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mecharma: We are programming games as fast as we can :(
Are you also putting bugs into those games as fast as you can?

Edit: Changed wording. (Didn't like the old wording of this post.)
Post edited January 12, 2017 by dtgreene
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joppo: Don't take it personally. It's a lot less about you than it is GOG's community adjusting their limits to what is a desirable behavior within the forum and hitting back against something that went beyond that limit. You were at the front and thus downrepped (that's pretty much the only tool the community has to state a mass disagreement), but the disapproval of a particular behavior is intended to be aimed generally.

TL; DR : It's not about you, it's about the userbase adjusting its norms.
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tinyE: But Master Yoda teaches us to be mindful of the norms.

Or is that the future?

I'm so confused.
He also tells us to be careful when strolling on a beach. He may be confusing, but that's solid advice.
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mecharma: We are programming games as fast as we can :(
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dtgreene: Are you also putting bugs into those games as fast as you can?
Duh, the exact definition of programming is "cramming bugs in code". :)
Post edited January 12, 2017 by joppo
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tinyE: But Master Yoda teaches us to be mindful of the norms.

Or is that the future?

I'm so confused.
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joppo: He also tells us to be careful when strolling on a beach. He may be confusing, but that's solid advice.
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dtgreene: Are you also putting bugs into those games as fast as you can?
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joppo: Duh, the exact definition of programming is "cramming bugs in code". :)
And Luke has OCD.
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Fomalhaut30:
If you want release everyday then you should join steam.
GOG puts quality over quantity. (ROLF)
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joppo: Duh, the exact definition of programming is "cramming bugs in code". :)
If debugging is the process of removing bugs, then programming must be the process of putting them in.
-- E. W. Dijkstra (supposedly)
I don't understand the complain? It's not like anyone beat all those games in 11 days. Or somebody do?
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joppo: He also tells us to be careful when strolling on a beach. He may be confusing, but that's solid advice.
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tinyE: And Luke has OCD.
Lol. I wonder if Leia is OCD too.

Well if she isn't yet, someone's going to create another video eventually.
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joppo: Duh, the exact definition of programming is "cramming bugs in code". :)
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brouer: If debugging is the process of removing bugs, then programming must be the process of putting them in.
-- E. W. Dijkstra (supposedly)
Ah I knew that phrase had been said by some famous programmer, I just didn't remember which one. (And I was too lazy and busy at that moment to google it.)
Post edited January 13, 2017 by joppo
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JMich: If only there were release stats per year, one could finally know. Oh, wait.

In 2009, GOG had 2 releases in the first 11 days of the year. Releases reached 4 by January 13th.
In 2010, GOG had 2 releases in the first 11 days of the year. Releases reached 4 by January 14th.
In 2011, GOG had 1 release in the first 11 days of the year. Releases reached 4 by January 18th.
In 2012, GOG had 3 releases in the first 11 days of the year. Releases reached 4 by January 12th.
In 2013, GOG had 3 releases in the first 11 days of the year. Releases reached 5 by January 15th (two releases on that day).
In 2014, GOG had 1 release in the first 11 days of the year. Releases reached 4 by January 16th.
In 2015, GOG had 3 releases in the first 11 days of the year. Releases reached 4 by January 13th.
In 2016, GOG had 4 releases in the first 11 days of the year.

So, going by the number of releases in the first 11 days, we are as good as we were last year. Peak might have been reached.
Always love it when you show up bringing the fact train with numbers, graphs and charts. LOL It's too bad GOG forums don't allow actual content like SVG or HTML canvas or you could have some real fun with it. hehehe