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Last Tuesday, December 24th, Milo and the Magpies joined our catalog! It’s an atmospheric point-and-click adventure game created by artist Johan Scherft, who beautifully hand-painted and animated all backgrounds and characters.

It tells the story of Milo, a curious and adventurous cat, who needs to find his way home after an encounter with some pesky magpies. You’ll help Milo sneak through the gardens of his neighbors by exploring and solving the various puzzles you come across.

And because there’s no such thing as too many Christmas gifts, you can grab the game’s standalone addition – Milo and the Christmas Gift – for free!

It’s a spin-off story following the events in Milo and the Magpies. The game has 5 chapters and a gameplay time of around 30 minutes!

Check it out!
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GOG.com: Last Tuesday, December 24th, Milo and the Magpies joined our catalog!
Well, then it's time to get visible in the forum...
Well, it's certainly not Milo Stefferson.
These look very nice. Even with the damn cat.
I love Milo and highly recommend these little games for a warm and cosy evening at home :)
Since this looks like something that was made for me and only me specifically, in the shopping cart it goes.
There can't be too many funny games.
Thanks for the gift.
While the game is downloading I want to say THANKS to the developer and GOG for this beautiful christmas gift! :)

The other part with the Magpies is in my cart already and will buy it the next days.
This looks very nice. Wishlisted!
Well, having played the free Christmas adventure I have to say unfortunately I won't be getting the full game. It looks nice, yes, but the puzzles are complete and utter nonsense of the worst kind, the kind that doesn't even feel rewarding to solve. And it's not even a crazy game set in cartoon land like Toonstruck to somewhat justify and make funny the moon logic.
Post edited December 30, 2024 by Breja
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Breja: Well, having played the free Christmas adventure I have to say unfortuantely I won't be getting the full game. It looks nice, yes, but the puzzles are complete and utter nonsense of the worst kind, the kind that doesn't even feel rewarding to solve. And it's not even a crazy game set in cartoon land like Toonstruck to somewhat justify and make funny the moon logic.
*nods* Chapter 2 and, mainly 3, oh boy. In fact I didn't even really solve the one in 3, I got the placement right but had no idea how to infer the code from that, kept trying whatever I could think of and eventually found that something worked that I wasn't even trying, was just a number that lined up as I was going for another.