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Tarm: I've almost exclusively played the steampunk faction in RoL and for them trade is key. Keep pumping out those trade ships at the start and send them to the nearest sites and cities. At the same time build up your military and technology. Trade income helps with this. When sites and cities start to join use the joined forces for defence and start expanding aggressively with your built forces. Usually this means I go kinda slow in the beginning but when I start to expand aggressively it's a steamroller. :)
Interesting, but my ROL is on disk.... so now that i am used to playing games from a Steam or GOG library, i cannot be bothered having to frig around with disks anymore!! lol.... although i think Steam has a trick for that if i remember correctly?? hmmm

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Tarm: Very interesting read!
I heard loads of good stuff about RoN and was irritated that I missed it when it was available and playable. Then I got RoL and then wanted even more to try RoN. So when I played the HD version I got very disappointed and didn't know why. Thought it was because I did something wrong. Now I know differently. :)
Well i think the way forward with RON for me is to get a cheat code or two and use that to deal with the unwanted 'additions'. But because i have played the original version extensively, i know exactly what shit does not belong, whereas you will not know, so it is more difficult for you to do this?

Edit: oh, you know what..... i should go and look for a mod that restores the original version.... i am sure there must be one around,,, let me see?
Post edited January 08, 2016 by mystikmind2000
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mystikmind2000: Then yesterday i got an email notification from Steam that one of the games on my wishlist was released!
Yesterday? They released it 1,5 year ago o.O
Relax there's a campaign that's the same as in vanilla RON, It's called "Entire World" and it's on the lower row of the campaign screen. The other's were added in the Thrones and Patriots expansion.
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aspen28570: Relax there's a campaign that's the same as in vanilla RON, It's called "Entire World" and it's on the lower row of the campaign screen. The other's were added in the Thrones and Patriots expansion.
Dead wrong, sorry.

What you say was also my assumption as well but when i tried it, no, its not the same.

Conquer the world campaign - I started as Bantu, which i have done many times in Vanilla.

First turn - I went for the nearest army support territory which i always did in Vanilla.

Then in the battle, they gave me this useless tiny army, no support and i am supposed to take over this advanced territory and got wiped out in a few minutes - i can assure you this NEVER happened in Vanilla.

Also it gave me extra tribal cavalry units during exploration in that mission. In vanilla, it never gave tribal army units.

Edit: perhaps there was an earlier patch that came after my version but before yours? I don't know?

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mystikmind2000: Then yesterday i got an email notification from Steam that one of the games on my wishlist was released!
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bela555: Yesterday? They released it 1,5 year ago o.O
All i know is that they sent me the email notification this week?
Post edited January 08, 2016 by mystikmind2000
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mystikmind2000: Here is an example of an 'annoying' change....
Sounds very much like the issues that plague ARMA: Cold War Assault which includes the campaigns of both the original Operation Flashpoint: Cold War Crisis and the Resistance addon. If you had Operation Flashpoint and the Resistance addon you still had access to the original game's executable that the base campaign was designed for. In ARMA: CWA you only have access to the Resistance executable. The problem is that the Resistance executable includes changes to the gameplay that render the base campaign virtually unbeatable, specifically the AI's range has gone up and you will sometimes get fired upon by large groups of enemy tanks which you were supposed to engage in series.
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mystikmind2000: Here is an example of an 'annoying' change....
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F4LL0UT: Sounds very much like the issues that plague ARMA: Cold War Assault which includes the campaigns of both the original Operation Flashpoint: Cold War Crisis and the Resistance addon. If you had Operation Flashpoint and the Resistance addon you still had access to the original game's executable that the base campaign was designed for. In ARMA: CWA you only have access to the Resistance executable. The problem is that the Resistance executable includes changes to the gameplay that render the base campaign virtually unbeatable, specifically the AI's range has gone up and you will sometimes get fired upon by large groups of enemy tanks which you were supposed to engage in series.
Well the general trend is that games get harder.

It is about the squeaky wheel getting the grease......

The squeaky wheel are all those elite player asseholes that have time to play extensively and have time to go on game forums mouthing off how to make the game harder.

As for all the rest of us casual gamers,,, well tough shit.

Thank God i can come and find old games on GOG that are still playable for normal human beings! lol
I just played that first conquer the world campaign (Bantu) mission again during my lunch break.....

This time I noticed the mission objective! I had never seen this type of mission objective before? I did not have to conquer the territory, i just had to kill 25 units! well,,, that i could do!

Made it easier than Vanilla??

Weird.
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Tarm: I've almost exclusively played the steampunk faction in RoL and for them trade is key. Keep pumping out those trade ships at the start and send them to the nearest sites and cities. At the same time build up your military and technology. Trade income helps with this. When sites and cities start to join use the joined forces for defence and start expanding aggressively with your built forces. Usually this means I go kinda slow in the beginning but when I start to expand aggressively it's a steamroller. :)
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mystikmind2000: Interesting, but my ROL is on disk.... so now that i am used to playing games from a Steam or GOG library, i cannot be bothered having to frig around with disks anymore!! lol.... although i think Steam has a trick for that if i remember correctly?? hmmm

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Tarm: Very interesting read!
I heard loads of good stuff about RoN and was irritated that I missed it when it was available and playable. Then I got RoL and then wanted even more to try RoN. So when I played the HD version I got very disappointed and didn't know why. Thought it was because I did something wrong. Now I know differently. :)
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mystikmind2000: Well i think the way forward with RON for me is to get a cheat code or two and use that to deal with the unwanted 'additions'. But because i have played the original version extensively, i know exactly what shit does not belong, whereas you will not know, so it is more difficult for you to do this?

Edit: oh, you know what..... i should go and look for a mod that restores the original version.... i am sure there must be one around,,, let me see?
I don't even know where my RoL disc is since my last move. I miss it!. :( Even though I also have got used to not needing them anymore.

I might try to get a friend to play RoN coop against the AI with me and figure stuff out that way. I'm more of a skirmish player than a campaign one in strategy games. Campaigns just lock stuff to create artificial advantages and disadvantages.

If you find a mod I'd be interested in that too. Maybe I'll even like RoN HD then.
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F4LL0UT: Sounds very much like the issues that plague ARMA: Cold War Assault which includes the campaigns of both the original Operation Flashpoint: Cold War Crisis and the Resistance addon. If you had Operation Flashpoint and the Resistance addon you still had access to the original game's executable that the base campaign was designed for. In ARMA: CWA you only have access to the Resistance executable. The problem is that the Resistance executable includes changes to the gameplay that render the base campaign virtually unbeatable, specifically the AI's range has gone up and you will sometimes get fired upon by large groups of enemy tanks which you were supposed to engage in series.
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mystikmind2000: Well the general trend is that games get harder.

It is about the squeaky wheel getting the grease......

The squeaky wheel are all those elite player asseholes that have time to play extensively and have time to go on game forums mouthing off how to make the game harder.

As for all the rest of us casual gamers,,, well tough shit.

Thank God i can come and find old games on GOG that are still playable for normal human beings! lol
I actually think what's happening is developers getting genres confused. New RTS games have more in common with old arcade games than old strategy games. Speed and reflexes is your most valuable skill set in new RTS games.
Generally speaking of course.
Post edited January 08, 2016 by Tarm
Speed and reflexes, yep, agree.

I gave the conquer the world campaign a good run this weekend on moderate difficulty level.

I am up to turn 18 already and just need to take north America to win. I do not think i can get to their capital in time though,,, but it has been fun!

The trick with this game, you need to build your cities toward the enemy as fast as you can,,, once you get a city very close to one of their cities, you build a fort behind your city, and at least one tower for attrition research, then a few other military buildings,,, but most importantly build an artillery building.

Every so often pop out an artillery unit and attack their city with it.

This will cause the AI to attack you in that location where you are strong, otherwise they will be free to run around and attack you where you are weak, and you don't want that! lol

Building the fort behind your city prevents the enemy destroying your fort with artillery,,, they cannot destroy your city.... if they take your city, your fort holds your territory until you can take your city back.... its brilliant sneaky tactic! So your city is always the first line of defense.... because the AI will annoy the shit out of you with artillery if you do not do this.

So the AI can have fun reducing your city... let them! Keep foot soldiers behind your city to prevent its capture..... or let the AI temporarily capture it... start building a new city, then take back the city.... gain one city above your civics!