It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Point-and-click adventure games have been around for almost as long as there has been a mouse to play them with.

Throughout the decades of point-and-click games, a handful has stood out amongst the rest. Some of these include true originals like Maniac Mansion and King’s Quest. Then, of course, you have the classic Monkey Island series that has continued to go strong through various editions and new titles. Lastly, you have wonderful Machinarium.

Let’s take a moment to look back at Machinarium, as it is currently celebrating its 10th anniversary.



Released originally in 2009, Machinarium is a point-and-click puzzle adventure game that has seen some great success across its various PC and console releases. In it, you play as a robot named Josef (named after the person that first penned the word “robot”) as you try to stop a scheme by the Black Cap Brotherhood to blow up an important tower in your city.

It first was made available on PC and then the iPad in 2011. From there, it saw releases on the Google Play Store, the PlayStation Vita, and PlayStation 3. Most recently, it was released on the Nintendo Switch.

The reason we bring up its various releases is that it shows just how great (and timeless) Machinarium truly is
The story is one that is universally appealing, but also extremely creative in its presentation. There is not a single line of spoken dialogue, but instead, the story is presented masterfully through the world’s art and design, its characters, sceneries, and animations.

Machinarium provides classic point-and-click puzzles but avoids overly-confusing puzzles for the sake of difficulty. Instead, it makes sure to focus on sensible challenges that never feel like you’re groping blindly at solutions, something many puzzle game fans can certainly appreciate.

The developers, Amanita Design, also included a guidebook in your inventory that you can access if you find yourself stuck, but c’mon, what’s the fun in that?!

Speaking of Amanita Design, the game studio created Machinarium over a three-year time period with no financial backing. Instead, the seven-person team financed the game with money from their own savings. Their dedication and faith to the story they wanted to tell has definitely paid off!



The thing that sets Machinarium apart from many of the other point-and-click games is its dedication to presentation
Every puzzle, every scene is like its own, hand-painted work of art. Whether it is how the puzzle is presented, or simply characters interacting on the screen, Amanita has definitely made sure that everything you do in the game has received the attention it deserves.

It also has a killer soundtrack to match, and if you are a lover of video game music and memorabilia, the Machinarium vinyl is a must-have for your collection. This soundtrack combines with stunning visuals to provide an unforgettable experience. The game and soundtrack even inspired its own poetry.

If you love point-and-click puzzle games or just appreciate beautiful visuals and an expressive soundtrack, Machinarium should definitely be on your list of games to play.

Celebrate its 10-year anniversary with us and snag a DRM-free copy of the Machinarium Collector’s Edition on GOG.COM, which includes the soundtrack, artbook, wallpapers, and more.
i love the art in these games, I have them all and am glad for it. that said for me they arent the kind of games i play over and over, the puzzles are sometimes so out of there to be frustrating and alot of time is spent pixel hunting. still, ill buy whatever they come up with just for the art and creativity
This is the first game that I bought on GOG. And the reason I became a member in the first place. A very beautiful game. Love it so much!
I love Amanita Design... My first game I played by them was Samorost 1, I played it free online, and fell in love with the gnome character, music, and artwork. I enjoyed point and click games also, because I grew up in the 80s-90s, and I played game like Myst / Riven, Lighthouse: The Dark Being, and my favorite point and click game was Amber:Journeys Beyond. All point and click games.

After loving samorost 1, I bought Samorost 2, and i fell in love with the longer game and more detailed art and sound. I purchased Botanicula when it was offered on the Humble and donating money to the World Land Trust thing, and i felt that was a great thing to do, and the artwork for this game was top notch as well. I never completed it, but enjoy it. Only games I have completed by them are the Samorost series games.

After Botanicula, I got Machinarium. Admit, it wasn't my favorite point and click game, I loved the steampunk visuals, and audio, but for some reason, the puzzles stump me, and to this day still never beat the game.

I bought Samorost 3 cosmic edition and the vinyl record was amazing! Samorost 3 was a fantastic game!

I have NOT played / bought Chuchel or Pilgrims, (and obv. not Creaks not out yet), but I can tell i MIGHT get Creaks,and maybe Pilgrims, since it was cute in Samorost 3 the card puzzle game.

Amanita is an amazing company!
Happy 10th anniversary to a wonderful game! :)
Happy Birthday!

All the Amanita are really amazing pieces of art.
avatar
mintee: i love the art in these games, I have them all and am glad for it. that said for me they arent the kind of games i play over and over, the puzzles are sometimes so out of there to be frustrating and alot of time is spent pixel hunting. still, ill buy whatever they come up with just for the art and creativity
You will also love Gogoroa then, I see you already have it. It has the same effect on me at least.
avatar
sreamer17ydr: I love Amanita Design... My first game I played by them was Samorost 1, I played it free online, and fell in love with the gnome character, music, and artwork. I enjoyed point and click games also, because I grew up in the 80s-90s, and I played game like Myst / Riven, Lighthouse: The Dark Being, and my favorite point and click game was Amber:Journeys Beyond. All point and click games.

After loving samorost 1, I bought Samorost 2, and i fell in love with the longer game and more detailed art and sound. I purchased Botanicula when it was offered on the Humble and donating money to the World Land Trust thing, and i felt that was a great thing to do, and the artwork for this game was top notch as well. I never completed it, but enjoy it. Only games I have completed by them are the Samorost series games.

After Botanicula, I got Machinarium. Admit, it wasn't my favorite point and click game, I loved the steampunk visuals, and audio, but for some reason, the puzzles stump me, and to this day still never beat the game.

I bought Samorost 3 cosmic edition and the vinyl record was amazing! Samorost 3 was a fantastic game!

I have NOT played / bought Chuchel or Pilgrims, (and obv. not Creaks not out yet), but I can tell i MIGHT get Creaks,and maybe Pilgrims, since it was cute in Samorost 3 the card puzzle game.

Amanita is an amazing company!
Agreed 100%! :D Such a nice company with great games. Only difference is I think Machinarium is one of their best games. I only struggled with only one of its puzzle (which obviously not sharing here :p ). Actually, I consider Machinarium in my top 10 games ever (ok, maybe not ever, top 10 'modern' games haha).
Congrats to a wonderful 10 years. Let’s go for 10 more ;). Cheers
Happy birthday Machinarium. I love the style of Amanita Designs and I hope they will get to port every game of them from Adobe Flash/ Air into a more durable format so that these wonderful games remain playable in the future.
Machinarium has a magical feeling world, although IMO it would be a much better game if either the main quest puzzles made more sense or at least the hintbook wasn't as hard to access. The side puzzles are nice and the part where after recovering/fixing the instruments of the band you are treated to a nice performance by that band is one of my favorite moments in any game (the singing bugs in Samorost 3 are also great, although IMO they interrupt it too quick to give you the achivement rather than letting you enjoy it for a while). IMO the combination of art and music is what makes Machinarium and Samorost 3 so memorable (Samorost 3 has a few other neat musical aspects as well, such as the musical achievements and the musical pond).

I really wish more games would try to integrate music in that way. Even just having a band somewhere in the game that you can stop and listen to is great; that was one of my favorite parts of the first Space Quest. I think I've seen a few more games with that, although I can't really think of any right now (other than a few partial songs you get in Tokyo Xanadu). Joshua's harmonica in Trails in the Sky is another example of Falcom almost doing the same kind of thing but not giving it as much emphasis as I would like. I can also think of Beatbuddy and 140 as using music in interesting ways (and that reminds me I somehow never played Aquaria after getting it a while ago). Figment tries to do something interesting but did not end up with a playable game IMO. Rakuen is overall a great game (and sadly not on GOG, although a DRM-free version is available from Humble) although the song at the end of each quest could be much better IMO. To the Moon has some nice music that is vital to the game, although it is more movie than game. There is also Symphony and that style game that try something interesting, although with meh results IMO.

On the flip side, way too many games want you to listen to a 30 second loop for tens of hours while you play the game. I wouldn't be at all surprised if at some point it is discovered that this literally causes brain damage. It certainly feels that way. Even an hour or so of music doesn't work for more than a few hours of gameplay IMO. I don't remember the name but one old dos RPG here on GOG just has a bunch of MIDI classical music, which is enough to have better music than maybe 95% of the games released since. There are some games I can think of that have a nice soundtrack without doing any more than that, which is at least a minimum effort that game designers should make, but even that seems to be uncommon and it is usually still too little music for the time the game takes.

Edit: Ooh, looks like there is a Machinarium Remixed soundtrack that I hadn't noticed before! I also really appreciate that Amanita provides FLAC soundtracks.
Post edited October 17, 2019 by joveian