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just bought the game but it keeps crashing during the tutorial, first the sound become distorted then the whole games crashes. here is the terminal output

Running FTL - Advanced Edition
Loading Arch = amd64
No settings file found!
Initializing Crash Catcher...
Initializing Video
Video Initialized
Opengl version = 3.0 Mesa 10.1.3
Starting audio library...
Audio Initialized!
Resource Preload: 3.892
Loading text....
Initializing animations...
Animations Initialized!
Loading Ship Blueprints....
Blueprints Loaded!
Initializing Sound Data....
Generating world...
Loading achievements...
Loading score file...
Running Game!
*** Error in `/home/spencer/GOG Games/FTL - Advanced Edition/game/data/amd64/bin/FTL': double free or corruption (!prev): 0x0000000006741140 ***
support/gog_com.shlib: line 219: 6707 Aborted (core dumped) ./"${bin_64}" "$@"
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BUCK3TM4N: first the sound become distorted then the whole games crashes.
I had the same issue on a freshly installed Debian 8.2. Disabling PulseAudio before launching the game fixed it:
$ echo "autospawn = no" > ~/.config/pulse/client.conf
$ pulseaudio --kill
When you are finished with the game and want to turn it back on:
$ pulseaudio --start

P.S. It's funny how disabling PulseAudio seems to solve 99% of Linux audio issues. /s
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BUCK3TM4N: first the sound become distorted then the whole games crashes.
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mazayus: I had the same issue on a freshly installed Debian 8.2. Disabling PulseAudio before launching the game fixed it:
$ echo "autospawn = no" > ~/.config/pulse/client.conf
$ pulseaudio --kill
When you are finished with the game and want to turn it back on:
$ pulseaudio --start

P.S. It's funny how disabling PulseAudio seems to solve 99% of Linux audio issues. /s
Thanks!
avatar
BUCK3TM4N: first the sound become distorted then the whole games crashes.
avatar
mazayus: I had the same issue on a freshly installed Debian 8.2. Disabling PulseAudio before launching the game fixed it:
$ echo "autospawn = no" > ~/.config/pulse/client.conf
$ pulseaudio --kill
When you are finished with the game and want to turn it back on:
$ pulseaudio --start

P.S. It's funny how disabling PulseAudio seems to solve 99% of Linux audio issues. /s
I was getting stressed with this issue, thanks!