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Eh? My reply was a joke to show the absurdity of your reasoning. I was really surprised that even after all the explanation you still believed you could beat the system in a 50/50 game, so I asked you to go to the casino and bet on red/black. Edited my post after you changed yours.
I can.
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Post edited February 13, 2015 by sunshinecorp
In the future, there is nothing good. Natural destructions. Wars. Famine. Poverty. Disease. Probably genocide on lesser scale of certain ethnicities. I see pain, torment, evil, destruction, greed, failure of humanity towards humankind. For how can people thrown in turmoil and tumult, behave better than when in peace; in which they already commit atrocities and are like monsters...

I see tentacles... Squid and octopi and fishmen! Deep ones... Oh wait, i mixed the scripts by accident. Please disregard second paragraph entirely, lol!
Sorry, just noticed the reply.

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rtcvb32: Still with the same logic every random number has to be generated before you can use/compare against it.
Why does generation have to happen before? You can generate after you predict/compare. e.g. "I predict that the coin will land on heads" and then toss the coin. Or "I predict the dice will roll more than 2" and then roll it. The few ms between the time coin has landed and it reaching your sensory organs become irrelevant. You are still predicting the future because when you predicted it the coin was in your hand.
Predicting random.org numbers just before clicking "Generate", like the OP suggested, is different, because the numbers were generated in advance (few days I think). You can still use random.org to predict the future, but you have to do it well in advance (predict the numbers now, and click "Generate" in 2 weeks time for example). Of course for most applications where you need random numbers, including for checking how well you can guess them before they appear on screen, the real time of generation is irrelevant, but since this was specifically about "future" prediction, I thought I'd point it out...
Post edited February 14, 2015 by ZFR
No prob ZFR, you guys are probably smarter than I am, this Gambler's Fallacy nearly had me fooled.
I can easily predict my future: my ass is grass.

It might take awhile, go through the digestive tracts of many worms, but eventually I'll be transposed into a form that will appreciate the sun again.
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rtcvb32: Hmmm. Maybe. You can probably successfully card count on a deck of 52, but many casinos employ 4 or 6 decks (300+ cards). Also their shuffling method usually ends up encouraging what's known as card clumping. Those two things together makes card counting fairly difficult if not impossible to employ. You're better off with a good memory, then see how they shuffle cards in groups and adjusting your memory to assume generally where cards are at. But unless you're really determined or a savant, i wouldn't expect much for results.
There exist many different card counting systems, but the most simplistic ones are actually fairly easy to implement with practice. Basically, you keep a running score in your mind and +1 for each 'bad' card (2-6) that is dealt and -1 for each 'good' card (10-A) that is dealt. When the score in your mind is high, like +10 or better, then you increase your bet size because you have better odds since the remaining deck has a higher proportion of 'good' cards. When the score is very low, like -10 or worse, you stop playing and let some other sucker place bets since the remaining deck has a higher proportion of 'bad' cards. You won't know exactly what is coming or when, but it's all about increasing your odds.

That said, an edge of even 3% is still extremely volatile due to variance, and so to offset runs of bad luck you would need to have a deep bankroll and play many many hands (like, tens of thousands of hands at minimum) in order to ensure you are making full use of your advantage.
Post edited February 14, 2015 by the.kuribo
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the.kuribo: There exist many different card counting systems, but the most simplistic ones are actually fairly easy to implement with practice. Basically, you keep a running score in your mind and +1 for each 'bad' card (2-6) that is dealt and -1 for each 'good' card (10-A) that is dealt. When the score in your mind is high, like +10 or better, then you increase your bet size because you have better odds since the remaining deck has a higher proportion of 'good' cards.
Sounds about right... But with a standard deck of 52, you'll have 20 +1's and 20 -1's. In those cases is when the +10 or better makes sense, as each +1 effectively increases your chance of winning (probably by dealer bust) by a few percent. Vs 6 decks which gives you 120 +1's and 120 -1's, in those cases you probably have to get well over +40 before any relevance of the odds of you winning more often actually kicks in.

But i'm sure there's gambling books that explain it better than i can.