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thefallenalchemist: I've watched a documentary on China under the CCP.
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toxicTom: Produced by Fox News?

Seriously, it's not that simple. A colleague of mine has lived and worked in China for several years, thousands of Chinese students attend universities in Germany alone. And while those are certainly all from upper-class, privileged families, I've never met any flag-waving "all hail the great leader" type. Idk if you have those too, if so, try to talk to them.

There is censorship, yes, and there's the uncanny feeling of being under observation all the time (that was, according to my colleague, the most unpleasant thing to deal with). But other than that, the Chinese are just normal people, who - like anybody else - love to complain about officials and governments. There are certain taboo topics, and lines you cannot cross (complaining is fine, calling to action will get you into trouble). But the Chinese are not some mindless drones blindly digging any propaganda the government throws at them, like you make them out to be. It seems to me that you instead fell for propaganda here - which is kind of ironic, don't you think?

If games disappear from libraries, Chinese gamers will be as pissed as anybody else would be. There's just not much they can do about it.
No, this was on Free Speech TV a while ago. Your bias is showing sir. Things might have improved since that documentary though.
Post edited January 17, 2021 by thefallenalchemist
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thefallenalchemist: It's important to note exactly what happened with Devotion in China. This was taken from a Eurogamer article written in February of 2019. It explains the circumstances that led up to a fierce review bombing of the game which eventually got it banned in China. However, it was actually well-received at first.

"At first, the game become extremely popular in the gaming channels in Chinese community," wrote ResetEra user SushiReese.

"Most of the streamers stream the game, millions of viewers watched the game playthrough. The game also receive universal praise from the media, it even become a trending topic in Chinese social media. The public give extremely positive feedback.

"However, after some users from Taiwan PTT and gaming forum post some screenshots related to OP mentioned and mocked that the game successfully fooled the mainlander into supporting a game to 'mock PRC people and KMT supporters (who tend to unify with China)'. It attract more attention when people dip deeper into the game.

"The anger transfer to outrage when people discover that the founder/lead designer's social media, he holds a pro-Taiwan independent political view and make quite a few political posts."

So the real issue here, is that people from the Taiwanese boards were making fun of the fact that they got China interested in a game that openly mocks it. That's where the controversy started. Even though the game was at first very popular in China and not at all seen as a threat until the Taiwanese gamers basically started drama over it.

So yes, I 100% believe that these are Chinese gamers. Judging from the facts and evidence surrounding what happened to the game in China, we can deduce that these same gamers were against it for the same reason. And unfortunately, the whole thing is Taiwan's fault, because those gamers made fun of the Chinese for embracing a game that openly mocks them.
It would be nice to link the article. Here you go:
https://www.eurogamer.net/articles/2019-02-23-chinese-users-review-bomb-steam-horror-hit-devotion-over-xi-jinping-winnie-the-pooh-moron-meme

The whole article is mostly based on one posting of an user from ResetEra. Here's the link to that posting:
https://www.resetera.com/threads/devotion-taiwan-top-selling-indie-horror-getting-review-bombed-by-cn-players-for-hidden-easter-egg-reads-xi-jinping-winnie-the-pooh-moron.101415/page-2#post-18211638
I didn't know you needed it. I had the link, just figured it would be better to post the important quotes from it and reference it for anyone who wanted to do a search, which you did.

I'd click on that ResetEra link, but I'm afraid my device will burst into flames as soon as I do. I'm sure Eurogamer established all the pertinent information from it. I also thought it was established that the information was based off one user's testimony of the situation. Which is enough for me, seeing as I don't live in China.

And unfortunately, unless toxicTom (nice name by the way) wants to reach his colleague and have the guy poll lots of Chinese about Devotion, this user's commentary is all that we have to go on regarding the reception of the game during it's Chinese launch.
Post edited January 17, 2021 by thefallenalchemist
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DukeNukemForever: In China the internet connection is going mostly via mobile. Due to large regional discrepancy it's a mobile-centric nation, as a result in 2019 96% new games launched in china were mobile games. Also the country internet penetration rate in 2018 was 58%. PC gaming is in china maybe an interesting market in the future, mostly due to growth, but still now it's not so big as you may think. The whole "gamers from China who worry about their access to games" story makes no sense, especially for a more niche store like GOG.

https://www.statista.com/statistics/276488/internet-users-in-china-by-connection-type/
https://www.statista.com/topics/1179/internet-usage-in-china/#dossierSummary__chapter2
https://www.statista.com/topics/4642/gaming-in-china/

Also I don't have any actual numbers regarding gog user-base, but as far is I remember the biggest share (with a really big gap) came from the USA and then europe. But that's some years old and likely have changed.
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thefallenalchemist: This isn't even about access to games. This is about the sheer fact that they don't want Devotion sold anywhere. It seems to fill them with anger and resentment. Adding to that, the developers thoughts towards a country that embraced the product.

Just because statista happens to state that most Chinese gaming is mobile, that does not mean that all Chinese gaming is mobile. We're talking about a country who went head over heels into the MMO market. People died playing MMOs. So PC gaming is still a thing over there. And they still like to stream games, mobile internet or not. China has it's own version of Twitch if I am not mistaken. And if the game became that popular on Chinese social media as the user states, then it makes perfect sense that most Chinese gamers were aware of it.
Please read my text and especially the posting I answered to understand the context of it.

Of course PC gaming is big in china, but again, it's not so big (especially regarding GOG ) as many here may think and try to express.
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thefallenalchemist: This isn't even about access to games. This is about the sheer fact that they don't want Devotion sold anywhere. It seems to fill them with anger and resentment. Adding to that, the developers thoughts towards a country that embraced the product.

Just because statista happens to state that most Chinese gaming is mobile, that does not mean that all Chinese gaming is mobile. We're talking about a country who went head over heels into the MMO market. People died playing MMOs. So PC gaming is still a thing over there. And they still like to stream games, mobile internet or not. China has it's own version of Twitch if I am not mistaken. And if the game became that popular on Chinese social media as the user states, then it makes perfect sense that most Chinese gamers were aware of it.
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DukeNukemForever: Please read my text and especially the posting I answered to understand the context of it.

Of course PC gaming is big in china, but again, it's not so big (especially regarding GOG ) as many here may think and try to express.
Well, they complained. Just as they review bombed the game on Steam. It is obvious that the Chinese do not like this game and that has something to do with Taiwan. Mobile or not, 10% of the Chinese market is still a large part of the market. This is China after all, so that would have to be about equal to almost half of America. (325m, so about 100m-150m considering China has a population of over 1b.) That is a very sizeable PC gaming market.

Edit: This would actually be a bit larger, with China currently hovering close to the 1.4b mark.

And let's think about it like this. China's PC gaming market is one half of America. That's around a hundred million people, give or take. That's a potential market loss of a hundred million. If the numbers of boycotts go into the hundreds of millions, then GOG may see a slight issue with their choice to withhold Devotion. Even the hundreds of thousands is a considerable market. If a couple hundred people whine and complain and leave, but there are still hundreds of thousands of people in the Chinese market, then obviously they are going to put more faith in the Chinese market. The movie industry does this all the time, which is why we got all those Michael Bay Transformers films. They bombed in the US, but did amazingly well in China.
Post edited January 17, 2021 by thefallenalchemist
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thefallenalchemist: And unfortunately, unless toxicTom (nice name by the way) wants to reach his colleague and have the guy poll lots of Chinese about Devotion, this user's commentary is all that we have to go on regarding the reception of the game during it's Chinese launch.
You could simply ask over here: https://www.gog.com/forum/general_zh
If you ask politely, you may even get some responses in English, otherwise DeepL is quite ok for translating Chinese.
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thefallenalchemist: And unfortunately, unless toxicTom (nice name by the way) wants to reach his colleague and have the guy poll lots of Chinese about Devotion, this user's commentary is all that we have to go on regarding the reception of the game during it's Chinese launch.
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toxicTom: You could simply ask over here: https://www.gog.com/forum/general_zh
If you ask politely, you may even get some responses in English, otherwise DeepL is quite ok for translating Chinese.
When I interviewed the Chinese band Screaming Savior years ago, I found that it was difficult enough for me to translate their words in English, let alone Mandarin. I'll have to pass on this, but nice feature.

No, Google works nicely. Holy crap, the Chinese are extremely upset (and I say that lightly) about Cyberpunk and the refund process. GOG is really in a pickle now. They won't even have that market for long if they keep going!
Post edited January 17, 2021 by thefallenalchemist
Also, (and I figured that it was worth making a separate post for) we need to address the fact that China hasn't said a single word about Devotion, even before the winter sale. Also, one of the Chinese customers mocked the term "gamers" in a post entitled CCP Dogs. The Chinese are furious about the refund process. 90% of the posts are about refunds. China does not want Cyberpunk 2077.
Post edited January 17, 2021 by thefallenalchemist
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DukeNukemForever: Also I don't have any actual numbers regarding gog user-base, but as far is I remember the biggest share (with a really big gap) came from the USA and then europe. But that's some years old and likely have changed.
PC gaming in China was still estimated at around 300 million, even if it's less that half of the 600 million of mobile gamers and even if a lot of them are more for online F2P games rather than single player games it is still definitely not a small market at all. Also Gog interest in China is nothing new, they hired some PR specialist some years ago to help them in this market, which resulted in the Chinese forum, the Chinese version of Gwent and the fully dubbed in Chinese Cyberpunk 2077, so Gog and CDPR definitely consider China as being an important market for quite some time.
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thefallenalchemist: 90% of the posts are about refunds. China does not want Cyberpunk 2077.
Um... you need to consider that you only see the posts of people complaining. The rest is busy playing the game.

Also we had tons of "refund me already" threads right here in General, but because there is so much more going on here, it's simply less visible.
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fronzelneekburm: You think the Chinese government has nothing better to do than sending threats to fledgling digital distributors over obscure indie games?
If it bothers their leaders then I wouldn't be surprised if they had some Chinese battling it

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fronzelneekburm: Here's what actually happened: Gog shat the bed. Plain and simple. Some really bright bulb decided to release one of the most controversial titles of recent years within a week of Cybahjunk 2077 launching. Then some even brighter bulb decided to ADVERTISE this imminent release on a social media platform in a country where said title is de facto on the black list. Seeing their precious Cyberpunk sales threatened (and facing a potential firewalling), the brightest bulb of all decided to cancel the release and blame this cowardly move on "gamers". This last part in particular, this trying to twist your complete and utter lack of cojones into some type of pro-consumer move is hands down the most sickening thing of all.

All this is 100% on gog.
Never occurred to me that it could have to do with the Cybahjunk 2077 launch but you could be right.
But then of course I could turn the thing around and ask if a potential 'firewalling' and other threats about reprisals does not constitute "sending threats to digital distributors over a game" (directly or in-directly).

For me you are totally splitting hairs over some 'semantics' because you want me to mimic you in expression or else I am not in the right !

(I never wrote direct only threats or that it were hackers and not government)(As far as I know then it is government in China that decides what is allowed and not allowed on the internet and so on)( What I wrote was : "I think that GOG directly or in-directly were threatened by China or Chinese (government ?) hackers") (That ought to include the scenario that you propose !!!)
(But whatever , I do not want to use my time splitting hairs with people hair - not more than I am already doing that is !!!)
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Gersen: With all that it wouldn't be too far fetched to think that, with the announcement of Devotion being released on Gog, especially on Chinese social media (stupid idea I agree), then when you add the nationalists and the "normal" Chinese gamers who were just afraid to lose access to Gog, then it is definitely possible that Gog actually receive a tons of messages from Chinese gamers and that it was what trigger their decision.
To me then that's a completely plausible interpretation too :-)
Post edited January 17, 2021 by FiatLux
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amok: Janaury and into February are historically very slow for new games. most publishers rushed to get the games ready for the Christmas rush, and there is then a bit of lag after where it is about taking stock where they are at and planing the new year. So not that odd at all.
While that makes sense, what I consider "big releases" aren't just brand new games that just came out this instant...where are Skyrim, Resident Evil, more Silent Hill games, etc?
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amok: Janaury and into February are historically very slow for new games. most publishers rushed to get the games ready for the Christmas rush, and there is then a bit of lag after where it is about taking stock where they are at and planing the new year. So not that odd at all.
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rjbuffchix: While that makes sense, what I consider "big releases" aren't just brand new games that just came out this instant...where are Skyrim, Resident Evil, more Silent Hill games, etc?
exactly the same place as they where last year... and the year before that.... and the year before thar.... and the year before tha.... a and the year before that... so very odd indeed.
Post edited January 17, 2021 by amok
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Elmofongo: I need them to stay afloat to still have access to these 600+ games.
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fronzelneekburm: Why, thank you for confirming a creeping suspicion I've had.

I'm 100% convinced that the majority of people still defending gog are either more casual users who have no idea how bad things with this company really are. Personally, I've grown quite tired of the boiling frog treatment where they gradually phase out everything that set them apart from other digital storefronts. They've clearly been testing the waters with the cosmetic singleplayer content that's locked behind their precious Galaxy client, and the negative feedback has been nowhere enough for them to reverse course.

Or, in your case, they're doing it out of some sort of Stockholm Syndrome, where you defend a company - no matter how shitty it has become - because it's holding your entire game collection hostage. We're entering proper "No Steam, no buy"-levels of blind, deluded brand loyalty here, folks!

I've also seen the argument that if gog fails, DRM-free gaming fails - which is a somewhat valid concern since I don't see any other platform being able to step up to the task. Zoom Platform? Don't make me laugh! The thing is: Just because gog have aggressively promoted themselves as the saviours of DRM-free gaming, should we have to put up with whatever abuse, whatever nonsense, whatever plain idiocy they can throw at us?

Of course not. The Devotion cancellation (and gog having the gall of putting the blame on "gamers") was one major misstep too many for me. So I'm gladly putting my name down on the boycott list. And I applaud everyone else who does (especially the people who got refunds for all the crap that was still covered by their warranty). You can still rebuy stuff you're vaguely interested in at a later point when they've smartened up. As it stands, this is a company not worth spending money on.
So basically fuck me and my 600 game library?

GOG is not worth it because of one game not being added here, and Galaxy, and Cyberpunk blowing?
Post edited January 17, 2021 by Elmofongo
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SCPM: I might be getting too conspiratorial here, but it's this series of events that leaves me with a lot of questions. So one or two staff members fluent in Chinese advertise the release on Weibo, and the response is supposedly so bad that the staff members are able to convince management within hours to cancel the global release instead of just not making it available for sale in China? There's got to be some other contacts that reached out to GOG, there's no way they just made this decision on the interpretation of some comments on Weibo.
This isn't conspirational in the slightest. Lots of unanswered questions here. And unless those get answered (or Devotion gets released), gog can say adios to my dineros.

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Elmofongo: So basically fuck me and my 600 game library?
Yup. As harsh as it sounds. Best thing is to not put yourself in a position where you can get fucked (ie. buy all your games in one place).

Look at it this way: I got 1500+ games here and I'm at a point where I'm honestly not sure what upsets me more: The thought of having flushed all that money down the toilet if this website goes under or the thought of having given money to these craven cowards in the first place. (I try to take consolation in the fact that I bought most of that stuff years ago, when gog was a very different website, staffed by very different people)

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Elmofongo: GOG is not worth it because of one game not being added here, and Galaxy, and Cyberpunk blowing?
Yup. That and a veritable shitton of other reasons. You want a list?