Ancient-Red-Dragon: These reports make clear that GOG is still bleeding money, which it cannot afford to do.
Abolishing curation entirely would be one of the most fastest & effective ways for to GOG to reduce the amount of money that it is bleeding.
But
instead of doing that, GOG is committing to continue wasting dollars that they can't afford to waste, because they are under the very mistaken impression that GOG customers come to the GOG store because they are eager for the "hand-picked selection of curated games" feature.
In reality, they are not. No one cares about that, and it harms GOG, not helps them.
But GOG is still presenting "a curated selection of games" as a feature that is equally as important as DRM-free, which is still ludicrous, just like it always has been.
I have a couple counterpoints to what you say here.
At face value, yes, more games here would seem to equal more money. However, consider that as it is now (curated catalog) people are constantly complaining about the difficulty of searching for games. Imagine if all curation was off and this site looked like itch.io. It isn't hard to believe that there could be lost sales just as a result of people not being able to find the games they actually want.
I would also like you to substitute "curation"(or equivalent phrases) in your comment here with "Galaxy, including social media features like achievements". It seems to me that vastly more resources go into Galaxy than curation. Achievements certainly aren't as important as DRM-free and iirc from other topics it was the push for achievements/needing to comply with the Galaxy client that caused us to miss out on Axiom Verge here.
Ancient-Red-Dragon: For example, if GOG were
truly committing to DRM-free, then they would make an announcement that says something along the lines of:
Since our deal to sell EGS-DRM'ed games through GOG Galaxy is incompatible with our DRM-free philosophy, we have cancelled our partnership with EGS, and we will not be pursuing similar deals with other companies in the future.
Yet in reality, there is no such statement forthcoming. Hence, the alleged commitment to DRM-free remains hollow, empty words.
Now this we agree on :) at least until further indication of GOG's direction, in the form of actions that commit to DRM-free gaming. Generally speaking, I also agree with the sentiment that GOG can't afford to waste resources if things are so dire. I appreciate other users generating ideas like trying movies again. But if things are really this bad, it needs to be clear focus on the primary (not "backup") offline installers and raising awareness of how DRM-free means effective ownership as opposed to data harvesting and other corporate practices that do not truly benefit the consumer.