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A turn-based strategy fantasy title that is easy to get the hang of but still quite complex? Many developers in the past have tried to accomplish this and only a few have succeeded. The Leryx Longsoft studio from Poland is one of them and their unique strategy game from 1998 continues to stand the test of time.

Now, after over 20 years, GOG.COM brings back Clash, a unique fantasy strategy game, from obscurity. Check out why we want to remind you about this DRM-free classic.



Generals and dragons
The mix of strategy games with a fantasy setting has a long history behind it. Not surprisingly – many of the first game developers were hardcore J.R.R. Tolkien and Dungeon and Dragons fans. Games like King’s Bounty, Warlords, and Heroes of Might and Magic were hugely popular in the 90s. Gamers loved them for the opportunity to command armies containing fantastic beasts like dragons or vampires. At the same time, all those titles contained RPG style features, like treasure hunting.

Turn-based strategy games at that time had one huge advantage over then-popular RTS games like Warcraft. Thanks to the Hot Seat option anyone could invite their friends over for a multiplayer duel. Playing those games together became a tradition for many gamers, and was something players could have fun in groups even before the days of LAN parties. And then, out of the blue, one developing studio from Wrocław, Poland, decided to take this game genre one step further.



A clash of ideas
Before turning into the direction of turn-based strategies, Leryx Longsoft studio (founded in 1993) had one considerable project behind it – the platform game Lew Leon. The title enjoyed considerable success in Poland, so the ambitions of the young development team grew even higher. In 1996, they announced that they were working on a new game. The head developer and score composer, Adam Skorupa (alias Scorpik) described the title as one that combines elements from Warlords, Heroes of Might and Magic and… Civilization 2.

In Clash, the gamer would be able to not only expand cities and recruit knights and fantastic monsters but tackle advanced diplomacy options and even create their own future dynasties, as well. Moreover, the military and battle options in Clash were far more advanced than what could be found in the then-considered almost perfect title – Heroes of Might and Magic II. Developing such a mixture of ideas wasn’t easy. Even today one of its creators, Jerzy Poprawa (alias Mac Abra) remembers the process of working on Clash as being “a bit fatiguing.”. But then he concludes: After 25 years, I still remember it with lots of sentiment, because it was, at least in terms of the script and game mechanics, my child.



Game ahead of its time
Released in 1998, Clash was welcomed warmly by game critics. They praised the beautiful, almost fairytale-like graphics and interesting game mechanics. Adding diplomacy and royal dynasty creation added a new flavor to the strategy-based fantasy games and the fans of more complex battle strategies found something interesting with the game, as well.

Why is it forgotten now? Probably because in those times games from Poland didn’t stand much of a chance against big studios from Western Europe or the USA, mainly due to advertising budgets. Luckily for us, times have changed and now we can enjoy Clash game on GOG.COM. So maybe it’s time for good old-fashioned Hot Seat game with friends?

Formerly mentioned Jerzy Poprawa says it best - Clash still holds the test of time: That’s why I still recommend playing Clash, the first big-budget strategy game with fantasy elements made in Poland. Today it may look a little vintage […]. On the other hand, I can say with a small dose of pride that it still is very playable after 25 years from its release. Especially great soundtrack composed by Adam (Scorpik) Skorupa still outclasses many modern video games that have budgets in the millions. Have fun playing it!

While you're here, be sure to check our list of 11 video games you didn’t know were made in Poland along with the Made in Poland Sale
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zeffyr: ...but still I have even a warmer spot for Polanie...
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Mr.Mumbles: That was a nice little Warcraft clone. Need more milk from the cow harvesters!
Yes, that would be good. There was a few games in that series wasn’t there?
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blotunga: Now if you could get Warlords III.

And maybe War Inc.
Defo on warlords 3, that would be great. I just picked up warlords the Amiga port on iPad, and that has brought back some memories!
Post edited November 09, 2019 by nightcraw1er.488
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Fonzer: How do i make new or more units in this game?
There is no manual for it.
There is one in the installation directory. Dunno why they didn't include it as a separate download, or create a menu link during installation to make its existence more obvious.

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rampancy: ...soooo...anyone tried this in Wine yet?
Yup. Works so far, except movie cutscenes which simply don't appear. No crashes yet.

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I remember playing this game years ago, but couldn't recall from memory whether it was great or not. I definitely played HoMM 2 and WarCraft 2 more than this. Now after playing it again, I gotta say - the game is ok, but not amazing. Units don't have special abilities, differing only in statistics, movement modes (flying, forestry, mountaineering), having a ranged attack or not, and prices/requirements. No tactical abilities like life drain, multi-attack, AoE attacks, no-retaliation or any other fancy tactical moves that were already present in some other games. Also, no fancy magic - you might get some 'magic' events from visiting an overland map location, and there are magi, but they only have a ranged attack. There are no tactical or strategic spells.

The game is definitely playable and enjoyable, especially if you auto-resolve some of the less interesting combats, but I would not call it better than its competition from the late 90s.

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Now, as for forgotten turn based games from that era, there is one I'd love to see on GOG eventually, KOSMOS:
https://www.mobygames.com/game/dos/kosmos
I suspect the main reason this hasn't happened yet is that there was never an English translation of the game. Also, the game is hard even on easiest settings, and mostly due to randomness, so I don't know if anyone played this game without save scumming ;) But, it's a great colony builder / space race manager turn based game, with unique graphics and challenges.
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Mr.Mumbles: That was a nice little Warcraft clone. Need more milk from the cow harvesters!
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nightcraw1er.488: Yes, that would be good. There was a few games in that series wasn’t there?
Yup, there was Polanie 2, known as Knightshift in Europe - but there were no connections in gameplay to the original Polanie.
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rampancy: ...soooo...anyone tried this in Wine yet?
This is a DOS game, so you don't need wine. It runs via dosbox.

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blotunga: Now if you could get Warlords III.
I'd rather see Warlords II Deluxe here.
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Xinef: There is one in the installation directory. Dunno why they didn't include it as a separate download, or create a menu link during installation to make its existence more obvious.
Ah thanks didn't notice the manual right away as i used the shortcut instead of checking the windows menu bar or folder where the game is installed. This is the first time i didn't notice a manual was present.
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igrok: This is a DOS game, so you don't need wine. It runs via dosbox.
@GOG: When this game runs with DOSBox please add this info to the game card as you've already done it for other DOS(Box) games.
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Xinef: No tactical abilities like life drain, multi-attack, AoE attacks, no-retaliation or any other fancy tactical moves that were already present in some other games.
Maybe I misunderstood something but I saw on gameplay that more experienced units can shoot multiple times up to 4. When low HP unit attacked melee, it died because of some kind of retaliation. It looks like some units have only one hit back and one can take it to make attack for others allies safer, some have more than one and it will not work.

I'm impressed and wishlisted for now.
Post edited November 09, 2019 by topolla
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nightcraw1er.488: Yes, that would be good. There was a few games in that series wasn’t there?
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zeffyr: Yup, there was Polanie 2, known as Knightshift in Europe - but there were no connections in gameplay to the original Polanie.
There was a gameplay connection: milk-based economy.
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tburger: It's not RTS. Game mechanics are similar to HoMM
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ciemnogrodzianin: Oh, didn't know, sorry for the mistake. Thanks!
Nothing to be sorry about...

BTW - THAT music
https://www.youtube.com/watch?v=gfEXQ_RYM_g&list=PL3BAFDFEBB8191E47&index=7
Hey, I remember playing this game!
Only it had localized name, which is, unlike many other, much later releases, indeed resembles original name, and wasn't turned into some monstrosity that has no freaking resemblance of an original.
One of reasons I don't like localizations, another being being tired from same 3.57 voice actors migrating from one project to another or some "new, aspiring names" whom you'll never hear from again, and who sounds like they don't give a damn. Oh, well.

Game was good for its time, while it wouldn't return me to my youth, lol, having games I liked doesn't hurt. Hope it'll work (from technical side;)), unlike Rage of Mages that doesn't. :( Couldn't finish both when they were hot.


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igrok: I'd rather see Warlords II Deluxe here.
Why not both? The more, the merrier.
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topolla: I'm impressed and wishlisted for now.
The game is less than 10PLN. No reason to wait ;) it's definitely not a masterpiece and not ahead of its time but very enjoyable nonetheless
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Xinef: No tactical abilities like life drain, multi-attack, AoE attacks, no-retaliation or any other fancy tactical moves that were already present in some other games.
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topolla: Maybe I misunderstood something but I saw on gameplay that more experienced units can shoot multiple times up to 4. When low HP unit attacked melee, it died because of some kind of retaliation. It looks like some units have only one hit back and one can take it to make attack for others allies safer, some have more than one and it will not work.
In Clash:
- Units have attack power, defense/retaliation power, and some units also have a ranged power.
- These stats are scaled based on remaining HP - e.g. a unit with half health seems to have halved attack power, defense/retaliation and ranged power.
- When attacking in melee, your attack power is compared against opponents defense/retaliation. If the difference is in your favor, enemy loses more HP than your unit, if it's the opposite, your unit loses more HP than opponent. If attacking a strong unit with a weak unit, expect your unit to die while dealing little damage.
- In ranged combat, first of all a ranged unit has a number of attacks equal to its experience level. There are four experience levels, so you can get up to four ranged attacks. These are per turn, with unlimited ammo, so a gold level unit will have 4 attacks every turn. (btw. melee attacks simply cost 5 AP each, so number of melee attacks only depends on units speed)
- In ranged combat, damage dealt depends on attacker's ranged strength. If I remember right (I'll have to double check) defense doesn't matter, an archer would deal the same amount of damage to a peasant and to a dragon.

Thus, the best strategy is to soften full HP enemies with ranged attacks, then you can safely finish off weakened enemies in melee. If your army is primarily melee, you just micro-manage units trying to minimize losses by distributing damage, so that you end up with many wounded units, rather than some healthy and some dead.

As for my comment about special abilities, I meant like:
multi-attack = hydra from HoMM could attack all surrounding enemies with each strike, while cerberus could attack up to 3 enemies with each attack Thus, against these enemies sparse formations would be preferred.
No-retaliation = in some games pikemen, halberdiers or similar units can attack in melee without suffering a retaliatory strike.

Basically, I mean any abilities that would affect tactics to make them more interesting. As is, in Clash a Troll and a War Elephant are almost the same, whereas if trolls had regeneration, and say elephants had some trampling attacks that would allow them to move through weaker units, or push them or something, it would spice things up.
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nightcraw1er.488: Yes, that would be good. There was a few games in that series wasn’t there?
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zeffyr: Yup, there was Polanie 2, known as Knightshift in Europe - but there were no connections in gameplay to the original Polanie.
Knighshift was great. Wish they made Knightshift 2.
I took a look at Clash....

My first impression is that those graphics look like they belong in the 80's, not the late 90's??
Remember, this game was released only 6 months before Alpha Centauri!! But ok, bad example i know, since SMAC was so far ahead of its time.
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rampancy: ...soooo...anyone tried this in Wine yet?
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igrok: This is a DOS game, so you don't need wine. It runs via dosbox.

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blotunga: Now if you could get Warlords III.
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igrok: I'd rather see Warlords II Deluxe here.
I wish we could get Warlord's I-III. All of them were great.