Now, for a joke submission:
Class: Foreigner
The Foreigner is a strange class, who draws abilities from other universes that have different rules. Unfortunately, said abilities often fail to work or make sense in the Pathfinder universe, and as such often can't do much that's useful.
Abilities include:
* Mana drain: As a standard action, the foreigner can drain 1d4 MP per level from the target. The drained MP is added to the foreigner's MP pool.
* Gil toss: The foreigner can toss up to 500 gil per level at an opponent. On a successful attack role, the target takes 1 damage fore each 100 gil used for this attack. Note that this ability only works with gil, anod not other currencies (so it won't work with, for example, the gold pieces found in the Pathfinder universe.)
* Shatter sphere: De-activates one sphere on the target's sphere grid (the attacker chooses which one). Any stats or abilities gained from that sphere are lost.
* Limit break: If the foreigner's limit gauge fills up, the foreigner can release it in a burst of energy, doing 1d6 damage per level minus the target's magic defense. (No mechanic exists to fill said limit gauge, nor is there any mention of the character having a limit gauge in the first place.)
* Row change: If the target is in the front row, they move to the back. If the target is in the back row, they move to the front.
* Restore health: By expending a healing surge, the foreigner can heal themself fully. In addition, this ability removes any taint, corruption, paradox, or other abilities from the user.
* Karma burst: By spending karma, the foreigner can do damage equal to 1d6 per point of karma spent.
* Mana source: As a standard action, the foreigner can add one mana of any color to their mana pool.
* Jail collection: If the foreigner is sent to jail (for example, by rolling doubles 3 times), then the foreigner can pass go and collect $200.
* Game crash: As soon as a foreigner reaches level 19, the game crashes.
* Bring on pun-pun: At 20th level, the foreigner gains the Manipulate Form ability. As a standard action, the foreigner can raise or lower any stat of the target (which can be the user), or grant or take away any ability to/from the target. There are no limitations on the use of this ability. Additionally, the foreigner gains the ability to transform into a sarrukh, along with the ability to summon a sarrukh familiar,