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Hi all
Any news when the newest Patch 2.0 will be available?

Thanks
I'd like to know, too.

It was released Thursday on Steam. It's now Monday afternoon and we still don't have it on GOG...
I've asked the same question on the galciv3 forums. No reply as of this posting.
Wednesday afternoon and still no patch...
Hey guys,

We're working on the build as we speak. Hang in there.
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fables22: Hey guys,

We're working on the build as we speak. Hang in there.
Thank you! But - even if this may sound stupid - please clarify: did you work on publishing release 2.0 (which is now available in my account library) or (hopefully!) on a patch to upgrade version 1.90 to 2.0?
I have been playing version 2 recently (i got my game on steam).

What is most noticeable is you have a limit on the total number of starbases now.

about 25 at the start of the game, and increasing with gov tech.

How that affected my game is that i have to be more choosy on starbase location, i have to spend more time exploring before deployment and resource extraction technology has become much higher priority than before.

in general, i am able to grab most of the significant resources and have 1 economic starbase per planet.

Lone Pre curser relics are no longer useful. They really have to be in range of other relics and or other resources.... so you should up the relic frequency to abundant, as well as resources... you need to try and get groups together as much as possible

Overall, its good, no more starbase spam headache!
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fables22: Hey guys,

We're working on the build as we speak. Hang in there.
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RainbowDragon: Thank you! But - even if this may sound stupid - please clarify: did you work on publishing release 2.0 (which is now available in my account library) or (hopefully!) on a patch to upgrade version 1.90 to 2.0?
As far as I know, it was a patch and it was deployed yesterday.
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RainbowDragon: Thank you! But - even if this may sound stupid - please clarify: did you work on publishing release 2.0 (which is now available in my account library) or (hopefully!) on a patch to upgrade version 1.90 to 2.0?
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fables22: As far as I know, it was a patch and it was deployed yesterday.
Sadly there is no 1.9->2.0 patch available. I really don't want to re-download the whole game for the 5th time...
fables22:
As far as I know, it was a patch and it was deployed yesterday.
....

Hmmm.... ok, thank you, but... there's still no patch available in my account library (i. e. for an update from 1.9 to 2.0) ... I can see that all DLCs have been updated to 2.0 and the complete game (version 2.0) is available for download ... so I have to download the whole game again? Sigh... ok, seems I am getting used to downloading the whole thing again and again just for a patch...

quote from mystikmind2000:
What is most noticeable is you have a limit on the total number of starbases now.

Or maybe I will wait for a few more days because reading about the reduced number of starbases makes me wonder if I want to have this patch at all. Starbases always played an important role in my strategy during the last games... I hope they make this reduction in the number of starbases optional!
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RainbowDragon: Or maybe I will wait for a few more days because reading about the reduced number of starbases makes me wonder if I want to have this patch at all. Starbases always played an important role in my strategy during the last games... I hope they make this reduction in the number of starbases optional!
I think it's a good change as it finally forces descisions from the player on where to build starbases. Starbase radius is a bit larger than before to compensate making it easier to grab resources which are in close proximity to each other (think antimatter spots on 2 sides of a black hole).
It also makes technologies that increase ship range more valuable, as you can't just flood the galaxy with starbases.
Post edited February 14, 2017 by hmcpretender
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RainbowDragon: Or maybe I will wait for a few more days because reading about the reduced number of starbases makes me wonder if I want to have this patch at all. Starbases always played an important role in my strategy during the last games... I hope they make this reduction in the number of starbases optional!
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hmcpretender: I think it's a good change as it finally forces descisions from the player on where to build starbases. Starbase radius is a bit larger than before to compensate making it easier to grab resources which are in close proximity to each other (think antimatter spots on 2 sides of a black hole).
It also makes technologies that increase ship range more valuable, as you can't just flood the galaxy with starbases.
You can flood the galaxy with starbases for a period of time, but then you need to disband them as you need more economic starbases at home.

The problem is the number of starbase 'administrators' don't scale upwards enough early/mid game. You get too many at the start, and the early government techs increase is pitiful! is way too small. It needs to scale much larger with early gov techs and reduce with later ones.... as it is now, I'm not getting anywhare near the starbases i need until i am so advanced i barely need them! - plain stupid.

BUT - still better than the unlimited starbase mania going on before.
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mystikmind2000: The problem is the number of starbase 'administrators' don't scale upwards enough early/mid game. You get too many at the start, and the early government techs increase is pitiful! is way too small.
Last game I played, I managed to cover each of my planets with one economic and one culture starbase plus mine some resources and claim some relics (but not all of them right from the start). So I felt the numbers were about right. Of course they might get tweaked in future patches.
Post edited February 16, 2017 by hmcpretender
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mystikmind2000: The problem is the number of starbase 'administrators' don't scale upwards enough early/mid game. You get too many at the start, and the early government techs increase is pitiful! is way too small.
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hmcpretender: Last game I played, I managed to cover each of my planets with one economic and one culture starbase plus mine some resources and claim some relics (but not all of them right from the start). So I felt the numbers were about right. Of course they might get tweaked in future patches.
I can just barely manage to get every planet covered by at least 1 star base. Mainly for morale than anything else.

It is a LOOOONG time before i can start to group greater numbers of starbases against my main science and economic worlds. Money and science are the two weak things in this game.... Somehow production worlds don't seem to need much help from starbases.

I find i can push mining technology which allows me to disband many resource starbases, but the whole process of doing that just doesn't sit well with me.
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mystikmind2000: Money and science are the two weak things in this game.... Somehow production worlds don't seem to need much help from starbases.
Maybe you should try starting them with some factories. You can replace them later on with labs/markets if you want to but I usually keep some production power for later upgrades.