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The award-winning action role-playing game created by Guerrilla studio finally makes its way to your PC.
Horizon Zero Dawn™ Complete Edition is coming soon on GOG.COM! The GOG version of the game will be released on November 24th with a full set of GOG GALAXY 2.0 features, including achievements, cloud saves, and more.

Prepare to join Aloy on her legendary quest to unravel the mysteries of a world ruled by deadly Machines. An outcast from her tribe, the young hunter strives to understand the past, discover her destiny, and stop the catastrophic threat to the future.

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dgnfly: Your in snowflake territory where they downvote you when you say something that triggers them. Especially facts that trigger them the most or if you just want a certain game release that for instance triggers them because of the subject matter,
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Fate-is-one-edge: ...

I know of a little game called Hatred, which is more technically sound than Horizon Zero Dawn on PC and a proven clasic, like Postal, but it still hasn't been brought here, due to "heavy snow conditions".
Hatred - "a proven classic"? It is a twisted abomination of a game and it's been a right decision to keep it away from GOG.
LMAO. 'Technically sound' means almost nothing, with regards to the quality of a game. How many absolute classics I could mention that are not 'technically sound'? Let's see ... Morrowind, Bloodlines, Fallout New Vegas ... all had long lists of bugs, yet people loved them anyway. Metal Gear Solid is a pretty poor PC port by most standards, but it is an all-time classic game that deserves to be on GOG.

Hmm ... maybe GOG should have turned those down as well, since they are not 'technically sound'?
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Time4Tea: LMAO. 'Technically sound' means almost nothing, with regards to the quality of a game.
Maybe not, but technical aspects are a lot more objective than "quality of a game".
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timppu: Reading about it elsewhere earlier, I was under the impression that the game is locked to 30 fps, both on PS4 and PC? Any truth to that? So if it is, I guess you will not go over 30 fps no matter how fast your PC is?

So, if you thought the game was great on PS4 locked at 30 fps, why do you feel it sucks on PC running at the same framerate? The game still plays the same on PC, yes? Or no? Or maybe?

Maybe this is one of those cases where not locking the framerate to 30 fps would make the physics break or something...
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GeraltOfRivia_PL: See?

There are games made with a 60 FPS lock - okay, some engines would go crazy with more than 60 FPS. Many old games like Diablo 1 work in 30 FPS, okay, they are old, understandable.

BUT 30 FPS?

FOR 40 DOLLARS?

AN AAA GAME?
Watch the included videos for this game on the store page and you'll see that it's not locked at 30FPS!
Post edited November 23, 2020 by TZODnmr2k5
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Fate-is-one-edge: ...

I know of a little game called Hatred, which is more technically sound than Horizon Zero Dawn on PC and a proven clasic, like Postal, but it still hasn't been brought here, due to "heavy snow conditions".
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lubwak: Hatred - "a proven classic"? It is a twisted abomination of a game and it's been a right decision to keep it away from GOG.
Rawr... Let the HATRED flow through you
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Time4Tea: LMAO. 'Technically sound' means almost nothing, with regards to the quality of a game.
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teceem: Maybe not, but technical aspects are a lot more objective than "quality of a game".
That is true, I wouldn't disagree with that. But, I would in general expect there to be a fairly poor correlation between the technical soundness of a game and its average ratings/rankings. It's sort of like the difference between the engine and the game content. It is quite easy to imagine a game that has very poorly-designed content, that might be running on an amazing, rock-solid engine (and vice-versa).
I had this wishlisted on Steam. I watched it closely on launch, and read all of the disappointment due to the optimization issues, even on high-end rigs. Perhaps some of the bugs have been worked out, maybe not. Nevertheless, I appreciate the behind-the-scenes work to get this title here. Good work GOG!
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IrritatingTruth: I would be very careful on this purchase. I loved this game on my PS4, and was stupid excited for the PC version (just built my PC this past Feb 2020). I do not know how GOG will turn out, but if it is anything like Steam, I would not buy day one. Between bugs, and performance (performance being my biggest issue), I would honestly say it is not worth the time, money or gigs.

I just checked on Steam, it is much better then release. However, if you have a Ryzen 2600x, 1660ti and 32GBs RAM, or less, you will be locked at 30FPS.
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timppu: Reading about it elsewhere earlier, I was under the impression that the game is locked to 30 fps, both on PS4 and PC? Any truth to that? So if it is, I guess you will not go over 30 fps no matter how fast your PC is?

So, if you thought the game was great on PS4 locked at 30 fps, why do you feel it sucks on PC running at the same framerate? The game still plays the same on PC, yes? Or no? Or maybe?

Maybe this is one of those cases where not locking the framerate to 30 fps would make the physics break or something...
You can go above 60fps. BUT, the game seems to be optomized for 30fps. Depending on your rig if you go above 30fps you could run into crashes or weird in-game effects like being sped up or drifting. Doesn't even seem to matter if your rig is top of the line or not - if the game doesn't like your system you will have problems. I tried looking around to see if these issues were patched yet and the best answer I got was buy the game and see if it works on your system and refund it if it doesn't. Unhelpful since it can take Gog weeks to issue a refund.
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Dogmaus: Now, I don't know if there will ever be another game given through connect
OK, point taken. I actually came across a thread dedicated to Connect (sort of), which indicates that there was just one game on Connect this year. You can make your own conclusion about the future of connect (or lack thereof)
https://www.gog.com/forum/general/the_whats_up_with_gog_connect_thread
Post edited November 23, 2020 by anzial
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tremere110: You can go above 60fps. BUT, the game seems to be optomized for 30fps. Depending on your rig if you go above 30fps you could run into crashes or weird in-game effects like being sped up or drifting. Doesn't even seem to matter if your rig is top of the line or not - if the game doesn't like your system you will have problems. I tried looking around to see if these issues were patched yet and the best answer I got was buy the game and see if it works on your system and refund it if it doesn't. Unhelpful since it can take Gog weeks to issue a refund.
Ok so it would appear that while it is technically possible to go over 30fps (or even 60 fps), the game physics or mechanism may still rely on the game running at 30fps. Not the first time this kind of issue has popped up with console-to-pc ports...

I admit it feels kinda weird if a modern AAA PC game would be "restricted" to 30fps, but if the gameplay is fine at such framerate, I'll be fine... Sure it doesn't feel as smooth as 60fps or over, but I can generally get over it.

E.g. I used to play Team Fortress 2 (a high-speed online shooter) on two PCs side by side where on one of them it ran at 60 fps and on the other only at 30 fps (with vsync). While I could feel the difference, it wasn't a big problem.
Post edited November 23, 2020 by timppu
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mechmouse: Last Christmas I got a 144hz monitor, to be fair I didn't think the difference would be that noticeable, but for me it really was. Specially when rapidly looking around an environment.
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RawSteelUT: Is it noticeable? Yeah. Does it magically make a rock-steady 30FPS game completely and utterly unplayable? No.

This is the problem with the games industry, and what ultimately stops it from achieving mass appeal. Bar Nintendo, companies listen too much to the tech-heads.
I disagree and here is why.

Persistence of Vision can allow the illusion of motion at as low as 12 FPS. Animation, early black and white film are at that speed. If you imagine old Charly Chaplin videos, how staccato the movement was.

Modern films are at 24fps, Pause an action scene and you'll see blur, and its that motion blur that allows or brains to be tricked with faster moving objects. Capture at 240fps and use every 10th frame, the film looks like it was shot at 12fps.

Which brings us to computer games.
Motion blur is an artificial effect added after the frame is rendered. Smoothing the transition between frames. And personally it is the first thing I disable in any game. For me and a many others it makes the game feel "elastic", there is still the effect of movement in the seconds after you stop.

This is heightened by my second point, the controller. On consoles the view/camera pans due to the controller input opposed to mouse. On PC, its more of a "flick", rapid movement with a sudden stop.

There is a significant difference in play style between k+m and controller. That plus removing motion blur will make 30fps noticeable and for many nauseating.

Sure I could play it as originally designed, on a controller, and visually it would be fine, but i'd spend the entire game just looking/shooting at the sky or ground.
It's nice having HZD on here on GOG. I already own the PS4 version though, and there other games delayed purchasing. Hopefully, people here will enjoy it.
low rated
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Fate-is-one-edge: Please don't bring it here until it is fixed.
Curate!
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DerBesserwisser: Maybe try to accept that people have different focal points ?
Your verdict is that the game is broken, because of its technical flaws (which is fine for me). I am on the opposite end: the game is awesome as most game mechanics do what they are supposed to do and the story (altough flawed, especially the characters) and the worldbuilding work for me quite well. And I just don't really care about the technical side.
So for me GOG did its job in terms of curating.
Hi.
Yes, at some point, reaching your mature life, you have to accept that you are responsible for your ignorance and that you mustn’t demand/expect from others to pat you in the back and tell you it's ok forever, much to the contrary, since it can create issues beyond your singular/individual logic.
Cheers.

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teceem: Maybe not, but technical aspects are a lot more objective than "quality of a game".
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Time4Tea: That is true, I wouldn't disagree with that. But, I would in general expect there to be a fairly poor correlation between the technical soundness of a game and its average ratings/rankings. It's sort of like the difference between the engine and the game content. It is quite easy to imagine a game that has very poorly-designed content, that might be running on an amazing, rock-solid engine (and vice-versa).
That was the ancient age old-timer. Try to keep up and educate yourself with the industry's modern practises.
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lubwak: Hatred - "a proven classic"? It is a twisted abomination of a game and it's been a right decision to keep it away from GOG.
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fr33kSh0w2012: Rawr... Let the HATRED flow through you
XD
Post edited November 23, 2020 by FateIsOneEdge
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fr33kSh0w2012: Rawr... Let the HATRED flow through you
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FateIsOneEdge: XD
You get it... Also you saw what I did there.
low rated
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FateIsOneEdge: That was the ancient age old-timer. Try to keep up and educate yourself with the industry's modern practises.
Lol. Good job throwing around childish ad-hominems at anyone that doesn't agree with your opinion. It saves you the trouble of having to have any actual arguments or address any of my points.