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New gameplay video released showcasing the beginning of the game, party hiring, spending stat and skill points, buying equipment and getting beaten by bandits while trying to complete side quest with underpowered party. This time with voiceover! Sorry about that voice and game's music are little bit unbalanced, but next time it will be better. I hope you enjoy!

https://www.youtube.com/watch?v=bPRpao7nNxs
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Witchgrove Games: Almost forgot, Twin Falls Castle Town has been through lots of changes visually and here's couple of screenshots to prove it.
The screenshots of the TF Castle Town look very nice. :)

I also like how clean the graphics look from a distance.
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Post edited April 26, 2023 by gog2002x
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Witchgrove Games: Almost forgot, Twin Falls Castle Town has been through lots of changes visually and here's couple of screenshots to prove it.
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gog2002x: The screenshots of the TF Castle Town look very nice. :)

I also like how clean the graphics look from a distance.
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Thanks! I also like clean graphics and always turn motion blur and dof off if possible. There's not gonna be any blurring effects in this game. :)
Some other things to consider:
* Is key rebinding implemented?
* When you're about to quit, does the game tell you how long it's been since your last save?
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dtgreene: Some other things to consider:
* Is key rebinding implemented?
* When you're about to quit, does the game tell you how long it's been since your last save?
Key rebinding is something I've been looking into, but there are some restrictions with the engine and plugins that I haven't yet figured out how to overcome. But I keep looking into it and see if there's some sort of solution.

The game shows playtime in saves and menu, but there's no separate pop-up window or anything like that when you quit.
Steam page is up and running: https://store.steampowered.com/app/2421440/Chronicles_of_Vaeltaja_In_Search_of_the_Great_Wanderer/
Post edited May 09, 2023 by Witchgrove Games
There's going to be a demo version coming to Steam in near future. I'm doing some final testing before releasing it.

In the demo I give player the opportunity to explore The Great Forest, which has northern and southern areas. I've done some changes to that area specifically for this demo. There's one side-quest to complete (it will be different in the final game), lots of treasures and secrets to find, merchant to trade with and farmer's house for resting, and also one of the optional dungeons The Old Tower to solve (there's two ways to gain access there). The demo ends as soon as the tower is completed. Until then player can explore the forest freely.

I've removed access to couple of areas, all the main story elements and some gameplay mechanics that are not needed in this demo.
Demo has been released at Steam:

https://store.steampowered.com/app/2421440/Chronicles_of_Vaeltaja_In_Search_of_the_Great_Wanderer/
Alright, before I get more feedback about 'broken combat', here's some words of advice:

Chronicles of Vaeltaja contains lots of mechanics in the play, so here’s few gameplay tips to get you started. When spending stat and skill points to characters, balance is the keyword. You won’t get far by placing all the points to ‘strength’ and weapon skill, that will only lead to a character build that may hit hard, but is unable to wear better armor and sucks at defending. Therefore characters dealing physical melee damage need to find good balance between ‘strength’, ‘stamina’ and ‘agility’, and weapon and armor skills.

Some battle techniques may need good values in other stats too: for example some bow techniques may deal better damage if the character’s ‘perception’ is good and so on. In battle ‘strength’ is important for melee characters, and ‘agility’ is important for ranged characters.

Caster character has to find balance between robe, staff and magic skills. For example mage has to increase ‘elemental power’ and the certain spell skill, such as Flame, to increase the power of the Flame spell. ‘Intelligence’ also affects magic damage. On the long run some caster characters, such as priests, can be balanced to be an effective healer, while being able to deal some physical damage.

Main character has the skills, such as ‘speech’ or ‘lockpicking’, which are used to interact with the world, but also stats will have some affect. For example your ‘speech’ skill won’t help much if your ‘charisma’ is so low that nobody wants to talk to you about anything interesting. There is also a slight random element/dice roll for stat and skill actions, so if you fail to pick a lock the first time, try again. But if you keep failing constantly, your skill is too low.

There are also some skills that can’t be improved, such as Shadow’s ‘shadow cloak’ skill and Priest’s ‘cure poison’. That might change for the final release of the game.

W,A,S,D movement, with Q,E for turning. For activation SPACE or mouse left button. ESC or mouse right button to exit menus.

For ‘fullscreen’ press F4.

Known issues:

1. There happens some stutter occasionally, when the game loads cells that it has divided levels into, but optimization will be done for the final release.

2. In Stat&Skills menu when spending points, arrows that allow to increase or decrease skill value don’t align properly. Changing to different character can help the issue little bit, but it won’t fix it. I’ve been looking into it, but haven’t found a solution yet.

3. Sometimes enemy hit boxes doesn’t register mouse cursor properly, so it’s advisable to choose enemies with keyboard.

4. Because of the unorthodox camera settings to achieve proper gameplay feel, interacting with the gameworld using keyboard may cause a certain issue: You may be facing a door or treasure chest, but SPACE doesn’t activate it. In this case press W and then SPACE.
Released a small balancing update.

1. Now there shouldn't be any other enemies than bats in the first enemy encounter.
2. Party has 750 coins at start.
3. Aesis has now better starting gear.
4. Healing spell should be now little bit stronger.
5. Nikarus (wolves) has now slightly lower strenght.
Released a small balancing update.

1. Tweaked damage for attack skills and spells, so party's ability to deal damage is little bit better now.
2. Edited armor and weapon descriptions.