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high rated
Changelog for Update 1.5 - Scaled, balanced & improved (21 September 2020):

Hello everyone!

It has been some time since the last update; we understand that for some of our fans, it might felt like an eternity. Some of us had a short break to catch a breath after years of development of Fury Unleashed and return to you with new ideas and energy to implement them. We've also been steadily working on adding the foundations for Online Co-op mode, and it will come in a later update. For that reason, we've been implementing a Save & Quit feature, which is now almost complete, but we've wanted to test and polish it a bit more before the public release. We're also changing the version naming (1.0.4 > 1.5) with the aim of unifying the numbering with the other (console) versions of the game. Sorry for the potential confusion!

Still, we didn't want you to wait any longer, so here's a slew of fixes, upgrades, and additions to the game - enjoy!

Interface scaling!
Some of you were asking us for a way to increase the readability of the game, especially on smaller screens or being far from the TV. Thanks to your feedback, there's now a new slider in the options menu. It lets you decide on the size of the in-game font as well as of selected interface elements. Grab your favorite brand of tea, cover yourself with a blanket, and unleash your fury from the comfort of your sofa, without the added strain on your eyes.

Balance changes!
We want the game to be fun for everyone, and not feel too long or too short for anyone, so we keep our fingers on the pulse. Some tactics like stacking lots of armors were a bit overpowered, so we're tweaking them, as well as making adjustments to the leveling curve, for the game to feel more rewarding and less grindy.
- Starting weapons are now better, faster, stronger.
- Environmental traps are slower on the first comic-book page.
- Armors are weakened by having fewer defense points. Toss a coin to your armorer~
- Bosses now have less HP across the board. Less bullet-spongy, same unhealthy-deadly.
- More black ink drops from basic enemies, but less for elite, bosses, and from item trades.
- Less ink from the combo multiplier. You're still awarded more of it, but not in an unhealthy way.

And more!
- New skin colors to choose from for both of the default Fury models.
- SteelSeries GameSense support added to make your life more colorful.
- Improvements and corrections to some of the game's language versions.

Also, bugfixes:
- One of the challenges from the Death NPC will no longer occasionally crash the game.
- Descriptions of enchants on weapons should now properly fit the text panel 0in every language.
- Additional preventions against being locked outside rooms hosting a Sketch Chaos Invasion event.
- The Bat enemy no longer makes ears bleed with how loud it screeches. It screams in pain quietly.
- Other, minor stuff, we've fixed along the way.

As usual, we wouldn't be here if not for our awesome community and its feedback. Thank you, everyone, for all the bugs you've reported, and the woes you've shared, and that cake you sent us some time ago. Unfortunately, we have yet to receive it, but we truly believe it wasn't a lie.

Stay tuned to more by following us on our social media and chat with us and the rest of the community on Discord.

Stay unleashed!
Awesome Games Studio Team


Standalone installers updated 21 & 23 September 2020:
- Windows: 1.0.11 ⇒ 1.5.2;
- Linux: 1.0.2 ⇒ 1.5.2;
- Mac: 1.0.3 ⇒ 1.5.2.
> Bosses now have less HP across the board. Less bullet-spongy, same unhealthy-deadly.

Right after I beat all of them on hard... :) But it's a good change.
high rated
Update 1.7 - Crypt of the NecroDancer & SUPERHOT * New game modes!
Posted: Tue, February 9

Brand new guest appearance modes added - check the preview trailer!

Hi everyone!

Let's make this winter super hot with some dance rhythms -
Two additional guest appearance modes are now available in Fury Unleashed for everyone to play, on every platform!

We've also made a very short trailer for this update. Check it out:

Crypt of the NecroDancer

What is it about?
This mode lets you play the role of Cadence, the hero of the original game (of the same title).
Armed with a trusted shovel and a deadly crossbow, she waltzes through the game's diverse environments,
shooting bad guys to the rhythm of the music. The tempo of the music tracks varies level to level,
culminating within main boss arenas in which players have to stay true to the rhythm to survive.

How to unlock it?
Each comic-book is a level of its own, so you'll need to defeat one of the main bosses in a set comic at least once,
to access its content in "Crypt of the NecroDancer - Fury Unleashed" mode. There are 3 levels overall,
each for every comic-book.

SUPERHOT

What is it about?
"SUPERHOT" turns around the ingame rules, making time stop when the hero doesn't move and flow when they do.
That doesn't mean the game's easy though, as you now can survive just one hit before starting over.
Still, you can use the Fury Unleashed's combo system to get additional damage shields based on how well
you dispose of the enemies standing before you.

How to unlock it?
Each comic-book is a level of its own, so you'll need to defeat one of the main bosses in a set comic at least once,
to access its content in "SUPERHOT - Fury Unleashed" mode. There are 3 levels overall, each for every comic-book.

Original games

If you haven't already, don't forget to also try the awesome games, that the modes we've implemented are based on!
Don't forget to tell them we've sent you and that they're beautiful

Crypt of the NecroDancer
23 Apr, 2015
Rhythm, Roguelike, Perma Death, Mystery Dungeon, Dungeon Crawler
Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and
deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from
your own MP3 collection!
-> https://www.gog.com/game/crypt_of_the_necrodancer

SUPERHOT
25 Feb, 2016
Action, FPS, Bullet Time, Time Manipulation, Indie
SUPERHOT is the first person shooter where time moves only when you move.
No regenerating health bars. No conveniently placed ammo drops.
It's just you, outnumbered and outgunned, grabbing weapons off fallen enemies to shoot,
slice, and maneuver through a hurricane of slow-motion bullets.
-> https://www.gog.com/game/superhot
-> https://www.gog.com/game/superhot_mind_control_delete
The other stuff

In case you've missed our latest hotfixes, we've improved some things since the last major update:
  o Increased the player walking speed by 30% (~gotta go fast!),
  o Unknown system time zone will no longer make a level load indefinitely,
  o Fixed an error with the enemy in the epilogue chapter,
  o Fixed a bug that very rarely made some chapter 2 enemies immortal,
  o Fixed a bug causing only the "Core Chamber" boss to spawn in the third comic book,
  o Fixed a rare bug causing progress to be lost when using Save & Quit feature in the epilogue,
  o Fixed a bug causing the game to stutter and eventually crash when using a gamepad.
  o Other, minor changes.

If you can, go ahead and leave us a user review. It helps us with the game's visibility, so we'd appreciate it a lot!

The next major update will hopefully come with Online CO-OP implementation ready, so stay tuned for more,
and be sure to follow us on any of our social media profiles
  @AwesomeGamesStd
  @AwesomeGamesStudio
  @awesomegamesstudio
https://discord.gg/m4JfXuS

Wish you a super hot dances,
Awesome Games Studio Team

# Source: https://store.steampowered.com/news/app/465200/view/3058476740352910040

# Standalone installers updated 15.02. (Win) / 18.02.2021 (Lin) ...: 1.6.2 (43652) => 1.7.0.2 (45010).
Post edited February 18, 2021 by JMB9
Further smaller Updates to version 1.7

~

Update 1.7.1 - Hotfix
Type: Small Update / Patch Notes
Posted: Thu, March 4, 2021 @ 3:37 PM CET

Hello all!

We've pushed a small update for the Windows players (Linux & macOS will come at a later time) containing these changes:
   o Added names for weapon types in the handbook, as well as the number of items in each category.
   o Fixed a bug causing the Save & Quit function in an Incredible Mode to not save the unlocked skills.
   o Changed the optional analytics system to a new & improved one.

Stay awesome,
Awesome Games Studio Team

# Source: https://store.steampowered.com/news/app/465200/view/3059604354540205917

~

Update 1.7.1b - Hotfix
Type: Small Update / Patch Notes
Posted: Tue, April 27, 2021 @ 10:59 AM CEST

Hello all!

We've pushed a small update containing these changes:
   o The game doesn't crash anymore on start on Apple M1 devices
   o Added an option in the menu to sign up for Awesome Games Studio's newsletter

Stay awesome,
Awesome Games Studio Team

# Source: https://store.steampowered.com/news/app/465200/view/3077623826474950568

~

Update 1.7.2 - Hotfix
Type: Small Update / Patch Notes
Posted: Fri, April 30, 2021 @ 5:35 PM CEST

Hello all!

We've pushed a small update containing these changes:
   o Fix for the Twitch Integration missing from the game's options panel.
   o Fix for a bug with trap projectiles that caused sudden drops in framerate.

In case you've missed the last hotfix, it also includes these changes:
   o The game doesn't crash anymore on startup on the Apple M1 devices.
   o Added an option in the menu to sign up for the Awesome Games Studio's newsletter.

Stay awesome,
Awesome Games Studio Team

# Source: https://store.steampowered.com/news/app/465200/view/3077624460521765715

~

Update 1.7.3 - Hotfix
Type: Small Update / Patch Notes
Posted: Sat, May 1, 2021 @ 3:28 PM CEST

Hello all!

We've pushed a small update containing these changes:
   o Fix for a bug making it impossible to play in local co-op with mouse/keyboard + gamepad
   o Added an option in the menu to visit our Twitter channel
The 1.7.3 update is now available on Windows only, Mac and Linux will follow in a few days.

Stay awesome,
Awesome Games Studio Team

# Source: https://store.steampowered.com/news/app/465200/view/3077624460525062442

~

Update 1.7.4 - Hotfix
Type: Small Update / Patch Notes
Posted: Tue, May 4, 2021 @ 5:12 PM CEST

Hello all!

We've pushed a small update containing these changes:
   o Information about the upcoming Online Co-Op Beta Tests added to the main menu.
   o Fixed the order of the Sound Volume option in the Options menu when using a controller.
   o The 1.7.3 update changes are now also available on Mac and Linux.

Stay awesome,
Awesome Games Studio Team

# Source: https://store.steampowered.com/news/app/465200/view/3077624460536159762

~

Update 1.7.5 - Hotfix
Type: Small Update / Patch Notes
Posted: Tue, June 1, 2021 @ 6:00 PM CEST

Hello all!

We've pushed a small update containing this change:
   o Unlocking loadout weapons no longer wrongly decreases available skill points.
      The sum of the skill points should now correctly amount to the character's level.
This hotfix is now available on Windows, Mac & Linux will follow at a later date.

Stay awesome,
Awesome Games Studio Team

# Source: https://store.steampowered.com/news/app/465200/view/3037094600798975888

~

Update 1.7.6 - Hotfix
Type: Small Update / Patch Notes
Posted: Thu, June 24, 2021 @ 8:52 PM CEST

Hello all!

We've pushed a small update containing this change:
   o Restored missing Twitch Integration configuration from the main menu's options.

Stay awesome,
Awesome Games Studio Team

# Source: https://store.steampowered.com/news/app/465200/view/2999942440490832956

~

Update 1.7.7 - Hotfix

Hello all!

We've pushed a small update containing this change:
   o The main menu "Online Co-Op Info" position now directs to the latest announcement about the online beta start.

Stay awesome,
Awesome Games Studio Team

# Source: https://store.steampowered.com/news/app/465200/view/2999943889862835547
Post edited May 16, 2022 by JMB9
Update 1.8 (beta and final)

~

Update 1.8 - Online Co-Op Beta: Phase Two
And tons of little improvement that comes with it ...
Type: Major Update
Posted: Fri, September 10, 2021 @ 6:24 PM CEST

Welcome all!

Oh, how the time flies! It was like yesterday that we've announced the beta phase of the online co-op game mode
in Fury Unleashed, and now we're getting ready for the next step - more on it below.
We're also happy to release another set of improvements from the beta build into the stable release for all of you to enjoy!

On a side note, we've been experimenting with different storefront artwork, and our artist drew a new piece to
freshen things up a bit. You can get a full-resolution version by clicking here.

Online Co-Op Beta - Second Phase

The Online Co-Op mode is now available for everyone in the PC version of the game - that means Linux and macOS also.
You can play it on the main build version, by selecting it from the main menu.

We might not be ready to release Online Co-Op as a finished product just yet, but we can't wait anymore to share
the fruit of our combined effort with you, our players!

The beta branch proved to be very helpful to find all the new ways to break the game and make it cry in the corner.
We've since bought so many sweet and comfort things to ease out its pain, that we believe the core problems
to be fixed already.

But, non-core problems are problems still, so we can't say our work on the online mode is done.
That's why it is still labelled as a "BETA", but now, it's even more accessible and easier to just jump in and
have fun with friends old and new.

Fixes & Quality of Life

While we worked on the online mode, we've also implemented lots of improvements to the overall experience,
which will also changes few things in both single player & local co-op modes.

Some of those changes consist of things we've been asked about, but for different reasons were on the back burner
of the to-do list. It's always important for us to receive feedback from you - the players - on what would you like
to see improved/changed, as it's entirely possible, that we'll implement these things in the future.
Don't be afraid to share your thoughts with us!

Here's a very brief list of changes. Take note, that it consists of few spoilers!
   o Enemies in the Epilogue chapter now drop black ink, to ease out the leveling experience.
   o "SUPERHOT" & "Crypt of the NecroDancer" game modes can now be played with "Full" controller aim-assist
      (previously "High" was the maximum), making them more accessible for all players.
   o Some bosses had their amount of HP adjusted, not to feel so "spongy" and improve the flow.
   o Crash fixes for the Steam Workshop interface and other rare circumstances & cases.
   o Some UI elements are now properly selectable and/or clickable with every controller option.
   o Improved translations for every language, with support for the new online-related lines.
   o Dozens of improvements to both co-op modes. E.g. player resurrection inside the Epilogue chapter.

Thankfully, most of these are now marked as "DONE"

What's next?

As always, we try to be as transparent, as we can. Online co-op took way more time to implement than
we originally anticipated, and the global pandemic certainly didn't help with the schedules.
While not being flawless with the dates, we strive to improve!

We're still working hard on polishing the player experience and won't stop until online mode is ready to be fully release
on both the PC and consoles. What comes after wholly depends on the game's popularity and demand.

We've got heads full of ideas and passion, so we hope for all of you to stay with us and support us going further
into the great unknown - our fun might just begin!

If you don't mind, go ahead and leave us a user review. It helps us with the game's visibility - which directly affects
number of players - so we'd appreciate it a lot!

For latest updates and other fun stuff, make sure to follow us on any of our social media profiles.
Psst ... We're sharing some new things there ...
   o Discord
   o Facebook
   o Instagram
   o Twitter

Have a great amount of jolly cooperation
Awesome Games Studio Team

Source: https://store.steampowered.com/news/app/465200/view/2985310815113662729

~

Online CO-OP Full Release!
Save & Quit in multiplayer, controller vibration & other improvements ...
Type: Major Update
Posted: Thu, October 28, 2021 @ 5:24 PM CEST

Hello everyone!

The time has finally come!

We're proud to announce, that with today's update, the Online Co-Op mode becomes available on all platforms.
Improved, fixed & with extra polish at every corner. Enjoy the game with your friends, no matter where they are,
as long as you both have an internet connection and two copies of the game.

It took some time to implement it fully on all the different platforms, and we hope you'll have tons of fun and
will build lots of great memories with your buddies! You simply need to start the game on the platform of your choice,
and then select the "Online Co-Op" from the main menu.

Thank you for your support & all the feedback throughout the beta phase!

Unleash your furies and enjoy the experience of jolly cooperation!

Improvements & Quality of Life changes!

Naturally, the new co-op mode isn't everything, as while we were working on the update, we've improved other things too!
As previously mentioned, our players' feedback was invaluable while working on them, so as always - thank you for all
the reports and suggestions! We wouldn't be here if it's not for all the awesome Furies around the world :)

   o Addition of the controller vibration with different preset modes included. Try it out, it's awesome!
   o The Save & Quit feature can now be used in every game mode, that includes Online Co-Op.
   o In co-op modes, combo time is now increased by 50% while both players are alive.
   o Difficulty spike reduction tweaks for the second and third page of the first comic-book world.
   o The shield of enemies that wield it, can now be pierced, blocking 60% of damage (from 100%).
   o More improvements to translations, with support for the new online-related lines.
   o Another set of minor improvements and bug-fixes to both co-op modes.

Stay awesome!

If you appreciate the work we're putting into the game for over 6 years now, please consider helping our tiny team,
by writing a review for Fury Unleashed (helping immensely, might I add). Every single one increases the game's reach,
so more people know about Fury, which also directly increase the number of players, to enjoy the game with.
This way, you also help us fund the future projects, to continue doing cool stuff for all of our current and future players!
If you've already left a review - thank you!

We'd also like to note, that if you've ever find any trouble with the game, or have encountered a bug, we're here to help,
so hit us up any way you'd like, and we'll respond directly as soon, as we are able to!
   o Discord
   o Facebook
   o Instagram
   o Twitter

Have tons of fun playing with your friends & family!
Awesome Games Studio Team

Oh... almost forgot
Check out the first preview from our next game on YouTube!

# Source: https://store.steampowered.com/news/app/465200/view/3063003629202325330
Post edited May 16, 2022 by JMB9
Further smaller Updates to version 1.8

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Update 1.8.2a - Hotfix
Type: Small Update / Patch Notes
Posted: Fri, November 5, 2021 @ 2:35 PM CET

Hello all!

We've pushed a small update containing this change:
   o Game analytics are now functioning properly.

Stay awesome,
Awesome Games Studio Team

# Source: https://store.steampowered.com/news/app/465200/view/3103537280724219840

~

Update 1.8.2b - Hotfix
Type: Small Update / Patch Notes
Posted: Mon, November 8, 2021 @ 5:59 PM CET

Hello all!

We've pushed a small update containing this change:
   o Item unlock events will now occur properly

Stay awesome,
Awesome Games Studio Team

# Source: https://store.steampowered.com/news/app/465200/view/3103537280735571207

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Update 1.8.3 - CO-OP Improvements
Thank you for your feedback on the Online CO-OP mode!
Type: Regular Update
Posted: Thu, February 3, 2022 @ 2:30 PM CET

Hello all!

We always take the feedback from our players seriously, and upon the one we've received about the Online CO-OP mode,
we're providing changes listed below:
   o Ink orbs, blood orbs (HP), and grenade boxes drop are now fully synced between both players in Online CO-OP.
   o Increased number of item portals spawning in CO-OP; there are now 2 more portals per comic-book page / level.
   o Weapons are now two times more common among all item types in CO-OP modes to compensate
      double the number of players needing them.
   o Players in CO-OP modes now respawn with the same equipment & weapons they've had before dying.
   o Balance: Respawning players now have the current HP amount of the living player instead of 100%.
   o Balance: When changing comic-book pages (levels), the current HP amount of the player who has the lowest health
      will be set to the amount of the other player's HP (ex. P1: 80/120, P2: 50/100 -> P1: 80/120, P2: 80/100).
   o Possible fix for the loading screen freeze that could have happened while changing comic-book worlds
      (most commonly between worlds 1 & 2).
   o Other minor improvements & bug fixes.

Let us know, what do you think about these changes. Thank you for your patience & for playing!

Stay awesome,
Awesome Games Studio Team

# Source: https://store.steampowered.com/news/app/465200/view/4697819254224344952

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Update 1.8.3b - Hotfix
Type: Small Update / Patch Notes
Posted: Fri, February 4, 2022 @ 4:08 PM CET

Hello all!

We've pushed a small update containing this change:
   o Fixed a bug which made it impossible to spend skill points using a gamepad.

Stay awesome,
Awesome Games Studio Team

# Source: https://store.steampowered.com/news/app/465200/view/3126063523607807859

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Update 1.8.4 - Hotfix
Type: Small Update / Patch Notes
Posted: Thu, February 17, 2022 @ 2:28 PM CET

Hello all!

We've pushed an update containing these changes:
   o Due to popular demand and gathered data, we've decreased the number of traps across the whole game.
      This applies to sawblades, projectile launchers, acid drops, floor mines, laser beams, etc.
   o Implemented a bigger buffer for mouse movement detection to counter rare cases of
      unwanted control method switching from a controller to keyboard & mouse.

Stay awesome,
Awesome Games Studio Team

# Source: https://store.steampowered.com/news/app/465200/view/3132820191038537938

~

Update 1.8.5 - Hotfix
Type: Small Update / Patch Notes
Posted: Mon, May 9, 2022 @ 12:17 PM CEST

Hey all!

We've just pushed an update containing these changes:
   o Further balance of the number of traps: sawblades, projectile launchers, acid drops, floor mines, laser beams, etc.
   o Removal of the "H" (Hero Stats) keyboard shortcut, which caused issues in online cooperation mode.
      The Hero Stats is fully accessible from the pause menu.
   o Fix for the visual error of ammo indicator sometimes being stuck on the screen in front of the player,
      when playing with a controller.
   o Other minor improvements/fixes.

Stay awesome,
Awesome Games Studio Team

# Source: https://store.steampowered.com/news/app/465200/view/3132822729057711379

And there is also a special GOG version (Windows, Linux, Mac) for 09th May 2022 update:
   o Reduction of the number of traps across the whole game. This applies to sawblades, projectile launchers,
      acid drops, floor mines, laser beams, etc.
   o Fix for the loading screen freeze that could have happened while changing comic-book worlds
      (most commonly between worlds 1 & 2).
   o Players in CO-OP modes now respawn with the same equipment & weapons they've had before dying.
   o Weapons are now two times more common among all item types in CO-OP modes to compensate
      double the number of players needing them.
   o Ink orbs, blood orbs (HP), and grenade boxes drop are now fully synced between both players in Online CO-OP.
   o Increased number of item portals spawning in CO-OP; there are now 2 more portals per comic-book page / level.
   o Balance: Respawning players now have the current HP amount of the living player instead of 100%.
   o Balance: When changing comic-book pages (levels), the current HP amount of the player who has the lowest health
      will be set to the amount of the other player's HP (ex. P1: 80/120, P2: 50/100 -> P1: 80/120, P2: 80/100).
   o Implemented a bigger buffer for mouse movement detection to counter rare cases of unwanted
      control method switching from a controller to keyboard & mouse.
   o Removal of the "H" (Hero Stats) keyboard shortcut, which caused issues in online cooperation mode.
   o The Hero Stats is fully accessible from the pause menu.
   o Fix for the visual error of ammo indicator sometimes being stuck on the screen in front of the player,
      when playing with a controller.
   o Other minor improvements & bug fixes.

# JMB: As one can see this is an accumulation of updates incl. 1.8.5 as the latest, but GOG versions are strange ...

# Source: https://pastebin.com/1k1jkwcp (link given on Discord in thread Announcements)

~

Note that even in the GOG version 1.8.9.1 on GNU/Linux the changelog is linked to this side:
   * https://steamcommunity.com/app/465200/allnews/

~

GOG Offline Installer (15.05.2022 01:00 CET):
   o Lin:   1.8.9.1 (55691)
   o Win: 1.9.0.2 (55379)
   o Mac: 1.9.0.0 (55402)
# The update on GNU/Linux for GOG Offline installer on 15. April 2022 was:
#   1.7.0.3 (45111) => 1.8.9.1 (55691).
#   (i.e. nearly 15 months without any update!)
#   Unity engine: 2018.4.3f1 (pure 64 bit) [i.e. no change]