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Crewdroog: oh yeah, you're right, lol. ok now i don't feel so bad that i was derailing. though i'm probably gonna be greeted by some fun tomorrow. oh wells.
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snowkatt: i think all of us will
cause his screeds dont invite debate if you disagree your a sheeple and you must be eradicated or educated

i vaugley remember he was fond of the word sheeple
....but if you are sheeple that means you follow the herd.... so you can't follow that herd, only his herd?

and dammit i wish i didn't learn that stupid ass word. you know what's not clever? putting two words together like that and thinking it is. sheep totally sufficed. no need for a new freaking word.
Post edited April 17, 2015 by Crewdroog
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Crewdroog: ....but if you are sheeple that means you follow the herd.... so you can't follow that herd, only his herd?

and dammit i wish i didn't learn that stupid ass word. you know what's not clever? putting two words together like that and thinking it is. sheep totally sufficed. no need for a new freaking word.
yes cause his words views and opinions are like the so much betterereerrr then all the others

we have several words for that and none of them are pretty ( ego centric and narcissistic are two of them )
Let's just grab a few highlights:
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DivisionByZero.620: I absolutely HATE PvP/competitive games/e-sports.
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DivisionByZero.620: I can't begin to describe how many potentially good games I've been denied because they were PvP focused.
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DivisionByZero.620: -It's disrespectful to my computer's CPU and video card. Every virtual blood splat and/or other gory effect is unneeded extra work for my CPU and video card.
-It's disrespectful to the end-user. I find dark/gritty/gory/horror to be distasteful, and I would rather be able to see my character's surroundings instead of aesthetically unflattering digital blood and gore everywhere.
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DivisionByZero.620: Even with my newer and more permissive content standards, premium games in recent years have had a nasty habit of pushing the limits of what's acceptable.
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DivisionByZero.620: Am I the only person who has a sense of decency remaining?
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DivisionByZero.620: MMOs. I used to like them, then I learned that I hated MMOs over several years. Every MMO that I've spent money on, I regretted it later. So I stopped buying MMOs and switched to freemium MMOs. Those turned out to be money-grubbing crap as well, so I quit MMOs.

Even the centralized online non-massive online games have been crap recently as well.

Here's what I hate about centralized online games:
-Publisher/developer always controls the game balance and content. This means that you are constantly at the mercy of the nerf bat. If the servers go down, you can't play.
-No mods, character editing, or manual saves. If you screw up, the result of your mistake gets written into your save file on the remote server - there's no way to reload your game and do things differently.
-Grinding and farming / game as work instead of enjoyment. There's a toxic mentality in a lot of online games that people should have to "work for their rewards" in a GAME. I'm a productive member of society with a full-time job, why the hell should I have to #*%&ing put in effort to "earn rewards" in a GAME (that's supposed to be my TIME OFF after a day's work)??? Just give me a singleplayer offline game with console commands or a save file editor, if I want an in-game item and have no time to "earn" it, I will just enter a console command or edit my save file.
-Centralized online = subscription fees and money-grubbing.
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DivisionByZero.620: tl;dr; I've had enough of this "every video game online" crap, just give me a solo game already!
Oh boy, the entitlement is strong with this one!

I was planning to write a lot of comments, but I find that I am literally at a loss for words.

About the only thing I can say is that if you don't like certain types of games, don't buy them. There are plenty of offline single player games out there, that won't disrespectfully inconvenience your CPU or GPU by actually making them do anything much. The fact that you claim that none at all were released in the entire year of 2014 shows that you really don't look for them very hard.
So... Videogames are ruined because you don't like competitive MP, gritty settings and MMOs and for some reason decided to ignore all the other games which came out? ... Okay.
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227: Transistor, Child of Light, and Freedom Planet. There are even more if you consider mobile games like 80 Days. Either way, you might be interested in those because they don't suffer from the things you're complaining about.
Metal Gear Rising: Revengeance for PC, The Banner Saga, Outlast, Banished, South Park: The Stick of Truth, Age of Wonders III, Thomas was Alone, Divinity: Original Sin... There's been loads of great games.
Post edited April 17, 2015 by Fenixp
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Fenixp: Metal Gear Rising: Revengeance for PC, The Banner Saga, Outlast, Banished, South Park: The Stick of Truth, Age of Wonders III, Thomas was Alone, Divinity: Original Sin... There's been loads of great games.
I took "original" to mean "only new IPs," but there was definitely even more great stuff without those constraints (though I hated Banner Saga, personally).

Plus some of those would clash with OP's... puritanical tastes.
Is this a serious thread or a joke thread? Usually I can tell the difference, but the "disrespectful to my computer's CPU and video card." and "Am I the only person who has a sense of decency remaining", make me unsure.
If you only enjoy a small subset of genres and themes, you will only enjoy a small subset of games. Big deal.

I don't like online, so I don't play online or online focused games. I don't like sports/racing/score attack games, so I don't play them. I don't play on console. And I still have more games than I can hope to play.
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Fenixp: So... Videogames are ruined because you don't like competitive MP, gritty settings and MMOs and for some reason decided to ignore all the other games which came out? ... Okay.
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227: Transistor, Child of Light, and Freedom Planet. There are even more if you consider mobile games like 80 Days. Either way, you might be interested in those because they don't suffer from the things you're complaining about.
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Fenixp: Metal Gear Rising: Revengeance for PC, The Banner Saga, Outlast, Banished, South Park: The Stick of Truth, Age of Wonders III, Thomas was Alone, Divinity: Original Sin... There's been loads of great games.
Tower of Guns, Tri, Steamworld: Dig, Creepeer World 3, Infested Planet, Ziggurat and many many more. 2014 was a great year for original single player games.
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Riotact: Is this a serious thread or a joke thread? Usually I can tell the difference, but the "disrespectful to my computer's CPU and video card." and "Am I the only person who has a sense of decency remaining", make me unsure.
a serious thread
the OP has been up to this nonsense before

he doesnt want debate or other people's opinions
just asspats and others agreeing with him or having a smilar opinion
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DivisionByZero.620: DRM in principle:
-No refunds or reselling
I don't think DRM prevents refunds in any way, even in principle. Quite the opposite in fact, because then the publisher can make sure the customer will not continue playing the game after the refund.

EA Origin has a better refund policy than e.g. Steam (at least for EA games), and it has nothing to do with DRM. GOG has too, but I think it is due to the lack of DRM that they e.g. expect you _not_ to download the game, if you want your money back (and there are no technical issues to be solved).
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DivisionByZero.620: DRM in practice:
-Buy games on Steam at 80% discount or save money on bundles
I don't think DRM has anything to do with that, it is not the reason there are deep discounts and cheap bundles. Humble Bundle has peanut bundle sales too, also for DRM-free games. GOG also has deep discount bundles increasingly, no DRM needed for that.

The reasons for deep discounts and super cheap bundles are:

- Digital delivery (with or without DRM), which presses the costs down for publishers and developers.

- Highly increased competition in the (PC) gaming market, fueled by digital delivery. Much much more (indie) games on the market, which presses the prices down, affecting even AAA games (their prices seem to plummet faster and lower than on the retail times).

As for things ruining(?) gaming for me, apart from DRM:

1. Free-to-play model. This is mostly prevalent on mobile gaming, but somewhat also on PC gaming, mainly multiplayer online gaming.

For single-player games, f-2-p model seems to push the game mechanisms to one direction, narrowing what the games can be about. The game makers have to think "how can we push people to pay for the game through microtransactions, without making it too apparent?". Usually this is achieved by causing some kind of increasing level of annoyance to those who try to keep playing without paying, like making them wait, for hours or even for days, even for mundane tasks. So the question is "How can we annoy the player to pay us money?", not "How can we entertain the player?".

Also it seems to cause them to add luck-based "challenge" to certain types of games, so that even skillful players can't necessarily proceed with the game without losing every now and then. This is something I noticed with e.g. Plants vs Zombies 2, as compared to the first game. The importance of luck increased in the second game, you'd be doing good but then three bungee jumping enemies would suddenly ruin your game.

This in turn makes all those "superbombs" etc. more lucrative to buy with real money, because many times they are the only way to clear you out of those tight spots. Basically, you have to buy cheats in order to proceed with the game, or keep banging your head to the wall until either one cracks.

For online games, I take as an example TeamFortress 2. Earlier it was suggested that the pay items are merely useless fluff you don't really need, like funny hats. But if you don't pay, you have a quite limited inventory, which means you'll have to discard lots of items (weapons etc.) before you can really inspect and try them out. They really seem to have gone overboard with all those optional items, and the game has increasingly become a rock-paper-scissors type of game: do you own that special item that is an effective countermeasure against the item or ability the enemy has? And if you have such, then they will make a new item that nullifies your item. And so on, and so on. An arms race, who has the latest gadget that overcomes the earlier gadget?

Plus, you sometimes receive big boxes of items which you apparently can open only with real money.

Compare that to Team Fortress Classic, which has none of that bullshit. You instantly have access to all items and skills of your player class, you didn't have to "earn" or buy them. If someone made a new item or weapon mod for TFC, you'd have access to it if you played on that server.

2. Pushing online gaming elements also to single-player games. The publishers claim they do this to make the games more interesting for gamers (and maybe for some it does), but I believe the main reason is to use it as a form of DRM, and also push online microtransaction stuff to gamer while he plays (like Diablo 3 auction house where the publisher takes a cut from each transaction).

For a quite long time, I've preferred the Thief, Quake 3 and TeamFortress 2 approach, where a game concentrates only on being either a single-player, or multiplayer, experience. Why would Thief need a multiplayer mode, or TF2 a short single-player campaign? They don't, they are fine as being only single-player or online multiplayer games.
Post edited April 17, 2015 by timppu
This post kind of baffles me as I don't really see what your problems is ... Most games I know are neither competitive/PvP/E-sports nor centralized online, and plenty of them are not of the dark/gritty/gory/horror/zombie kind either. Even among DRM-free games you should be able to find enough titles that don't have anything to do with your three pet peeves. And even if you didn't like any of the 2014 releases, I'm sure there's lots of stuff from past years that you haven't played yet. If you're really serious about all this ruining video games for you (which I'm reluctant to believe) your problem rather seems to be very picky preferences and a narrow view of what video games you consider fun.
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Leroux: This post kind of baffles me as I don't really see what your problems is ... Most games I know are neither competitive/PvP/E-sports nor centralized online, and plenty of them are not of the dark/gritty/gory/horror/zombie kind either.
At least I took the OP's question as more of "which current gaming trends annoy you", not so much "what are the trends that make all games bad for you".

So, yeah, if I don't want to play Plants vs Zombies 2, then I don't play it. But on the other hand, I hope such games don't come increasingly commonplace, because then I have less to choose from.
Thankfully you put "for me" in the title, because I was not sure how any of those are real problems. These problems you mention don't apply to a majority of gamers.

There are real issues that need to be fixed:

1. Ship first patch later
2. Day 1 DLC
3. Rehashing the same game again and again (COD, Assassin's Creed)
4. DRM
5. Regional pricing
6. Online only games (Not that I mind multiplayer games, but what happens with a company decides to shut down servers to an online only game i.e. PVZ Garden Warfare, which has no single player)
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Leroux: Most games I know are neither competitive/PvP/E-sports nor centralized online
Specifically about this: I admit I was a bit disappointed when I played Starcraft 2 (the limited trial version). When I entered the main menu, I think the game made it clear at that point that it is more about competitive online gaming... oh and for the single-player losers, for you there's some campaign too. IIRC, it was pushing some kind of online ladder championships blaa blaa blaa data to my face, as if I cared. I was only interested to see continuation of the story from the first Starcraft (single-player) game.

I kinda wish they would have made two separate games, "Starcraft 2: Kerrigan's Revenge" and "Starcraft Online: Boom Chicka Wow Wow!".
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timppu:
I see. Well, when I search for RPGs, I get a lot of MMO offers, when I search for FPS I get a lot of multiplayer games, when I search for freeware games I get a lot of F2P online offers, and I care for none of these. The annoying thing about it though is not that there aren't any single player RPGs, FPS or actual freeware games (because there are plenty), but that they are often confused and lumped together with totally different genres (MMOs, PvP FPS, F2P) that I'm not interested in. These genres seem to be popular, so it's useless to hope they will disappear any time soon, and it's also unfair to those who like them, but I'd agree that there should be a greater awareness on the part of developers, publishers, distributors, shops and gaming journalists that there are fundamental differences between these genres and that they cater to significantly different target groups (and that the single player offline group should not be neglected).
Post edited April 17, 2015 by Leroux