... “Multiplayer is strategically important, playing online is strategically important, because we want to have a commercial leg for service type games, games which generate stable income, period to period, which are built. Of course, every game ends after a number of years, some service type games function even after 10 years, but outside our main source of income, meaning big names, it’s building a stable source of income. And in the future, we can imagine a lot of connections between big games and service type games – We have to acknowledge it, it is obvious.” ....
I kind of agree with this. The logic is convincing. Online multiplayer games are the big money. I don't mind CDP going for that.
For me it might be a bit sad, because I'm more of a single player and Cyberpunk may not offer enough for me (maybe years after release when it is much cheaper) but I'm confident that I'll find enough interesting games for me elsewhere. So it's probably okay.
Now I wonder when Cyberpunk 2077 will actually come out (this decade or later) and how it will actually be?
... I have a bad feeling about this.
I have mostly a bad feeling about their first paragraph about their allegedly high standards. It seems to be a very high risk they actually produce a game that won't sell as well (not interesting, buggy) as they need it to be and may face financial ruin - if ever they publish it.
Actually I'm happy again not to have bought any stock of CDP shares.
I think people need to have a little faith ...
What has faith to do with it? All we need to have is patience. At some point they may publish something and then we just have a sharp look at it before we buy it. It's just business. They bet that online and multiplayer is what gamers want. They will find out if this is indeed the case. It's all just a big (several million dollars worth) bet.