It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Does anyone of list of the 16-bit era cd-rom games designed for windows 3.1/3.11 (as in no dos versions) particularly ones built on Adobe Macromedia/Director or precursors.

I'm thinking of early games such as The Journeyman Project Turbo, Hell Cab, Spaceship Warlock, etc.

Some may have been updated to work on win 95 and later but most no longer work on 64-bit windows. I'm curious as to what games I'd have to virtualized windows in order to play. As well as possibly flearn about some adventure game gems that I may have missed back in the day.
Post edited September 14, 2014 by Baggins
avatar
Baggins: Does anyone of list of the 16-bit era cd-rom games designed for windows 3.1/3.11 (as in no dos versions) particularly ones built on Macromedia or precursors.

I'm thinking of early games such as The Journeyman Project Turbo, Hell Cab, Spaceshup Warlock, etc.

Some may have been updated to work on win 95 and later but most no longer work on 64-bit windows. I'm curious as to what games I'd have to virtualized windows in order to play. As well as possibly flearn about some adventure game gems that I may have missed back in the day.
I'm not sure where you'd find a list of games for only those versions. MobyGames has a Windows 3.x games category but this also includes games that have DOS and/or Windows 95 versions. You could narrow this down with a search like site:mobygames.com/game/ platform OR platforms "windows 3.x" -dos but that still won't rule out Windows 95 games since those are just under Windows.
Post edited May 08, 2013 by Arkose
avatar
Baggins: Does anyone of list of the 16-bit era cd-rom games designed for windows 3.1/3.11 (as in no dos versions) particularly ones built on Macromedia or precursors.

I'm thinking of early games such as The Journeyman Project Turbo, Hell Cab, Spaceshup Warlock, etc.

Some may have been updated to work on win 95 and later but most no longer work on 64-bit windows. I'm curious as to what games I'd have to virtualized windows in order to play. As well as possibly flearn about some adventure game gems that I may have missed back in the day.
avatar
Arkose: I'm not sure where you'd find a list of games for only those versions. MobyGames has a Windows 3.x games category but this also includes games that have DOS and/or Windows 95 versions. You could narrow this down with a search like site:mobygames.com/game/ platform OR platforms "windows 3.x" -dos but that still won't rule out Windows 95 games since those are just under Windows.
I like to ask: Is Ultima's 5 6 7 8 and underworld considered 16 bit?

Also the graphics style of games like Fallout 1 and 2, Infiniti Engine games, Diablo, Starcraft etc. what kind of graphics style are they called?
16-bit games won't work on 64 bit machines. Unless they are being run through some kind of emulation.

Dos games may be 16 bit for example, but dosbox or scummvm is able to emulate or run some of the base engines they are built from.

The problem is many of the win 3.1 early win95 era 16bit games are not so easy to emulate since they may be based on something like Macromedia that requires a specific version of the program that can't be installed on modern systems, or drivers that are no longer used in windows.

Journeyman Project Turbo for example is not easy to emulate even in the win 95 updated version due to a certain MSVIDEO.dll that is incompatible with modern windows. I'm not sure if they ever updated it to a 32 bit version like they did for the 2nd and 3rd games in the series.

The fact that macromedia 16-bit games are much more difficult to run or emulate on new systems 64bit systems without literally being recompiled is the reason I'm more curious to finding a list of the games that utilized the engine.

So if more than likely if GOG is running a game through windows its a 32 bit version of the game rather than 16 bit version of the game. Or they are using dosbox or scummvm emulation/virtualization.

Also the graphics style of games like Fallout 1 and 2, Infiniti Engine games, Diablo, Starcraft etc. what kind of graphics style are they called?
THe graphic style doesn't necessarily have anything to do with the bit of the system. I think they are using SVGA/VESA graphics in a 640x480 or maybe 800x600 resolution though, based on their era? There is of course bitrates for video modes but that has nothing to do with the system bit. The video bitrates has to do with the number of colors visible on screen at any given time.
Post edited May 08, 2013 by Baggins
BTW, I'm fine with any 16-bit windows games that might have been given win 95 updates.

I'm just particularly trying to find a list of adventures that are most difficult and least likely to be on gog due to not being compatible with 64 bit computers, and because they are windows more difficult to actually emulate in programs like ScummVM.
http://www.gog.com/wishlist/games/the_chaos_continuum

Adding a game I found on the wishlist that appears to fit this topic. Of obscure adventure games, that can't be played on 64 bit computers.

Most of the 256 color PC remake versions of the MacVentures by ICOM might fall into this category as well (not counting the CGA dos versions). Uninvited, the two Ace Harding games, and the Shadowgate.

I know that Shadowgate Classic from 1999 by Infinite Ventures works on 64 bit windows though. It was apparently updated for 32 bit computers.
Post edited September 14, 2014 by Baggins
Robot City is one that I would love to see on GOG someday.
I've had a few Win3.1 games and they refused to work on any other version of Windows, the ones I remember:

Lunicus
Jump Raven
Total Mania (aka Total Mayhem in some countries) <- This may be a slight exception since it runs on Win95 but has some issues.
avatar
Elmofongo: I like to ask: Is Ultima's 5 6 7 8 and underworld considered 16 bit?
Depends...

Doom is considered 32bit in my opinion, since it uses a plugin that lets you access more than the 1Mb limit that 16bit programs had. The plugin/program was DOS/4GW.

If however it was didn't use those extensions like say arkanoid, risk, the D&D games like pool of radiance, then it's 16bit.
The thing about dos games a most are possible to run in dosbox.

The biggest problem comes from the era of windows 3.1/95 16 bit games as they often were tied into windows multimedia and third party multimedia programs that no longer function on modern computers. No one has designed a way to emulate 16 bit windows or the individual bits the games try make calls to. In addition the difficulty of making a patch without the games source code.
I know Koei's Myst-inspired adventure game Ark of Time first released for Win 3.1.
The only game I can think of off-hand is Dark Seed II, because that was hell to get to work in a VM.
avatar
Elmofongo: I like to ask: Is Ultima's 5 6 7 8 and underworld considered 16 bit?
avatar
rtcvb32: Depends...

Doom is considered 32bit in my opinion, since it uses a plugin that lets you access more than the 1Mb limit that 16bit programs had. The plugin/program was DOS/4GW.

If however it was didn't use those extensions like say arkanoid, risk, the D&D games like pool of radiance, then it's 16bit.
Thats a reply 1 year + months in the waiting :P
avatar
Elmofongo: Thats a reply 1 year + months in the waiting :P
:P Not my fault. I didn't restarted the thread... Actually that post was like 6 months before i signed up.
If only someone could come up with an emulator to run old macromedia style windows games or games that need the msvideo.dll, it surely would be nice.

Basically be able to run the games without needing windows 3.1. Then I'm sure we could see some of these old windows 3.1 classics get resurrected.

of course there is always the possibility that considering the simplicity of these early games as pretty much a interactive 'gallery' maybe they could be rebuilt from scratch from individual art, sound and other assets (assuming the original source code has been lost)?

I know with Journeyman Project Turbo for example, they definitely lost the original source code, so unless someone can emulate the MSVideo.DLL, it would have to be rebuilt from scratch.