rojimboo: I noticed your other comment about me probably never replying to you, but here I am. Sorry, I'm super busy these days and not really that active on GOG anyways, but I do try to reply.
Hey sorry for that, and thank you for replying. I stand happily corrected. I will respond to some of your points but ultimately from reading your post I believe we are at an impasse so I will probably bow out after that...you are free to follow up, it isn't like I am trying to have "the last word," I just don't think much more progress will be made for either of our "sides" as it were.
rjbuffchix: How many resources have GOG poured into imo wasteful endeavors like the client? I see you left that factor out of your financial analysis :) Other users can clarify better but I recall hearing years ago GOG replaced all the installers to include Galaxy, only to then undo all this work. In other words a colossal waste of time and probably money.
rojimboo: Sure, but consider also how tiny their revenue stream is (in addition to negligible profits of that). Even the old guard, if they are buying every single game at full price, hasn't been able to affect it, despite their best efforts. Tad defeatist, or realist, I know, but there it is.
Well, that's the thing...if GOG wasn't pouring resources into misguided attempts at growth, they would theoretically be in better financial shape even with everything else remaining equal.
I am not even necessarily saying here that they shouldn't pour some resources into attempts to grow (though it is a completely valid argument to say GOG should stick to catering to their niche and slowly expanding within that niche); just that I have a vastly different idea of what might be successful. Have you ever seen advertising for GOG...like...anywhere?
Given the fact that GOG has started and ended several promotions or campaigns (GOG Connect, FCKDRM), I think it is clear that the growth ideas they used thusfar were not successful. What's really concerning is that the window for using some ideas may have passed or been re-shaped, as the game industry has increasingly moved towards DRM. That doesn't mean a niche can't be successful, of course.
Your position seems to be that GOG had to try all these alternative ideas since the old-school-minded users supposedly don't bring in enough money but I am saying if GOG spent their money better that may be a moot point, and if nothing else is something that would have to be factored into your analysis. I think it is unfair to attribute that to the old-school-minded users, especially if alternative avenues of growth may have brought in additional similar users.
rojimboo: Also think about how limited their catalogue is for most people interested in only playing and buying some of their desired games.
I have thought about it...this was addressed by my point that the passage of time means we never need to run out of "old" games. There are many, many games from the 2010s that should come here...of course, if GOG destroys their own negotiating leverage, it is unlikely said games will come here let alone DRM-free. As I'm writing this, I'm seriously wondering why developers would even want to put their games on GOG going into the future, given GOG's direction, considering that GOG's audience is (supposedly) accessible via Galaxy 2.0, the mother of all clients. Us old-school types are just a vocal minority right. So devs/pubs can say to GOG "why should we bring our game here? Your users can just buy it on Scheme/Epic Fail and boot up Galaxy 2.0".
rojimboo: This is not a great business model, and I believe it goes a long way in explaining why GOG basically operates as a non-profit organisation.
GOG is a public company with shareholders which is part of the problem and very likely why we see such trend-hopping attempts at growth. If they could sell you a Geralt NFT without too much backlash they would. I could only dream of GOG, and other businesses, being actual non-profit organizations...very strange to use this as a sort of negative attribute but I don't want to get off topic.
rjbuffchix: Care to take on a friendly challenge related to the above point? I dare you to name a single "new style" user that has bought Epic Fail games through the new app on GOG Galaxy 2.0 who also has high-triple-digit or even quadruple-digit number of games or buys extra copies of any GOG game (even on sale) to giveaway.
rojimboo: You and me both know there probably isn't such a user. Not only because Epic Games hasn't been around for that long, and the Epic integration with Galaxy certainly hasn't, and to accumulate hundreds or thousands of games in a year or two is pretty crazy and wasteful. But that doesn't detract anything from what I've said, in fact it's fairly inconsequential to it. If the old guard can't bring in much of any revenue anyways, why pander to them and stay hostage to their demands? Are they really the ones propping up the whole store?
Okay, fair counterpoint on the challenge, so perhaps we could modify this. Would you be able to show me a "new style" user from say the last 5 years who also has high-triple-digit/low-quadruple-digit games and/or buys extra copies of games to give away? By "new style user" I am thinking of someone who came here for CDPR games, uses Galaxy multiplayer/achievements extensively, and, important, doesn't object to client requirements such as the Cyberpunk content and Galaxy-only multiplayer? Is that a fairer point of comparison?
rojimboo: Where are the hundreds of games with non-optional singleplayer DRM on GOG?
In the pipeline, which has been expertly laid down by the OP and subsequent staff responses, whether they realize that implication or not. C'mon man it isn't hard to deduce what can happen based on the current direction. We've literally seen it happen over the years with Humble Bundle already, DRM-free games seem like an afterthought and they're a glorified Scheme key reseller. Ask yourself what stops that from happening here, especially if you are in favor of relaxing DRM-free definitions in (misguided) attempt to stimulate growth.
rojimboo: Enjoy the DRM-free gaming and work with them
Why should I work with them? They don't even have the decency to reply to my genuine questions in this topic, though again since I was wrong about your reply, perhaps I can expect one from them too :)
If I can get 100% DRM-free gaming on Zoom-Platform and work in growing a store that seems to care more passionately about DRM-free, what are they offering me here?
I have invested as a customer in this store, sure, but to go out of my way to join them on a direction I definitely did not want or come here for is just the sunk cost fallacy.