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The game that embraces everything we love about classic first-person dungeon-crawlers is coming soon DRM-free on GOG.COM. Operencia: The Stolen Sun from Zen Studios will let you guide a team of fantasy characters through the vast world inspired by the rich Central European mythology.
low rated
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eastc: I played this on epic. It's a fantastic game. I'll pick this up again here. The voice acting is top notch and I think the combat system is better than the eye of the beholder/grimrock system's dance battles (not that those weren't still great games). The setting was refreshingly different.
LOL... Absolutely disagree.

Boring and bland game. Pass.
This one belongs in my library.
I'm a sucker for grid-based RPGs this is an insta-wishlist/buy from me! Thank GoG it made it over here away from epic's non-offline mode bullshit launcher, sure some of the DRM free titles can be run without the launcher, but not all!

And no, there is no offline mode as you cannot get library access to the launcher-dependent titles while your internet is cut off (Outage/unplugged Ethernet/disabled wifi) hell, even origin has a dedicated offline mode!

epic sucks!
Post edited February 11, 2020 by takezodunmer2005
I really enjoyed it and recommend it, just with the proviso that you know it isn't a brutally hard core experience like a Wizardry or some Japanese dungeon crawlers. This ones much more about exploration and the vibe. It's all about the vibe, as a great person once said.
Post edited February 11, 2020 by CMOT70
Wishlisted, though I am wondering if anybody has been able to get the existing version to run under WINE.

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pkk234: Also on a craptop, but interested. Maybe since it's turn-based it won't look terrible?
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Waldschatten: I played this on my laptop, and it didn't register my discrete graphics by default, so I was playing on the Intel card for a while without realizing it.

The animations look pretty bad nce you start running into spellcasters, and it bogs down when your turns are resolving, but it's still playable on a toaster even if it is slow and ugly.
Is it playable (with lowest graphics setups) on a modern Celeron or Atom with integrated graphics?

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CMOT70: I really enjoyed it and recommend it, just with the proviso that you know it isn't a brutally hard core experience like a Wizardry or some Japanese dungeon crawlers. This ones much more about exploration and the vibe. It's all about the vibe, as a great person once said.
Is the combat at least harder than Wizardry Gaiden 4, which is really too easy (combat-wise) until you reach the post-game?

(I think Wizardry DIMGUIL's combat might also be a bit too easy outside of boss fights, at least as far as I've played, and obviously excluding the post-game dungeon.)

(Wizardry Gaiden 3, on the other hand, is easy (combat-wise) until it suddenly isn't.)
Post edited February 12, 2020 by dtgreene
i played this on Gamepass. it's a very pretty dungeon crawler with a rich feel too it, thanks to the top voice acting and scripting. the puzzles aren't taxing but it's just a really enjoyable adventure. if you are happy to back track you will get a few extra miles out of it, but it's not required to progress. i recommend it.
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feco91: We usually begin our tales with the phrase "még az Óperenciás-tengeren is túl", meaning "even beyond the Sea of Operencia". Operencia most likely comes from the German phrase "Ober Enns", meaning "above the Enns river". My ancestors apparently considered the lands beyond the Enns river as strange, magical places.
And beyond the glass mountains... ahh the times.
Btw I will be disappointed if it doesn't has a castle on spinning duck feet. I was always wondering when I was a small child, about that ;)
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feco91: We usually begin our tales with the phrase "még az Óperenciás-tengeren is túl", meaning "even beyond the Sea of Operencia". Operencia most likely comes from the German phrase "Ober Enns", meaning "above the Enns river". My ancestors apparently considered the lands beyond the Enns river as strange, magical places.
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blotunga: And beyond the glass mountains... ahh the times.
Btw I will be disappointed if it doesn't has a castle on spinning duck feet. I was always wondering when I was a small child, about that ;)
It doesn´t have that but there is a copper cockaroo, Garabonciáš wizards, elektrogomba, and many other beings!
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Tarhiel: It doesn´t have that but there is a copper cockaroo, Garabonciáš wizards, elektrogomba, and many other beings!
Ah well, maybe in the second game :D
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dtgreene: Is the combat at least harder than Wizardry Gaiden 4, which is really too easy (combat-wise) until you reach the post-game?
Didn't play that one, but the combat isn't too easy, I found myself getting knocked off on occasion even when I was paying attention. It's not unfair, but it's not babying you either, felt like just the right level to me but I'm not sure if you like it harder than that.

There was one boss fight that I gave up for a while, then backtracked and requipped, because I hadn't been dealling with debuffs of that type and had nothing to counter him so we just stood there unable to act while being slaughtered.
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dtgreene: Is the combat at least harder than Wizardry Gaiden 4, which is really too easy (combat-wise) until you reach the post-game?
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Waldschatten: Didn't play that one, but the combat isn't too easy, I found myself getting knocked off on occasion even when I was paying attention. It's not unfair, but it's not babying you either, felt like just the right level to me but I'm not sure if you like it harder than that.

There was one boss fight that I gave up for a while, then backtracked and requipped, because I hadn't been dealling with debuffs of that type and had nothing to counter him so we just stood there unable to act while being slaughtered.
One more important question related to difficulty:
* Does the game manage to sustain its difficulty? One problem with many RPGs (and other games with RPG-like growth systems) is that, as you progress, the game gets easier, as the enemies can't keep up with the stats and abilities you get at higher levels.

Of course, I could also ask what the level cap is.
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Waldschatten: Didn't play that one, but the combat isn't too easy, I found myself getting knocked off on occasion even when I was paying attention. It's not unfair, but it's not babying you either, felt like just the right level to me but I'm not sure if you like it harder than that.

There was one boss fight that I gave up for a while, then backtracked and requipped, because I hadn't been dealling with debuffs of that type and had nothing to counter him so we just stood there unable to act while being slaughtered.
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dtgreene: One more important question related to difficulty:
* Does the game manage to sustain its difficulty? One problem with many RPGs (and other games with RPG-like growth systems) is that, as you progress, the game gets easier, as the enemies can't keep up with the stats and abilities you get at higher levels.

Of course, I could also ask what the level cap is.
It´s well balanced, except that optional boss fight Waldschatten probably talks about - i was playing it for 3 hours straight until managed to beat that boss!
Well earned victory indeed.
So many games, so little time but it's something i want to try.
high rated
Hey everyone! Thanks for all the kind words, it's really heartwarming to see all these comments full of positivity, this one's already my favorite thread ever.

Can't wait to share with you guys the adventures of Operencia, and hear about all your experiences! Until then, if you'd ever need anything, feel free to ask us about anything, we'll try our best to answer!

Cheers,

Jeno from Zen Studios
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dtgreene: * Does the game manage to sustain its difficulty? One problem with many RPGs (and other games with RPG-like growth systems) is that, as you progress, the game gets easier, as the enemies can't keep up with the stats and abilities you get at higher levels.

Of course, I could also ask what the level cap is.
First fights are easy, but as you progress they become harder. Enemies not just going though faster than your stats, but also gain resistances to certain abilities, so tactics becomes more important.

As for level cap - since monsters don't respawn, you can get only fixed amount of exp and limited lvl.