TheGrimLord: ... Whoever releases the cool thing on DAY ONE is getting my money. Customers want what they want NOW. I've worked in US retail for almost ten years of my life. If you don't have it, they'll go get it somewhere else.
GilesHabibula: Sadly, this is the attitude of most gamers.
It's the attitude that keeps Steam on top of the heap.
And it's the attitude that keeps gog from getting many games on day one.
And it's frustrating because it doesn't need to be this way.
If most gamers would put their foot down and refuse to buy from any store that required a client to run many of its games, gog would flourish.
Unfortunately, the reality is that gamers want the latest thing immediately, and will thus buy it with all kinds of DRM if they have to so they can play it right now.
Yes, the game you mention can be played DRM-free on Steam, but the fact that so many people are willing to buy from a DRM-friendly store simply makes it much more likely that DRM-free stores like gog may never get it, or that if they do, it will be months or even years later.
However, both games are not DRM-Free, which means they don't work without Steam nor do they work with the api's removed (that works on a lot of AVN). What's more is that even though Neon Inferno doesn't have 3rd Party Steam DRM as it says, it needs to connect to steam in order to play because of a steamworks component. Demonschool simply freezes without Steam connection, again, despite it having no indicator of DRM. I've refunded both.
TheGrimLord: DRM-FREE IS DRM-FREE,
dtgreene: I'd argue that:
* If DRM is unacceptable, than it it unacceptable for purchasing from a service that provides and promotes DRM. (One could go further and not buy from any company that supports DRM; the mini NES Classic that came out some years ago is an example of a case where this matters.)
* I don't use non-game software that isn't open source. This rule excludes things like steam, and since it's required to purchase and download games that are sold there, games only available there (or other DRM-encumbered platforms) are not available legally without breaking this rule. (Note that this rule applies to GOG Galaxy as well; however, since GOG allows game downloads through the browser, I can still get there without violating this rule.)
If a game doesn't have DRM when you open it, the means for downloading are irrelevant. That's a personal issue on your end. If I do not need the client or to be connected to the internet to PLAY then it is DRM-Free. Clients don't scare me as long as they can be turned off after downloading.