Don't sleep on this game if you've already Falcom's games on GOG. Even if you haven't, I can vouch for Zwei: II having a really cool mix of everything you'd expect in a Falcom ARPG: well-paced action, a lot of world/character detail, simple and effective plots, and great music and art. I hope this gets a lot more attention soon.
Thanks for information. I already had a suspicion that would be the case. Looks closer to Ys than Trails, which is of course not a problem at all.
In general, you could treat Zwei: II as a middle-ground, with Ys-like action (and bosses) and Trails-like NPCs, worldbuilding, and humor.
Zwei, however, segments its dungeons into individual stages you can clear multiple times to get the highest rank and, thus, more items. You travel an overworld to reach dungeons and towns; meanwhile, food both heals and is the player's primary way to gain EXP and level-up, which adds resource strategy. There's valid reasons to either consume food items separately or reserve them for cooking back at the game's hub town where you can get a lot more EXP. Both protagonists have skills to learn which increasingly expand combat and dungeon puzzling, and the game gives plenty of reasons to learn how best to use both of them (Ragna for physical attacks and agility, Alwen for magic and ranged support).
The game's one of Falcom's prettiest and should still run on toasters like their other PC originals from the period. I happen to really like the soundtrack, even if it has less outright Falcom rock than you'd expect from Ys or parts of Trails. And I've heard a rumor or two about this version having a notable technical upgrade beyond compatibility (Zwei: II already supports arbitrary resolutions and widescreen).
I didn't even know that was going to be translated, I was about to import it.
It shows how late XSEED's been with marketing the game. That aside, this release seems to be happening because XSEED licensed the long-going fan translation of Zwei II, which ended up in limbo a few years ago.