It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Well, i took the liberty to contact Mr. Sosa and Mr. Eckstein (who wrote the story/dialogue for Nocturne). They may or may not answer, but i feel we're close to the release.

It's strange you know...We have (here on GOG) games made by Terminal Reality and we have games published by The Gathering Of Developers.
So i guess this is not a legal issue but rather a software issue.
Post edited March 12, 2018 by Epitaph666
avatar
Ancient-Red-Dragon: As for Terminal Reality's Nocturne, that game is a masterpiece and quite possibly the best horror game ever made.
Oh, c'mon. It is barely even a horror game. At best it is a shooter with horror elements. You have plenty of ammo, medkits and you are never really in danger. The scariest enemy is the camera and poor controls. The mine and underground temple were pretty bad, just long corridors that looked the same. And then the Chicago mission was very frustrating, the mobsters on the car would kill you and you wouldn't even see them because of the bad camera.

The first act was great, the zombie town was pretty good too, and the part in Hamilton Killain's mansion was fantastic, there are many things there is to like about this game, the characters, story, atmosphere, humor, the game engine itself... but the fact is it also has many flaws, you can't ignore those.
Post edited March 12, 2018 by antrad88
Some of you may already know how the music in Nocturne is public domain and was used in other games and movies. Well, I am just listening to the music files of Chrome from 2003 and was surprised that game has more than 20 tracks from Nocturne ! Just a funny trivia I wanted to share with others.
Apparently the map editor for the game has been revived :

https://www.facebook.com/TheNocturneFanPage/posts/1654367134640745

Wish i had time to build maps! Hopefully someone has the time...
avatar
antrad88: Some of you may already know how the music in Nocturne is public domain and was used in other games and movies. Well, I am just listening to the music files of Chrome from 2003 and was surprised that game has more than 20 tracks from Nocturne ! Just a funny trivia I wanted to share with others.
I found and post a link on the fan page but it seems like their gone HEres the link

avatar
Epitaph666: Apparently the map editor for the game has been revived :

I found it! The actual Soundtrack
https://www.facebook.com/TheNocturneFanPage/posts/1654367134640745

Wish i had time to build maps! Hopefully someone has the time...
That was pure accident when I found that :P I was looking for Nocturne mods and I found that instead.
Post edited April 09, 2018 by JetStrange
Trying to import/export models to max:
imgur.com/XRXMATh

You can try for yourself:
github.com/tatamyans/Nocturne-MaxScripts
Post edited September 01, 2018 by ivan_tatamyans
avatar
Epitaph666: Apparently the map editor for the game has been revived...
That is just me who uploaded it. I found it on Fileplanet and put it on Moddb, so more people can find it. I guess it was worth it.

Another bit of trivia that might be interesting. I played the game FEAR. FEAR is a secret government organization that fight paranormal threats. Sounds familiar ? In the expansion pack "Extraction Point" the character Holiday says they deal with "spookhouse stuff". I don't think it was a coincidence.

Then later in the hospital, you can find a painting on a wall of a woman in white with a umbrella, the exact same that was used in the Nocturne semi-sequel Blair Witch Rustin Parr, in Doc's motel room.

https://i.imgur.com/l9aHSZe.jpg
avatar
Epitaph666: Apparently the map editor for the game has been revived...
avatar
antrad88: That is just me who uploaded it. I found it on Fileplanet and put it on Moddb, so more people can find it. I guess it was worth it.

Another bit of trivia that might be interesting. I played the game FEAR. FEAR is a secret government organization that fight paranormal threats. Sounds familiar ? In the expansion pack "Extraction Point" the character Holiday says they deal with "spookhouse stuff". I don't think it was a coincidence.

Then later in the hospital, you can find a painting on a wall of a woman in white with a umbrella, the exact same that was used in the Nocturne semi-sequel Blair Witch Rustin Parr, in Doc's motel room.

https://i.imgur.com/l9aHSZe.jpg
Thanks for uploading it!

Now, the two people i contacted from the Terminal Reality old team, did not answer me. Screw em! We don't need them!

What is the chance of Nocturne getting a release here on the new season 2018-2019?
I say very big!
Sad thing there are no textures included in these games. All the scenes are just pre-rendered images used as a background for 3d models of the characters: imgur.com/fI444kq.jpg

Btw, I found some custom missions for Nocturne:
1. MOTEL 666 - Mission for Nocturne By Idiot (Webmaster from TRI)
2. AshesOfBVille - a mission by "Heretic a.k.a. Fenix"
3. The Awakening - by Nick Layton
4. Altending - alternate ending was made by Evan Russell, 1/5/2000
5. UNUSUAL - a short film by "RWarrior1CO"
Found here somewhere: quaddicted.com/files/idgames2/planetquake/3dactionplanet/spookhouse/

I tried only the first one. Actually, it's a set of scripting examples for Nocturne engine, pretty funny though.

Also, I made a small mod for Blair Witch Volume 1, just as a proof of work for my 3ds max plugin.
moddb.com/mods/pajama-doc
Post edited September 19, 2018 by ivan_tatamyans
How much money do we need to raise on Kickstarter
avatar
antrad88: Oh, c'mon. It is barely even a horror game. At best it is a shooter with horror elements. You have plenty of ammo, medkits and you are never really in danger. The scariest enemy is the camera and poor controls. The mine and underground temple were pretty bad, just long corridors that looked the same. And then the Chicago mission was very frustrating, the mobsters on the car would kill you and you wouldn't even see them because of the bad camera.

The first act was great, the zombie town was pretty good too, and the part in Hamilton Killain's mansion was fantastic, there are many things there is to like about this game, the characters, story, atmosphere, humor, the game engine itself... but the fact is it also has many flaws, you can't ignore those.
Nocturne is probably my favorite game ever and I've played it tons of times.

Barely a horror game? Absurd! It oozes with a perfect horror atmosphere better than any other game does. You even praised the atmosphere in the comment I'm replying to. So then how is it not a horror game if it has an amazing atmosphere?

The controls are fine, other than:

a) the hit detection when landing from a jump is a bit awkward & wonky. But thankfully, the times when you have to jump are few and far between, so it's not a big deal.

b) the major bosses rush you too much and force you to stay on a single screen only. As a result, you have almost no room to maneuver. This arbitrarily forces you into having to facetank the bosses' hits (something the hero is not at all designed to do) while spamming the "fire button." I'll concede that the controls are bad in these particular instances and this is a design flaw. But there are only a few bosses in the game, so that problem is not relevant 99% of the time.

As for the other stuff you brought up: the ammo is scarce and so are medkits. And enemies hit real hard. Specialized bullets are super rare, and if you waste them vs. the wrong enemy types, then you'll be in dire straits. If you get hit too much, you'll run out of medkits and also be in dire straits for that reason. There is plenty of danger. Not sure what that complaint is about.

The mine level and underground temple are both pitch perfect. I definitely had tons of freaky moments down in those places, like me believing there are no enemies nearby, then a zombie miner sneaks up behind me and appears instantly all of a sudden, makes its strange noises as it is breathing right down my neck, and starts munching on me from behind before I even knew it was there (all the stuff I just described happened in less than a second), which was very shocking! That scared me silly! For that moment, I forgot I was playing a game (one can't ask for out of a game than that). Likewise, the terrifying giant spider Elder God, stuck to the ceiling of its humongous lair, staring at you with its beady eyes, making you wonder if/when it's going to strike, as you have to run directly under it to explore the level, is one of the best moments ever in videogaming. IIRC that's also one of the reasons why GameSpy gave this game a very well-deserved 93% score in its review.

The camera is also fine most of the time, except for the very first room you start out in in your HQ, and also, as you said, some of the streets of Chicago, and in a few other places. In regards to some of those Chicago streets, definitely the devs were being overly-ambitious by trying to add moving cars that the undead gangsters hop off of to attack you. The game's engine isn't able to handle that. I agree that the player can't see what's going on properly in those particular sections. But all of the stuff I mentioned in this paragraph are, again, only a small minority of the game. The entire Act 3 takes place in Chicago, but the parts that feature the moving cars where you can't see the enemies make up how much, maybe 5% of the level, at most? So that problem is minor in the grand scheme of things.

So my point in this post is, yes the game has a few flaws, but they are tiny molehills, next to the mountain of greatness that is the game as a whole. Nocturne is certainly way better than its modern contemporaries of overly-pre-scripted, glorified-walking-simulator, absolute trainwrecks, like Outlast, Agony, Resident Evil, 7 etc.
Post edited September 23, 2018 by Ancient-Red-Dragon
So seeing that this is the most active discussion of this game yet, I thought I'd post my findings here.
I decided to fire up Nocturne again on Windows 10, I read the archived topics here on GOG, suggestions, the PCGamingWiki, everything.
I managed to get it working with dgVoodoo2 and Win98 compatibility mode, the game runs fine, but that damn menu lag during menu navigation is still present and it's driving me nuts.

So what I decided to do was that I took Blair Witch Volume I's DirectX 7 renderer (the file called "tridx7.dll") and copied it to Nocturne's folder, overwriting Nocturne's .dll file. And voila, at first, there was still a bit menu lag when I entered the game, but when I loaded up a save or started the game itself, the menu lag was completely fixed. Instant response from every menu, no more lag.
The downside is, at least for me, is that it's prone to crash sometimes, especially when you force antialiasing or some other effects through dgVoodoo.

Did anybody else know about this solution? Or is there any other known solution to this problem that works 100%?
avatar
corey321: So seeing that this is the most active discussion of this game yet, I thought I'd post my findings here.
I decided to fire up Nocturne again on Windows 10, I read the archived topics here on GOG, suggestions, the PCGamingWiki, everything.
I managed to get it working with dgVoodoo2 and Win98 compatibility mode, the game runs fine, but that damn menu lag during menu navigation is still present and it's driving me nuts.

So what I decided to do was that I took Blair Witch Volume I's DirectX 7 renderer (the file called "tridx7.dll") and copied it to Nocturne's folder, overwriting Nocturne's .dll file. And voila, at first, there was still a bit menu lag when I entered the game, but when I loaded up a save or started the game itself, the menu lag was completely fixed. Instant response from every menu, no more lag.
The downside is, at least for me, is that it's prone to crash sometimes, especially when you force antialiasing or some other effects through dgVoodoo.

Did anybody else know about this solution? Or is there any other known solution to this problem that works 100%?
Earlier today, i saw a post (in the Alone in the Dark: The New Nightmare sub-forum) that might be relevant to your question: https://www.gog.com/forum/alone_in_the_dark_the_new_nightmare/gog_version_possibly_fixes_nocturne

Personally, I don't know if it works, as I don't have Nocturne to test the theory, but if you have Alone in the Dark: The New Nightmare, it might be worth a shot.
avatar
corey321: So seeing that this is the most active discussion of this game yet, I thought I'd post my findings here.
I decided to fire up Nocturne again on Windows 10, I read the archived topics here on GOG, suggestions, the PCGamingWiki, everything.
I managed to get it working with dgVoodoo2 and Win98 compatibility mode, the game runs fine, but that damn menu lag during menu navigation is still present and it's driving me nuts.

So what I decided to do was that I took Blair Witch Volume I's DirectX 7 renderer (the file called "tridx7.dll") and copied it to Nocturne's folder, overwriting Nocturne's .dll file. And voila, at first, there was still a bit menu lag when I entered the game, but when I loaded up a save or started the game itself, the menu lag was completely fixed. Instant response from every menu, no more lag.
The downside is, at least for me, is that it's prone to crash sometimes, especially when you force antialiasing or some other effects through dgVoodoo.

Did anybody else know about this solution? Or is there any other known solution to this problem that works 100%?
avatar
SilentRay92: Earlier today, i saw a post (in the Alone in the Dark: The New Nightmare sub-forum) that might be relevant to your question: https://www.gog.com/forum/alone_in_the_dark_the_new_nightmare/gog_version_possibly_fixes_nocturne

Personally, I don't know if it works, as I don't have Nocturne to test the theory, but if you have Alone in the Dark: The New Nightmare, it might be worth a shot.
Damn, I don't have that game, but if that really works, it's a bit crazy :)
Thanks for the help by the way!
avatar
SilentRay92: Earlier today, i saw a post (in the Alone in the Dark: The New Nightmare sub-forum) that might be relevant to your question: https://www.gog.com/forum/alone_in_the_dark_the_new_nightmare/gog_version_possibly_fixes_nocturne

Personally, I don't know if it works, as I don't have Nocturne to test the theory, but if you have Alone in the Dark: The New Nightmare, it might be worth a shot.
avatar
corey321: Damn, I don't have that game, but if that really works, it's a bit crazy :)
Thanks for the help by the way!
You're welcome.