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A spiritual successor to the arcade classic Rampart is coming soon on GOG.COM. Sky Cannoneer from Element Games will let you build up fortifications, place cannons, and rain fire on the enemy forces. As a skilled Corsair from the Sky Lord's Navy, you must unravel the truth behind the plague that ravaged your planet Emoria.
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Gylfe: snip
New games and / or indie games are not a problem at all.

The problem is that GOG don't want to listen to their community. GOG curators reject games that the community wanted to see here, but accept the games in which almost no one (maybe except the curators themselves) is interested.

One of the best examples is Sally Face. The first episode was released in 2016, and the last one was released in 2019, along with the GOG release. Over these 3 years, Sally Face scored a ridiculously small amount of votes on the community wishlist:
https://www.gog.com/wishlist/games/sally_face_1

As a result, it doesn't seem to be in demand. There are only four reviews on the store page (and none of them are from the game owners), and the subforum is still empty.

Let's be honest: how many of you in this topic own Sally Face on GOG? And how many of you are going to buy this game when it comes out?
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tfishell: *snip*
Yeah, that is what I would like to see as well. Let the GOG-Staff focus more on ensuring that the games run in the long run (keeping their games maintained to ensure longevity). Or in other words, it would suck that there were games on the GOG-store that simply don't work on newer machines because the game is old. The ability that games bought on GOG run so well is one of the huge plus-sides of the company. Steam and itch.io don't have this sort of quality control, which is a huge downside. For instance, if you want to play Legacy Freespace 2, the original Steam version is utterly depricated while the GOG version does run fine. Same goes with Total Annihilation.

As long as the GOG Staff have a steamlined way to ensure compatibility with older games (either by using a emulator like DOSbox, a VM like ScummVM or a API replacer like DXGL or DXVK.) I fully like your approach to things. With these three types alone I've managed to make even the most broken older games run on modern graphics cards that don't like some older games within just minutes. I'm sure that GOG can ensure compatibility with older games even faster than me.

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OHMYGODJCABOMB: *snipsnap*
Yes, as your argument can't be any more obvious considering last year we've seen the release of Warcraft 1 and 2 and Diablo+Hellfire on this store. These games quickly became the bestsellers on this platform for months. Catering to the audience by selling high-demand games towards a certain demographic is a old and trusted way to bind any costumer even further.

However, I do argue that adding more variety helps GOG in the long run. Remember that these games aren't like a Supernova - they don't appear on the store just to evaporate a few weeks later. GOG Staff and the users expect these games to basically be forever on the store, which means that sales and site-interest will increase over time because people buy all sorts of things, even those games that "nobody" knows about. Also note that not man people write reviews.

What I mean is, the more games are available on the store, the better it is for both the company and the costumer, no matter how demanded a game is. Of course highly demanded games and "unknown" games aren't perfectly equal, but it doesn't mean that both don't deserve to be DRM-free.

I do agree that GOG should sometimes cater to their core audience and release a highly demanded game if they can, but not always. I do believe that GOG should become more open to all sorts of games, not only would it make these highly demanded games stand out further, but it would also ensure that people who like variety will get their fair share in the long run as well.
Post edited February 11, 2020 by Dray2k
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OHMYGODJCABOMB: The problem is that GOG don't want to listen to their community. GOG curators reject games that the community wanted to see here, but accept the games in which almost no one (maybe except the curators themselves) is interested.

One of the best examples is Sally Face. The first episode was released in 2016, and the last one was released in 2019, along with the GOG release. Over these 3 years, Sally Face scored a ridiculously small amount of votes on the community wishlist:
https://www.gog.com/wishlist/games/sally_face_1
Sally Face had a whopping 6 votes at the time of me checking now. Wow. Let's hope GOG's "new year's resolution" to reconsider rejected games is true, because that is really embarrassing to see in comparison to other titles like Agony, Fall of the Dungeon Guardians, and Grimoire (until it was more recently accepted).
are the complaints because the 3d graphics are too simple?
Oh lol, I recall playing Rampart for Dos on a 486 pc XD

A new game based on it could be good, if the devs will manage to keep a solid gameplay.
However, I must say its current graphics leaves me a bit puzzled.. it looks kinda like a mobile game..
Post edited February 12, 2020 by phaolo
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tfishell: are the complaints because the 3d graphics are too simple?
The non-obvious "curation" process is the main reason to ask questions.

Why is this game less "niche" than something from this list:
https://www.gog.com/forum/general/games_gogcom_has_turned_down/post201

Most of the rejected games are in the same league as this one, and some of them are even higher.
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tfishell: are the complaints because the 3d graphics are too simple?
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OHMYGODJCABOMB: The non-obvious "curation" process is the main reason to ask questions.

Why is this game less "niche" than something from this list:
https://www.gog.com/forum/general/games_gogcom_has_turned_down/post201

Most of the rejected games are in the same league as this one, and some of them are even higher.
Exactly.
Hey guys, thank you for your feedback. We are very excited about Sky Cannoneer and have put a lot of work into a polished, entertaining, strategic arcade experience.

As far as additional modes such as Endless or Random, we have things along those lines planned, and will be working as hard as possible to make this a unique and super fun purchase for players.

If you have any questions or more feedback, feel free to reach out to me directly at marcin@elementgamesonline.com. Thanks for your interest :).