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Bohemian rhapsody.

Kingdom Come: Deliverance is now available for pre-order, DRM-free on GOG.com. Get it now to receive the Treasure Map DLC as a pre-order bonus.
Your sword is vengeance. Your sword is destiny. Your sword is all you have left.
The civil war that ravages medieval Bohemia took everything from you and now a life in the service of a local lord seems the only available path. But only momentarily, because this dynamic open world is packed with role-playing opportunities and challenges, opening up into a gut-wrenching narrative involving historical characters of the era.

NOTE: The DRM-free version of the game will be released on GOG.com on February 27, due to the publisher's decision.
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cwadge: I'm really interested in this game, but I'll be sitting on my hands for a while until a native Linux version materializes. That is, if one materializes. One reason I swore off Kickstarter and early access games a few years back.
AFAIK they gave up on that one. If they don't update the engine for other two parts, then I think this is terminal... So in my case this means my "windows platform only buy policy" will be applied, which KC:D will fit into probably in 10-15 years after release... :) (that policy got much more strict after certain recent CD project game :/ ...)
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seelenernter: Nice, that they decided to go the DRM free route! Especially as some time ago that was still said to be unlikely.

But darn... can't say how much I wished they wouldn't have been at the gamescom... and by that supported that awful B.l.U. ...
I simply can't provide money to people that support such an association and their machinations.

Well, at least not that much... maybe in 3-5 years, when it's budget priced. :(
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CharlesGrey: I had not even heard of the BIU before. Care to elaborate what exactly the problem is? And why would a dev not showcase their game at the gamescom -- as far as I know it's one of the biggest gaming conventions in the world. It's great advertisement, especially for smaller/ European teams.
It's not about the devs not showing up at a trade fair per se, I went to the Games Convention every year and loved it. It's about the people behind that stuff. The ab translates into something like "german interest association of entertainment industry" and was, you guessed it, founded by all the big players in the gaming industry like EA, Nintendo, Ubisoft and so on. And where the GC commitee was independant the gamescom committee directly comes from said association. Nothing bad there per se either. But ofc these companies want to "protect their investements" and that's where the problems start. In other words censorship to name just one.
And I experienced it myself firsthand when back in the day I played part in an infotainment site and we wrote about the ingame advertisements in DA:O and how that felt immersion breaking. Ofc EA would have liked it better if we talked about it in a positive way instead... So we simply were thrown out of their presentations because of that. Contacting the GC committee about it we finally with grinding teeth were allowed in. But we were by far not the only ones with that problem. So a year later these guys with their majority in the gaming industry sabotaged the GC and opened up their own fair, the gamescom. Ofc "we want more control and censorship" as a reason to do this would not really sound attractive to outsiders... so stuff was made up as a reason like a (non existant) shortage of hotel rooms or infrastructure in Leipzig.
Also, the guy hosting our site was said to have received a lawsuit by EA later, yet I can't say for shure as I never had direct contact. But well... the site was taken down, so go figure...

So, yeah. Can't and won't support this. And partaking devs at least as little as possible. Especially as with early access, gaming portals, youtube and so on there are anough alternatives to reach people these days.
MHO
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seelenernter: It's not about the devs not showing up at a trade fair per se, I went to the Games Convention every year and loved it. It's about the people behind that stuff. The ab translates into something like "german interest association of entertainment industry" and was, you guessed it, founded by all the big players in the gaming industry like EA, Nintendo, Ubisoft and so on. And where the GC commitee was independant the gamescom committee directly comes from said association. Nothing bad there per se either. But ofc these companies want to "protect their investements" and that's where the problems start. In other words censorship to name just one.
And I experienced it myself firsthand when back in the day I played part in an infotainment site and we wrote about the ingame advertisements in DA:O and how that felt immersion breaking. Ofc EA would have liked it better if we talked about it in a positive way instead... So we simply were thrown out of their presentations because of that. Contacting the GC committee about it we finally with grinding teeth were allowed in. But we were by far not the only ones with that problem. So a year later these guys with their majority in the gaming industry sabotaged the GC and opened up their own fair, the gamescom. Ofc "we want more control and censorship" as a reason to do this would not really sound attractive to outsiders... so stuff was made up as a reason like a (non existant) shortage of hotel rooms or infrastructure in Leipzig.
Also, the guy hosting our site was said to have received a lawsuit by EA later, yet I can't say for shure as I never had direct contact. But well... the site was taken down, so go figure...

So, yeah. Can't and won't support this. And partaking devs at least as little as possible. Especially as with early access, gaming portals, youtube and so on there are anough alternatives to reach people these days.
MHO
Ah, OK, I didn't know about any of that. Still I don't see how the dev team of this game is related to any of that? To them it's just an important opportunity to advertise their game. And as a consumer convention it allows for direct interaction between the devs and the fans/customers, something which online advertisement etc. can't fully replace. In the end the big players like EA are primarily in it for the money, so they'll do whatever it takes to maximize profits and minimize losses, but I don't think it's fair to judge smaller developers just for being involved in the same conventions as EA or Ubisoft. It remains to be seen whether Warhorse Studios is more deserving of our trust, but at least they're going to release a DRM-free version of their game, only shortly after the Steam release. The same can't be said about the big AAA studios and their latest releases.
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cwadge: I'm really interested in this game, but I'll be sitting on my hands for a while until a native Linux version materializes. That is, if one materializes. One reason I swore off Kickstarter and early access games a few years back.
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ped7g: AFAIK they gave up on that one. If they don't update the engine for other two parts, then I think this is terminal... So in my case this means my "windows platform only buy policy" will be applied, which KC:D will fit into probably in 10-15 years after release... :) (that policy got much more strict after certain recent CD project game :/ ...)
Same. I may pick it up a few years from now, bundled with all the inevitable DLC, once it's well-supported in Wine and goes on fire sale. And I understand that Crytek is in such bad shape that it looks likely that they will fold entirely, so that puts a damper on things in terms of future CryEngine builds. But, regardless of market forces, I don't have any interest in running Windows just for a few games in this day and age.
Someone went and added the missing colon to the game's title. Well done.
Amazing! This one totally caught my attention when I first saw it, then I dared get super excited when it was "unofficially" on its way here to GoG. I sort of chose to ignore and hope when there was talk it maybe wasn't, in fact coming.

But it's here and that's flat out fantastic! Instabought!

I know, I know - preorders and all that but for me it's important to support a dev that releases a game like this here on GoG. Trying to do my piece to show it's commercially viable to basically release a AAA (ish) game Day One (sort of). The last time I did it was for No Man's Sky (LOL) - so yeah I got a bit bit there ;) but that still doesn't change my opinion when I see something like this that I'm very interested in show up here pretty much right off the bat.

Fingers crossed, and certainly can't wait to fire it up!
Nice that the game is available here! Have fun!

Unfortunately, considering trailer and screenshots, my estimated date of death comes much earlier than the day when my hardware would be able to run such game.
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TheGreatDustpan: Someone went and added the missing colon to the game's title. Well done.
Is that like a reverse colectomy?
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fronzelneekburm: Neat! Very, very neat!

The two-week delay is an absolute blessing in disguise: By the time the gog version launches, there will be plenty of player feedback and reviews. You'll get a more up-to-date build, you'll have reviews and you can still get your pre-order perks, even though the game launched already. I see nothing but positives here.
Yes, squash those bugs and use their blood to polish the game.
Maybe they also have their Linux version ready by then?
Now that would be a truly nice surprise...
I am surprised to see it on GOG, neat. The title is certainly ambitious enough. Good luck with the release.

I look forward seeing someone comparing this game with the co-founder of Warhorse Studios' list "100 Reasons Why I Hate Skyrim" and marking off points where Kingdom Come managed to do better.
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Ixamyakxim: Amazing! This one totally caught my attention when I first saw it, then I dared get super excited when it was "unofficially" on its way here to GoG. I sort of chose to ignore and hope when there was talk it maybe wasn't, in fact coming.

But it's here and that's flat out fantastic! Instabought!

I know, I know - preorders and all that but for me it's important to support a dev that releases a game like this here on GoG. Trying to do my piece to show it's commercially viable to basically release a AAA (ish) game Day One (sort of). The last time I did it was for No Man's Sky (LOL) - so yeah I got a bit bit there ;) but that still doesn't change my opinion when I see something like this that I'm very interested in show up here pretty much right off the bat.

Fingers crossed, and certainly can't wait to fire it up!
The DRM-free platform is important, though my interest also extends to supporting the genre of historical RPGs which at present, doesn't really exist beyond the Expeditions series. At worst Kingdom Come should be a fascinating experiment that didn't quite work. At best... well, let's leave that unsaid for now. I think you and I have similar taste in games, so I'll be keeping my fingers crossed for both of us.
low rated
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SeduceMePlz: Reviews from Kotaku, Polygon, RPS, etc are likely to be biased - Warhorse Studios has clashed with their SJW agenda.
And what have you won by plunging your knife head first into that controversy. Even I was doing my darndest to avoid it. But here we go.

They and basically everyone else took issue with the CEO's alignment with an alt-right anti-press gamer movement, his subsequent whining that his game was "ignored" by the press because of his actions, his spreading of far right conspiracy nonsense via youtube, his aggressive and demeaning twitter trolling (of actual historians), his interview with the alt-right spearhead fake news website Breitbart or e.g. with wearing a t-shirt that promoted the heavy metal album of a neo-nazi, murderer and arsonist during an interview with a German (!) gaming news broadcast.

I mean, if taking issue with that clashes with an "agenda", even that of the fictional "SJW" alt right enemy figure, man that sure makes that agenda look appealing.

And still I find quite the balanced interview with said CEO on Kotaku.

Who has, in the meantime, at least apologized.
Post edited February 07, 2018 by Vainamoinen
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Vainamoinen: triggered
Not interested.
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HeathGCF: Thanks for making me chuckle at your comment :)

I suppose it takes some level of imagination as to the character, depending on how the story and narrative of the game eventually pans out. I hear what you're saying regarding character creation or one with a strong background to begin with, but for me, the lead character could be "Percy the Pig Farmer" as far as I'm concerned; so long as the story and narrative surrounding that character is immersive enough.
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mystral: I agree the story and world-building is more important than anything else but I think The Witcher 3 proved that a well-written, interesting main character can make the story itself more interesting, notably with NPCs he has a pre-existing relationship with.

But even if you're set on having a generic, bland PC to let the player approach the setting as a blank slate, why wouldn't you let said PC be customized? At least it would let players be more invested in their character.

It seems to me the non-customizable, generic PC like in the Gothic games or, apparently, this game is the worst of both worlds.
I have to admit, I do quite like having the option of greater character customisation available, such as changing the facial appearance of the avatar I'm controlling in a game and trying to create a "mini-me" look for my character, because after all, who hasn't done that in games like Dragon Age or Mass Effect. ;)

However, it's not something I particularly consider as essential towards my enjoyment of a game, if all the other aspects of gameplay pique my interest enough and are done well. If I can change their attire and weapons to a certain degree, that's enough for me.

If we're talking about modern RPG's with deeper narratives and storytelling elements focused on a core protagonist, such as Geralt the Witcher series, I actually prefer stepping into the shoes of a predefined character with their own background, narrative, look, voice, and story. Just the same as I enjoy watching a film or reading a book with a main protagonist, except in a game we get to control that protagonist.

Indeed, in some respects I generally find the character customisation options to be far too limited in most games where they've been available, but for different reasons. In games where the player character isn't voiced, no pun intended, but it always strikes me as quite dumb that all the other characters are voiced, whilst ours just nods their head and doesn't actually voice anything beyond on-screen text. On the other hand, I've played games in which the player character is voiced, or has a choice of three or four voice styles, but they all sound awful.

Controlling a predefined "Henry" in Kingdom Come is fine by me, and at least his name starts with the same letter as mine, eh! Doubtless I'll enjoy stepping into his shoes in this game, and controlling whatever destiny awaits.
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Vainamoinen: wearing a t-shirt that promoted the heavy metal album of a neo-nazi, murderer and arsonist
Good ol' Varg?