It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Finally some details about the next update that is coming this Friday!

New Features: Quest Journal and Codex

- 'Quest Journal' can be accessed from the menu or you can use Journal (formerly known as 'Guide's Handbook') from the inventory's 'Books & Scrolls' section and place it into the 'quick bar' to access it. This way you don't have to navigate the menu every time you want to open it.
- There are own categories for available and completed quests and also sub-categories for the main and side quests. Each quest has a name.
- 'Quest Journal' has a 'Quest Tracker' that can be activated by choosing a quest from the Journal. 'Quest Tracker' will appear as a small info box on the right side of the screen and it tells you the current objective(s) of the activated quest. You can turn off the 'Quest Tracker' by deactivating the quest.
- 'Quest Journal' will keep track of every received quests and updates their description and objectives automatically. It also tells who gave the quest and the location where the quest was accepted.
- 'Quest Journal' has a 'Codex' which contains information about key bindings, character classes, stats and skills, but this is just the beginning. With the coming updates I will start to add some lore books that can be found around the kingdom. Those lore books will add 'Codex' entries which will tell more about the kingdom of Twin Falls and it's history. Each found 'Codex' entry will also give some experience points.


Re-Textured Twin Falls and Lake Road

Twin Falls' areas and Lake Road both get enhanced textures, but there's more to it than just a simple overhaul. After this update you won't be finding spruces from the Twin Falls Beach (except one) or Twin Falls Forest South. Spruces can still be found from the other areas in Twin Falls. Also the more exotic palm resembling tree can be only found in the Twin Falls Beach and Forest South. This change gives the Twin Falls' areas more distinct look and feel.

Because of the new spruce textures in Twin Falls, Lake Road's textures had to be improved too. There's also some colour changes to the trees, so Lake Road looks better than before. The update will also bring better tree sprites to both, Twin Falls and Lake Road.

These new textures and sprites will affect the battle backgrounds, which have been remade for Twin Falls' areas and Lake Road.

Additional graphical improvements contain the new Temple Guard sprites and new icons for 'Quest Journal' and crafting materials.


Re-Designed Crafting/Forging

Crafting/forging at the Blacksmith's shop, which opens after the player deals with the situation in Pramea, has gone through changes. Instead of just delivering some ore to Blacksmith and choosing an item, crafting now has it's own scene. In it you can see the list of items that can be forged and also the materials needed. This change will allow to improve crafting/forging and add new craftable items more easily in the future. But it doesn't end there: Blacksmith can also repair broken items you may come across while exploring, if you've got the right materials.


New Optional Dungeon

A one floor dungeon will be added to somewhere in one of the Twin Falls' areas, that will give some proper use for the 'Eye of an Oracle'. You will actually need the 'Eye of the Oracle' to get into the dungeon in the first place.


New Enemy: Ghost

With the new dungeon comes a new enemy: Ghost. The scariest thing about ghosts is that you can't normally see them when exploring dungeons, until you encounter one and the battle starts. But fortunately there is a way to make them visible: the 'Eye of an Oracle'. When you turn on the 'Eye of an Oracle', it will make all the ghosts near the player visible, but only for as long as it is turned on. Ghosts can also appear in other places than dungeons, so it might not be a good idea to take a stroll in the cemetery at night.


New Tool: Spirit Lantern

There's a way to protect yourself from ghosts and it is called 'Spirit Lantern'. Though it can't reveal ghosts like the 'Eye of an Oracle', it can protect the player from their attacks when turned on. If a ghost is encountered while the 'Spirit Lantern' is turned on, the ghost will vanish and a small amount of experience is granted to the party. But 'Spirit Lanterns' are not easy to come by.


Minimap Improvements

The square player icon in the minimap will be replaced with an arrow that will show the direction the party is facing. It's a small change but has a big impact and makes it easier to read the map and to navigate.


Other Changes, Improvements and Fixes

- Most NPCs will get names.
- Some of the dialog has been improved.
- Certain side quests have been tweaked to work better, for example the 'Hermit Quest', which can be found in the Marsh of the Condemned, is re-designed and is called 'A Grudge For Resurrection'.
- 'Missing Scout' quest has now a proper ending, or at least the simplest solution has. There are couple of quests like this that will be extended in the future updates, but most of the side quests that can be found are already finished.
- 'Instant Movement' has been re-designed and it finally works properly in the settings menu.
- Day/night cycle has more variety in the lighting, for example there's now evening period before the day turns into night.
- Optimization.
avatar
Witchgrove Games: New Enemy: Ghost

With the new dungeon comes a new enemy: Ghost. The scariest thing about ghosts is that you can't normally see them when exploring dungeons, until you encounter one and the battle starts. But fortunately there is a way to make them visible: the 'Eye of an Oracle'. When you turn on the 'Eye of an Oracle', it will make all the ghosts near the player visible, but only for as long as it is turned on. Ghosts can also appear in other places than dungeons, so it might not be a good idea to take a stroll in the cemetery at night.
Is there any reason *not* to leave the Eye of an Oracle on all the time once you acquire it?
avatar
Witchgrove Games: New Enemy: Ghost

With the new dungeon comes a new enemy: Ghost. The scariest thing about ghosts is that you can't normally see them when exploring dungeons, until you encounter one and the battle starts. But fortunately there is a way to make them visible: the 'Eye of an Oracle'. When you turn on the 'Eye of an Oracle', it will make all the ghosts near the player visible, but only for as long as it is turned on. Ghosts can also appear in other places than dungeons, so it might not be a good idea to take a stroll in the cemetery at night.
avatar
dtgreene: Is there any reason *not* to leave the Eye of an Oracle on all the time once you acquire it?
Yeah, it consumes the party leader's Energy (aka magic points).
The Update has been released and it packs few surprises, such as optional dungeon mapping!

It's been a very long day, so I just leave link to the patch notes:

https://witchgrove-games.itch.io/chronicles-of-vaeltaja/devlog/721372/ghosts-n-qualities-update-v07-patch-notes
Yesterday I released an update which brought the last character class Guardian, Polearms, enhanced textures to two areas, potion crafting and more.

Added:

- New character class: Guardian.
- New weapon type Polearms (Combat Staves, Spears, Halberts).
- Castle Town interiors, including the House of Adventurers.
- Potion Crafting and new materials.
- New potions and healing items, such as Advanced Healing Kit which can heal Cripple status effect.
- New monster parts.
- 3rd sister to the Nine Sister Shop.
- Nine Sister Shop has opened in Pramea.
- Shadow Merchant has arrived to the Inn of Pramea.
- New textures and tree sprites to the Great Forest and Pramea.
- Merchant in the House of Adventurers, who buys monster parts.
- Blacksmith can now forge combat staves, spears and halberts.
- New battle backgrounds in the Great Forest and Pramea.


Changes:

- Nine Sisters Shop buys certain crafting materials.
- Merchants are more selective about the items they buy.
- Weapons forged by the blacksmith have now increased damage values.
- Cloaks, Gloves, Amulets/Necklaces and Rings has their own equipment slots.
- Blacksmith dialog changes.
- Dawn and day light are now slightly brighter and also the daytime skybox has a lighter tone.
- Shadow Moves skill adds a small attack bonus for a short period of time.
- Butterflies and dragonflies can be caught with high enough agility.
- Flower petals can be found from certain bushes if perception is good enough.
- Butterflies, dragonflies and flower petals will reappear after a few days if collected.
- Spring water can be collected in certain places with empty bottle.
- Magic Map no longer displays the exploration %, so it won't spoil the secret areas in dungeons.
- Bleeding and Cripple status effects no longer heal automatically.
- Enemy balancing.
- Some small changes to few of the dungeons, doesn't change the experience but should make the dungeon mapping work properly.


Fixes:
- Certain levers can no longer be activated behind a wall.
- A Grudge for a Resurrection quest will update properly to the Quest Journal
- Wizard's Tower's front door will open properly after the barrier is removed.
- The first door in the 3rd floor of Onkalo is no longer open by default.
- Hole in the Old Tower's 3rd floor's ceiling is now fixed.
- The Lost Ring quest can now be completed, at least if new game is started.
Chronicles of Vaeltaja's Update v.0.7.3 has been released and it brings fps limit, two small optional dungeons, attack animations to some enemies, new lanterns and more!

It's been a long night and day, and there's still a lot to do, so I will just leave a link to the patch notes:

https://witchgrove-games.itch.io/chronicles-of-vaeltaja/devlog/807581/chronicles-of-vaeltaja-update-v073