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I liked most of the Old FPS such as: Unreal Tournament 99, Stalkers games, Serious Sam, Painkiller Black Edition, Doom 3, etc.
At the moment I liked the Doom 2016 and little more because it no longer has that fun of old and some are imitation of something already seen in other games.
I think a question would be, how much does nostalgia affect not only how we remember so called "classic" games, but how that feeling has an impact on how we look at current games. For some people, myself included, nostalgia is a very powerful thing.

The memories I have playing those classic games, like Duke3D or Doom (though, I was more into the 2D platformers like Keen and Cosmo) and the feelings of excitement and wonder are so tied together it is almost impossible to play a current game today and have it compare to how I felt playing the old ones. How I feel playing a game is just as important to me as gameplay or graphics, if not more. A current game may be objectively better in every way but I still wont enjoy it the same.

So I think, as least personally, it really comes down to personal experience and the effect of nostalgia on whether you prefer new or old.
Well, in general I would veer towards old being good and new not so much. This is not a complete however, I mean certainly COD and MOH really went downhill after the first one or two. However, wolfenstein new order and doom 2016 were very good (old blood or whichever the newest one is isn't) and am looking forward to doom forever. Doom 3 was ok. Even the newer serious Sam was good. So just avoid the big hyped games which "win awards" = highlighting how bad they are.
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nightcraw1er.488: Well, in general I would veer towards old being good and new not so much. This is not a complete however, I mean certainly COD and MOH really went downhill after the first one or two. However, wolfenstein new order and doom 2016 were very good (old blood or whichever the newest one is isn't) and am looking forward to doom forever. Doom 3 was ok. Even the newer serious Sam was good. So just avoid the big hyped games which "win awards" = highlighting how bad they are.
And I think arguably what makes Wolf New Order and Doom 2016 so good is their adherence to "old school" game principles. In the case of doom 2016 it really was just an updated version of the original-- the premise remained almost entirely the same.
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nightcraw1er.488: Well, in general I would veer towards old being good and new not so much. This is not a complete however, I mean certainly COD and MOH really went downhill after the first one or two. However, wolfenstein new order and doom 2016 were very good (old blood or whichever the newest one is isn't) and am looking forward to doom forever. Doom 3 was ok. Even the newer serious Sam was good. So just avoid the big hyped games which "win awards" = highlighting how bad they are.
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b1inky: And I think arguably what makes Wolf New Order and Doom 2016 so good is their adherence to "old school" game principles. In the case of doom 2016 it really was just an updated version of the original-- the premise remained almost entirely the same.
Yes, probably quite true. There was no "realism", no "team", just you with a big #FCKING gun against some pawns who thought their limbs were attached. Bollox to all that big glowy arrow, hail to the US flag, one Yankee Doodle can take on the world bullshit, I mean ,Seriously!
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Crosmando: I can't agree with this completely, Doom 3 was intentionally designed as a horror FPS, not just a fun fast FPS. The lighting, the jump scares, the audio and text messages you find, all of it was designed as atmospheric horror game.
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Linko90: Shame they just used jump scares more than anything else *peers into the abyss*
Overdoing things like this is definitely a problem. Back in the day when I first got a computer that had a sound card, I remember Doom scaring the crap out of me at various points. Especially that early level where there's that dark maze to pick up the chainsaw. You could hear the monsters, but weren't sure exactly when you'd come across one.

It's rather unfortunate, when they overdo it. These days, when I want to really, really relax, I'll throw on a classic slasher flick because the jump scares have become so terribly predictable that I get into an extremely chill mood watching them.

Sigh, it's a shame that FPS have advanced so little in the years since Quake 2. By now we should have serious kick ass AI enemies for singleplayer games.
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idbeholdME: Also, am I the only one here who was not amazed by the new Doom? It was kind of MEH to me.
It wasn't terrible or anything, but I don't quite get all the hoopla about it either. My main complaint was having to chase down upgrades/secrets to obtain better weaponry. What should have been fluid became a slog of hunting for items, and it eventually killed my drive to continue playing. The whole pinata-demon spiel become old really quick, too.

Thank goodness for the ever-vibrant old Doom mod community.
A lot of modern shooters feel to similar with nothing to differentiate them unless they add a few gimmicks, but they really should just focus on how shooting effects enemies and environment. I really enjoyed Rage because the act of shooting things felt fun and responsive. If I shot someone in the knee they would fall over. If I shot them in the shoulder they would do a little spin. I wasn't just firing until the AI registered it was dead.
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theslitherydeee: A lot of modern shooters feel to similar with nothing to differentiate them unless they add a few gimmicks, but they really should just focus on how shooting effects enemies and environment. I really enjoyed Rage because the act of shooting things felt fun and responsive. If I shot someone in the knee they would fall over. If I shot them in the shoulder they would do a little spin. I wasn't just firing until the AI registered it was dead.
Yes, shooting in rage was great, shame the rest of the game was average, fake open world, linear and lifeless. Still there is number 2 coming out soon which seems to be bigger. I also missed mouse look when driving, really annoying having to position the vehicle to see things.
Just had a frightening thought. I think the last modern fps I played was Bioshock :\ Damn, I'm really behind the times.
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idbeholdME: Also, am I the only one here who was not amazed by the new Doom? It was kind of MEH to me.
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Mr.Mumbles: It wasn't terrible or anything, but I don't quite get all the hoopla about it either. My main complaint was having to chase down upgrades/secrets to obtain better weaponry. What should have been fluid became a slog of hunting for items, and it eventually killed my drive to continue playing. The whole pinata-demon spiel become old really quick, too.

Thank goodness for the ever-vibrant old Doom mod community.
Yup, the glory kills probably ruined it for me the most. You never have to look for ammo or health because of that. The worst thing is, that you get health from glory kills depending on your health. Why isn't it constant? Why do they reward bad players with more health? It completely kills any urge to preserve health because you can just F that staggered demon and regain a big portion of it freely. Same with ammo, just chainsaw one enemy and you are full on anything. But there is a slew of other issues.

Instead of dying, enemies will just stagger and open up for a glory kill. I was sorely missing the option to disable glory kills so that the enemies would just die.

Armor is just a second health bar. No reason at all to call it armor. Gone are the days where you were terrified because you had 200 armor but 10 health.

Checkpoints are absolutely terrible. If you accidentally touch one before you wanted, you have to play huge portions of the level without the ability to save. No possibility to manually save kills it.

The RPG elements feel tacked on and the challenges to get upgrade points force you to do things you wouldn't have done normally because they are outright stupid. I got most of them by activating a checkpoint and then dying on the next fight repeatedly until I got the challenges just so I could get rid of them and play normally. Great system... NOT

The main character is a mute asocial macho boy with anger management issues. "Doom Slayer ANGRY!! Doom Slayer SMASH!!" is the feeling you get from most cutscenes. The UAC is suddenly a hell worshipping cult for some reason?? I think I missed the memo.

The developers played too much Brutal Doom which is a plague that should be exterminated because it skews the perception of modern gamers of what Doom truly is.
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Mr.Mumbles: It wasn't terrible or anything, but I don't quite get all the hoopla about it either. My main complaint was having to chase down upgrades/secrets to obtain better weaponry. What should have been fluid became a slog of hunting for items, and it eventually killed my drive to continue playing. The whole pinata-demon spiel become old really quick, too.

Thank goodness for the ever-vibrant old Doom mod community.
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idbeholdME: Yup, the glory kills probably ruined it for me the most. You never have to look for ammo or health because of that. The worst thing is, that you get health from glory kills depending on your health. Why isn't it constant? Why do they reward bad players with more health? It completely kills any urge to preserve health because you can just F that staggered demon and regain a big portion of it freely. Same with ammo, just chainsaw one enemy and you are full on anything. But there is a slew of other issues.

Instead of dying, enemies will just stagger and open up for a glory kill. I was sorely missing the option to disable glory kills so that the enemies would just die.

Armor is just a second health bar. No reason at all to call it armor. Gone are the days where you were terrified because you had 200 armor but 10 health.

Checkpoints are absolutely terrible. If you accidentally touch one before you wanted, you have to play huge portions of the level without the ability to save. No possibility to manually save kills it.

The RPG elements feel tacked on and the challenges to get upgrade points force you to do things you wouldn't have done normally because they are outright stupid. I got most of them by activating a checkpoint and then dying on the next fight repeatedly until I got the challenges just so I could get rid of them and play normally. Great system... NOT

The main character is a mute asocial macho boy with anger management issues. "Doom Slayer ANGRY!! Doom Slayer SMASH!!" is the feeling you get from most cutscenes. The UAC is suddenly a hell worshipping cult for some reason?? I think I missed the memo.

The developers played too much Brutal Doom which is a plague that should be exterminated because it skews the perception of modern gamers of what Doom truly is.
You realise that you don't have to glory kill, ever? Just shoot them one or two more times. I personally only really use GK once to see the outcome, then don't bother. Yes, armour isn't what it once was. Checkpoint saves are always bad in any game, but it is an industry standard now.
Doom guy has always been that way, mute and wanting to smash everything and we all know that any megacorps are hell worshipping cults, it's a government requirement that when your profits exceed 1mil, then you are expected to change into a life leeching, devil worshipping greed machine like EA.
Brutal doom is ok. Not sure what you mean by "what doom truly is", it's a basic run and shoot anything that moves, in fact if it doesn't move shoot it in case it is thinking of moving.
The "secrets" and "rpg" stuff is naff, again though, industry standards.
Just be thankful it wasn't Call of Doomy.
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Linko90: Doom 3 is a victim of its time. Fancy tech demo limited by the idea of what was the 'in' thing at the time. Doom 2016 however, just said screw it, let's have fun. Thus we get the principles of momentum, elevation and obliteration. And my god is it wonderful.
I would disagree here about Doom 2016. For me it looks like "borrowed" typical Unreal Tournament 3 design mixed with "borrowed" ideas from classic Doom mods (classic Doom scene), specifically Brutal Doom mod (on Zandronum multiplayer-capable Doom engine).
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nightcraw1er.488: ...
Just be thankful it wasn't Call of Doomy.
Hmm, actually this exists and its a really good mixture: https://youtu.be/vtgb4ydlpd0?t=17s (yeah, the guy in video has no idea how to play it though)
Post edited September 20, 2018 by Lin545
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nightcraw1er.488: You realise that you don't have to glory kill, ever? Just shoot them one or two more times. I personally only really use GK once to see the outcome, then don't bother.
Of course I don't have to glory kill, but the enemy gets healed when he enters the "staggered, glory kill me now!!" animation. Take Mancubus for example, you cannot kill him with a pistol in time on the highest difficulty because he will snap out of the stagger animation before you shoot him enough times with the pistol and you have to repeat this process 5 times (which is the limit of which an enemy can enter stagger state) after which they finally die. The artificial HP threshold to let you glory kill is what annoys me as it kills the flow IF I don't want to glory kill (as in every enemy requiring more shots than it should). That and also the fact that health and ammo system is basically dependant on glory killing. The external pickups are secondary and could easily be omitted and there wouldn't be a significant difference.
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b1inky: I think a question would be, how much does nostalgia affect not only how we remember so called "classic" games, but how that feeling has an impact on how we look at current games. For some people, myself included, nostalgia is a very powerful thing.
I don't think nostalgia explains it all. A lot of the older games did things better, more so at the time of GoGs creation.