions) justify going always-online... Since it's not a subscription model it's only a matter of time before the servers have to go down (just depends on if the game sells few enough copies long enough)

edit: SteamSpy says about 16k own the game, and there's about 3k actively playing it...
Post edited December 19, 2015 by rtcvb32
I would like to mention Darkstar One, which is not bad. The story is written by Claudia Kern, who wrote for the biggest SF-Series in the world.
Cool, lots of good suggestions, I'm going to look into them all.
I did not like Dorkstar One, too linear, it is like a space adventure, the trading and stuff is totally pointless. Evochron Mercenary is not bad, but it's not on gog.
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mqstout: I Kickstarted Elite:Dangerous. I was looking forward to it. Then, at the 11th hour, right before release, they said, "oh, hey, and it's DRMed!" Fortunately, I was able to get a refund.
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rtcvb32: I wonder if the money they've made (and online interactions) justify going always-online...
You say that like DRM in a purchased product is ever justifiable. (It isn't.)
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mqstout: You say that like DRM in a purchased product is ever justifiable. (It isn't.)
I agree it isn't justifiable... But at what point and why did they swap to always-online? Either they always planned it and lied on the kickstarter, or maybe they figured doing stuff server-side and doing multi-player was easier than incorporating competent AI. Maybe they figured they'd get the customer base that insists they want multi-player only games and it would sell better that way...