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due to bugs
http://arstechnica.com/gaming/2015/06/batman-arkham-knight-for-pc-pulled-from-steam-and-retailers-due-to-bugs/

how bad must this game be then ?
this is piss poor

not that i had any intention of buying this game before a sale
im burned out on arkham as it is

( and before anybody starts no i havent read the arkham thread on here )
Post edited June 26, 2015 by snowkatt
Last I heard, pulled off by Rocksteady because they're trying to take the issues seriously.

Skimming the article, it claims WB pulled it. Maybe. What do I know. :P
Post edited June 26, 2015 by tfishell
either way the performance of the game is so deplorable the game had to be pulled off steam

and that means it was really really piss poor
It has serious frame-drop problems and other bugs. Another untested or not fully tested product. Or perhaps limited test and debug before release.
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Roxolani: It has serious frame-drop problems and other bugs. Another untested or not fully tested product. Or perhaps limited test and debug before release.
and the paying customers can be the beta testers

good thing this crap can and will backfire at times
Wow... just, wow. For those (trying to) playing it on PC, what the heck happened here? Is it really that bad?

That's insane for a AAA title to be so broken that Steam pulled it for the time being. Indie no name is one thing but this - damn.
So does this mean the other Batman's will eventually be released here?
That was almost 2 days ago.
Are you too much addicted to GOG forums?
:P
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Ixamyakxim: Wow... just, wow. For those (trying to) playing it on PC, what the heck happened here? Is it really that bad?

That's insane for a AAA title to be so broken that Steam pulled it for the time being. Indie no name is one thing but this - damn.
Steam did nothing.
It's WB who took this step after gamers started pouring negative reviews on steam.
Last time I checked positive review was 32%.
Steam can't sell a game if publisher don't want it to get sold.
Also earlier GMG said that they will do a full refund if Arkham Knight remains broken after first patch.
Post edited June 26, 2015 by amrit9037
I heard it was only a handful of people who were responsible for the PC port, and none of them work for Rocksteady.
This would be shoddy in the best of times, but what amazes me is that this is happening so soon (relatively speaking) after Ubisoft got crucified for releasing Assassin's Creed Unity in the state it was in. They've seen gamers react to having broken games foisted off on them, they had the opportunity to learn from that mistake, but instead, they must have somehow thought "This will be different, nobody will notice this time."

The linked article only tells part of the story, too. It doesn't mention, for example, that WB quietly changed the listed system requirements for the game literally hours before it launched. Incredibly sketchy, all around.
Post edited June 26, 2015 by BadDecissions
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DProject: I heard it was only a handful of people who were responsible for the PC port, and none of them work for Rocksteady.
Worse, they were allegedly involved on the technical side of Arkham Origins, a game that also suffered from a number of hugely annoying bugs. It boggles the mind.

Of course, even if the game was entirely bugless, the writing is still atrocious. The person who wrote the previous two games was shown the door and it really shows. I went on a spoiler spree and ended up glad that I passed the game up, especially once I watched the ending on Youtube.
Given a proper way to speak their minds and more ways to vote with their wallets, this is what PC gamers can do. If Steam had had a refund policy when Unity came out, I think a lot of customers would have asked for refunds and Ubisoft might have gotten the message they can't release broken games on PC, or lazy ports of console titles.

This is both good and bad, as it might make developers think twice before releasing a buggy game for PC again, hoping "gamers will eat it all up as long as we mention some kind of patch" -- apparently, what was wrong with Arkham Knight couldn't even be fixed by patching, there's also that, but let's not delve into it, for illustration purposes --, but this also means developers might end up simply refusing to make games for PC altogether, because it's easier, cheaper and more reliable developing them for consoles only. Plus, most of the money they get comes from the console market, not the PC one, as most PC gamers end up waiting for heavy discounts in order to buy games, whereas the majority of the console user base buys them full price for $50 or $60 -- even when discounted, in "GOTY", "Platinum", "Player's Choice" or whatever, a console game still costs around $20-$30, signifficantly more than the "ludicrous" $5 or $10 you pay for PC games during sales (sometimes even reaching $1 or less). For better and worse, the console market is "where it's at", for developers and publishers, even GOG's/CD Projekt's Marcín Iwinski said to Eurogamer that «If the consoles are not involved there is no Witcher 3 as it is», and that «Developing only for the PC: yes, probably we could get more [in terms of graphics] as there would be nothing else - they would be so focused, like if we would develop only on Xbox One or PlayStation 4. But then we cannot afford such a game». So, it's a good thing PC gamers now have the voice and the power to show devs that they're not willing to accept broken games on their platform of choice, but we have to wonder whether this will be good in the long run or not, as developers might end up ditching the PC altogether, favouring the platforms they profit with the most, the consoles.

[EDIT] for the record, I know Steam isn't the first digital distributor to offer refunds, they are actually following in GOG's and even Origin's footsteps, but as much as we love GOG, let's not forget Steam is a huge behemoth that more and more people mistake for 'PC gaming' itself ("PC=Steam"), and they're still -- quite undortunately, maybe -- the ones that set the standards and lay out the rules. And GOG doesn't even sell most of these AAA titles, so... there's not much point in comparing them. GOG may be the second biggest digital video game store in the world, but the user number disparity is still huge.
Post edited June 26, 2015 by groze
Congratulations preorderers, you got a winner!
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P1na: Congratulations preorderers, you got a winner!
a winnar is you !
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snowkatt: a winnar is you !
I am winner!