MadalinStroe: Thank you for the gift, awalterj!
You're welcome!
MadalinStroe: As far as games keeping my interest over longer periods of time, I found that I quickly get bored with modern military/World War 1&2 themed games, while science-fiction/fantasy themed games maintain my attention. I think it's mostly having to do with the fact that I already find it modern conflict unappealing, mostly due to the disconnectedness that comes from long range sniping, usage of drones, carpet bombing, not to mention how unfair nuclear bombs are, but add to that the drama of human on human conflict and you just lost all my interest.
I'm a bit more open towards settings although I have little interest in playing any games featuring ongoing conflicts where people are dying as we speak. Once it's history, I'm fine with it - with certain limitations. I don't really get into the cause of any faction anyway, doesn't matter to me if I'm playing GDI or NOD or if it's a WW2 game I don't care if I'm playing the Germans or Russians etc as long as the mission design is interesting. There are limits though, e.g. I wouldn't play Concentration Camp Tycoon or SIM ISIS the beheading simulator. There are limits to my ability to abstract and everyone draws the line somewhere.
MadalinStroe: I also notice that some ancient history games maintain my attention, mostly because the close combat conflict is much more visceral and the combat feels much more fair. You didn't pick up a sword and start fighting another army if you hadn't prepared for years before that. While nowadays almost anybody can pick an autaomated weapon and start spraying bullets everywhere.
Plus it's a lot more fun to watch an Age of Empires style battle as opposed to a modern battle. Not sure about fairness though, on one hand highly trained and heavily armed cavalry will simply ride a freshly recruited peasant army into the ground which seems a bit unfair. On the other hand, if the peasants get to exploit the right kind of terrain as happened in the
Battle of Morgarten, it's going to be unfair the other way around. But I know what you are referring to, it's the evenly matched battles when two armies of equal size and quality would meet on an open field and it predominantly came down to command & morale. But even there, not very fair for a veteran infantry soldier to get hit by a stray arrow, undoing years and years of experience and training in a second.
Anyway, fairness is overrated and one pretty extreme example is the battle of St. Jacob an der Birs in 1444 where 1500 Swiss fought against a French army of 20'000 in a battle that lasted 10 hours. In the end, the Swiss force was annihilated completely as they refused to surrender and fought till the end, killing 4000 of the French. Not a fair battle but epic nonetheless. After the battle, the French decided they wouldn't advance any further because there was a Swiss army of 20'000 standing at their destination and seeing as the 20'000 strong French army suffered such heavy losses against just 1500 Swiss soldiers, the French came to the conclusion that advancing further to meet an actual full size Swiss army was going to be a very bad idea, to express it mildly.
MadalinStroe: However science fiction/fantasy games, almost always have a clear evil antagonist that is not human. While playing these types of games, it's easy for me to look past the glorification of violence and just enjoy the pure brutality.
Yeah I think non-human enemies are more fun in some ways, it's also more interesting to have all kinds of monsters/aliens in all shapes and sizes so mere human enemies seems like wasted potential.
When humans in RL fight against humans, they generally need to demunanize each other before they can kill each other, and politics/religion/tribalism are the ideal tools to exclude members of your own species, sadly.
MadalinStroe: As far as storyline goes, I like my heroes to be heroic and my villains to be villainous. I don't need some melodrama, about the poor unfortunate bad guy, that is just another soul forced to do horrible things to survive. The moment in the story that someone does anything demeaning to his fellow human, then that character lost all my sympathy. And after that point if the story keeps pushing the character as being anything other that pure villainous, then that's where I just stop.
Except for Darth Vader!
In RL, I fully agree with your sentiment. There is a point of no redemption and I set that point fairly quickly. In fiction, I'm more lax about it because villains didn't really kill anyone or do anything bad for real, it's just made up so I don't mind if they are redeemed and change to the good side or vice versa. As long as it creates interesting missions and quests.