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Hi guys,

FTL version 1.5.13 is now live!

Version 1.5.13 Changelog

-Fixed: Game could lockup when continuing after saving mid-jump
-Fixed crash when returning cloned crew to stations after reloading a game
-Fixed: Swapping out an upgraded Clonebay for a Medbay results in dead
crew stuck as ‘cloning’
-Possible fix for Lanius Achievement ‘Low Cabin Pressure’ - It would
fail if you continued an old game.
-Additional safety code to help prevent profile data loss
-Restored sound and popup for unlocking a Type B Layout for a ship
-Drone lists should properly work for blue options in events
-Defense Drones will be able to target all flak weaponry
-Fixed: Charge Weapons could find themselves in a state where they were
unable to fire
-Fixed: Combat Drones would not be able to fire if the drone system was
hacked (even with the pulse inactive).
-Fixed: Charge Weapons would sometimes have problems when continuing
from a saved game
-Fixed: Mind Controlled crew via hacking would be infinite when player
Saved and Quit
-Fixed: Enemy AI would sometimes not be able to mind control player boarders
-Crew Statistics will no longer count skill masteries that are re-earned
due to cloning
-Possible fix for the boss destroying the base even though it didn’t get
to to the base
-Crew will no longer count as ‘manning’ a system if they are mid-death
animation
-Fixed bug where it would count a Hard Victory with Type B as a Hard
Victory with Type A too.
-Clonebay will properly heal when Waiting as well as Jumping
-Fixed the Crystal Ship Achievement ‘Clash of the Titans’ - Will
properly count Rock pirate ships
-Enemy Zoltan Shields are no longer boosted by the System Repair Bomb
-Repair Bombs should no longer over-repair and prevent manning
-Fixed bug where Flagship Game Over time would go past 0 without a Game Over
-Chain Ion weapon incorrectly displayed its final boost state
-Weapon charge bars will render outside of the target box, preventing
cut-offs
-Increased opacity of the Detect Lift visual (Slug / Augment ability ) -
Doubly increased for Colorblind
-Crystal Lockdown effect will properly save when quitting
-Reward boxes should now always fit in the text box
-Reverse Ion Field augment will now sometimes block Pulsar Star ion bursts
-Rebel Fleet ships will no longer have Clone Bays when Advanced Edition
content is disabled
-Crew left behind when jumping will no longer clone
-Teleport System will properly disarm if enemy Super Shield drone
activates shield mid-aim
-Enemy ships should no longer teleport back boarders if player Energy
Shield is present
-Hacked defense drones will no longer shoot
-Boss units that are mind controlled will still be present in the
following stage
-Fixed: Crystal crew boxes on the left could malfunction when being cloned
-Mannable subsystem tooltips fixed to be more accurate
-More specific tips added for some weapons
-Mind Controlled crew can no longer be selected with hotkeys
-Fixed: If crew were selected when mind controlled, they would remain
selected and could be commanded
-Fixed Clonebay alarm getting stuck when restarting the game
-Enemy Zoltan Shields will drop after battle to allow friendly boarders
to come home.
-Fixed: Mind Control sometimes permanently lowered max health of crew
-Loading pre-AE saves will use the correct difficulty
-Rock Achievement “Is it warm in here?” was incorrectly triggering
-Super Shield will correctly stop hacking / boarding drones that are
mid-flight
-Beams could load incorrectly after a Save and Quit
-Slug Achievement “Disintegration Ray” will no longer trigger for player
crew
-Fixed: Enemy Reactor wouldn't be affected by Ion Storm if game is
re-loaded mid-fight.
-Many minor text / event alterations and corrections
-More minor bugs fixed that I probably forgot to record
Woot woot!! Thanks!! :D
Seriously this team deserves every praise they get.
I am glad I bought their game.
Do I have to reinstall the whole game? Why is there no patch to download, only the whole thing? I gladly managed to get to the 4th sector, I`m not sure if I`ll keep my current state of game if I de- and reinstall it!
Just install over the old game (don't uninstall). You'll keep your saved game. They do this because this is how the development team handles updates.
Thanx, I was shivering in fear!
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Maxvorstadt: Do I have to reinstall the whole game? Why is there no patch to download, only the whole thing? I gladly managed to get to the 4th sector, I`m not sure if I`ll keep my current state of game if I de- and reinstall it!
Your save is in (windows): my documents/my games/fasterthanlight
@Zoidberg:
Thanx, but I already installed the new version, it didn`t harm my savegame!
Or, to sum it up,:
"God shave the queen!. Too late, I`ve done it yesterday!" :-)
That's Support maaan! :)
This caught my eye:
- Reverse Ion Field augment will now sometimes block Pulsar Star ion bursts

So in other words, prior to that it DIDN'T block pulsar star ion bursts?!? I'm now SO glad I didn't go out of my way to get those reverse ion field augments, though I did buy them occasionally, expecting them to help (never got to test it though since every single time I bought that augment I'd never find another pulsar!).
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squid830: So in other words, prior to that it DIDN'T block pulsar star ion bursts?!?
Just guessing from my gameplay, but maybe the field was also supposed to block the large shots thrown at you by capital ships when the rebels fleet manages to caught up with you?
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squid830: So in other words, prior to that it DIDN'T block pulsar star ion bursts?!?
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barthazar: Just guessing from my gameplay, but maybe the field was also supposed to block the large shots thrown at you by capital ships when the rebels fleet manages to caught up with you?
I'm pretty sure those aren't ion weapons. They're just nasty shots fired by either capital ships or planetary batteries - they take a while to charge/lock on, but when they fire they're devastating. They can do a ton of hull damage, and IIRC also cause breaches and fires.

I think they can also penetrate shields, but even if they didn't they'd still be nasty.

So I don't think something capable of blocking ion weapons would do anything against these.
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squid830: They're just nasty shots fired by either capital ships or planetary batteries - they take a while to charge/lock on, but when they fire they're devastating. They can do a ton of hull damage, and IIRC also cause breaches and fires.

I think they can also penetrate shields, but even if they didn't they'd still be nasty.
Yes. AFAICT, they pierce all shields, cause 3 hull damage and always breaches. I don't think they cause fires, but it wouldn't matter if they did since they breach. You want full engines to try and evade.
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squid830: They're just nasty shots fired by either capital ships or planetary batteries - they take a while to charge/lock on, but when they fire they're devastating. They can do a ton of hull damage, and IIRC also cause breaches and fires.

I think they can also penetrate shields, but even if they didn't they'd still be nasty.
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Gydion: Yes. AFAICT, they pierce all shields, cause 3 hull damage and always breaches. I don't think they cause fires, but it wouldn't matter if they did since they breach. You want full engines to try and evade.
Yeah makes sense - now that I think of it, I remember every time they hit I'd hear the tell-tale breach sound effect. Though to be honest most of the time, if I got to the point that those things hit me, I'd be busy trying to GTFO of there to pay much attention to what they did.

I do remember having to fight lots of fires - often after jumping to safety - but that could have easily been from other weaponry.

I agree with the full engines, though cloak should also work. Even better, ensure you GTFO before they strike!

They can be fun when they're on your side though - as long as you're not boarding the enemy at the time of course...
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squid830: I agree with the full engines, though cloak should also work. Even better, ensure you GTFO before they strike!
Yes, definitely cloak if you have it. By full engines I meant fully energize your engines at whatever level you have them. Which gives you a bit more evasion and more importantly charges the jump drive faster. The main thing is to GTFO, but that's hard to do before they strike; particularly if you misjudged going for that one extra jump in the first sector.

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squid830: They can be fun when they're on your side though - as long as you're not boarding the enemy at the time of course...
Because, I haven't blown up my own crew enough times...
Post edited January 30, 2015 by Gydion